PC Dev Diary arguing

Exactly, that was perfectly stated minus the very last sentence! Although, MM is an alpha male so I doubt the negative things most say has an affect upon that man.
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I think you are projecting your feelings onto others. You may consider art childish but not everyone perceives life the same way. Not everyone perceives as you do.
Did you read when I said all that was my opinion?

Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.

By the way, having studied psychology for many many years and still do, allow me to inform you that I am not projecting as you "think" lol. I was giving my opinion and I clearly stated that.

Also when and where did I ever say art is childish? Shall I break down the psychology behind your entire statement and embarrass you?....naw. Hey thanks for the talk though it made me laugh. :)

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Did you read when I said all that was my opinion?


By the way, having studied psychology for many many years and still do, allow me to inform you that I am not projecting as you "think" lol. I was giving my opinion and I clearly stated that.

Also when and where did I ever say art is childish? Shall I break down the psychology behind your entire statement and embarrass you?....naw. Hey thanks for the talk though it made me laugh. :)

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I would say the "art" or graphics only really matter to children and young people when purchasing a game.If the target audience for future sales are children and young people then I would say it matters. Don't get me wrong, if a game looks like complete crap I doubt it will sell very well. When I'm out looking to buy a game the very last thing I look at is the art or graphics of a game. If that was the case, I never would have bought 7D2D during A8 or so.

I strongely agree with JaxTeller718 on this one, art is not going to keep this game selling for years.

Note this is just my opinion as I have never researched the science and statistics behind what sells and or keeps a game selling nor have I sat down and had extensive conversations with anyone who would have knowledge of this.

Eh, not really. I don't buy games based on visual appeal alone and there have certainly been a few games where the most positive thing I could say about them was "well, it looked good". However, I appreciate games that maintain a coherent look and that *does* heavily influence our perceptions. If I'm playing a what is supposed to be a claustrophobic horror game, but everything is bright, open and fairly generic, the mood and atmosphere are at odds with the game itself. Music, level design, and graphics can all help in setting the mood, tension, and weight of a game, creating a richer and more memorable experience.

I still remember my first play throughs of Resident Evil 1 in no small part due to the thematic design of the mansion. If TFPs have and perhaps have always had a specific vision of this world that we're in - how it looks, sounds, etc - then bringing that vision into cohesive graphics that bring *us* into that vision as well, will indeed make the game appealing and possibly for longer.

Gameplay is more important than setting, but I don't think the impact a developed setting can have should be discounted (even if you're old like me :) ).

 
Eh, not really. I don't buy games based on visual appeal alone and there have certainly been a few games where the most positive thing I could say about them was "well, it looked good". However, I appreciate games that maintain a coherent look and that *does* heavily influence our perceptions. If I'm playing a what is supposed to be a claustrophobic horror game, but everything is bright, open and fairly generic, the mood and atmosphere are at odds with the game itself. Music, level design, and graphics can all help in setting the mood, tension, and weight of a game, creating a richer and more memorable experience.
I still remember my first play throughs of Resident Evil 1 in no small part due to the thematic design of the mansion. If TFPs have and perhaps have always had a specific vision of this world that we're in - how it looks, sounds, etc - then bringing that vision into cohesive graphics that bring *us* into that vision as well, will indeed make the game appealing and possibly for longer.

Gameplay is more important than setting, but I don't think the impact a developed setting can have should be discounted (even if you're old like me :) ).
I could not agree more. :) +1 Very well said.

 
Anyone who thinks that art alone will keep a game in the top seller category needs their head examined.
Sorry man, but at least when I look at a game, I want to see how the art holds up. A major complaint against 7 days is it looks old and outdated, so TFP have been taking the right steps to upgrade the art and models.

 
Sorry man, but at least when I look at a game, I want to see how the art holds up. A major complaint against 7 days is it looks old and outdated, so TFP have been taking the right steps to upgrade the art and models.
Minecraft is the longest and best selling game ever. I wouldn't call it a beautifull game ;)

 
Minecraft is the longest and best selling game ever. I wouldn't call it a beautifull game ;)
It's beautiful in it's own way, the art pops out and is memorable. Most of 7 day's is bland and needed to be replaced sometime.

 
It's beautiful in it's own way, the art pops out and is memorable. Most of 7 day's is bland and needed to be replaced sometime.
You contradict yourself in a way. Game mechanics are what makes a game good, lots of indie games proof that too, just saying. The uniqueness is key and 7d2d is becoming less unique, still nice but there is a trend going the opposite way. Like what a lot of players call it 'being dumbed down'. I have to agree here.

As an example, Fallout 4 is beautifull but I will never buy this game as the game mechanics are dumb and too restrictive IMO.

 
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You contradict yourself in a way. Game mechanics are what makes a game good, lots of indie games proof that too, just saying. The uniqueness is key and 7d2d is becoming less unique, still nice but there is a trend going the opposite way. Like what a lot of players call it 'being dumbed down'. I have to agree here.As an example, Fallout 4 is beautifull but I will never buy this game as the game mechanics are dumb and too restrictive IMO.
I personally thought that FO4's mechanics were actually quite good, the only thing bad about it was the writing for the most part.

 
I personally thought that FO4's mechanics were actually quite good, the only thing bad about it was the writing for the most part.
It is one dimensional design (even if it seems 2D). What it lacks is creativity. You can't 'do' things on your own, you have to follow the 'game script'. 7d2d gives you that freedom, being creative like in minecraft. Build as you desire, no prefab sheit :)

 
It is one dimensional design (even if it seems 2D). What it lacks is creativity. You can't 'do' things on your own, you have to follow the 'game script'. 7d2d gives you that freedom, being creative like in minecraft. Build as you desire, no prefab sheit :)
For what FO4 has, it's pretty good. You could argue that for 7dtd's building system forces one object in a block space area, whereas in FO4 you can place multiple objects in a single space. In other words, both games have their pros and cons, but what do you expect with FO4 not being a building game? It's just a side part of the gameplay.

 
... but what do you expect with FO4 not being a building game? It's just a side part of the gameplay.
And it is a main element of 7d2d, I basically play only Minecraft and 7d2d. The (endless) building and destructible world are unique features in the gaming world. i might add Empyrion once it comes out of Alpha as it is still clunky and not fleshed out atm.

There are too many FPS games out there already. Fallout 4 could be a RPG game but as you already noted, it is written poorly.

And look how Fallout 76 is going nowhere, no real RPG anymore.

With 7d2d you can create your own RPG story, again it is more creative. For me an excellent game stimulates creativity as where game development of AAA games go into this how to make it look better and better and failing miserably often as a game.

If the focus is on how it looks awesome then that wouldn't give it a long playable element as the game mechanics are key.

Project Zomboid and Kenshi are good examples of this.

 
And it is a main element of 7d2d, I basically play only Minecraft and 7d2d. The (endless) building and destructible world are unique features in the gaming world. i might add Empyrion once it comes out of Alpha as it is still clunky and not fleshed out atm.
There are too many FPS games out there already. Fallout 4 could be a RPG game but as you already noted, it is written poorly.

And look how Fallout 76 is going nowhere, no real RPG anymore.

With 7d2d you can create your own RPG story, again it is more creative. For me an excellent game stimulates creativity as where game development of AAA games go into this how to make it look better and better and failing miserably often as a game.

If the focus is on how it looks awesome then that wouldn't give it a long playable element as the game mechanics are key.

Project Zomboid and Kenshi are good examples of this.
One thing I am really worried the most about with 7dtd is the story, I hope it's not going to be some generic, predictable plot, because I really want a memorable story to fit such an amazing game concept.

 
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