PC Destroying the game

Why to people always focus on Alpha 16?  That was probably one of the absolute buggiest versions that existed. Drive down a road and your minibike would teleport into a hill next to you with you on it. Managing servers was almost a complete nightmare unless you used several API mods to counter a number of the games issues in the world.

It was probably the first version that started taking away most of the survival aspects. Oh wait.. THAT"S why you like it so much. Alpha 16 was basically easy mode with no challenge and infinite food and ammo.


V1.0 is buggier than anything i remember also had more game crashes in V1.0 than all the time before. And i got the game 2013. Also A16 still had LBD. Not perfect, but as we can see in mods, it had potential to be developed more so that you can´t abuse it. Now we have a system ideal for min/maxing that centers around getting magazines and can be abused easily.

It could be called 7 days of magazines right now.

A16 was a good base that should have been perfected instead of reworking existing mechanics. And don´t even start with place holders. Why would you take a placeholder that works in way you never intended the game to work? Why not take a place holder that is more similar to what you want the game to be?

Also did you even properly play V1.0? Because you can easily come home from infested quests with more ammo than you entered it. Ammo is a non issue in V1.0

 
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The game has changed for the worse. It's been dumbed down a lot and the excuse used was to make it easier for new players which is ridiculous. Maybe if this was 1995 but these days players have access to youtube guides or have watched streamers play it. Proof being that the pimps have a literal streamer weekend to show off the game and updates to attract new players or old players which these viewers see how the game plays and learn at the very least the basics. 

Lots of over haul mods have managed to implement systems to cater to both sides of the aisle and keep the game new player friendly but also offer veterans a challenge.

Rather certain people want to admit it or not the pimps are horrible at balance for this game.  They can't even make up their minds on what kind of loot the dungeons should give because we don't have PoIs anymore we have quest dungeons like fantasy RPGs. 

The weather system is going to be another terribly implemented idea just like the traders and quest system.

Also before folks say stuff about modders don't have to fix issues or others nonsense yes they do. 

 
Потому что альфа 16 была одной из последних альф, в которой была довольно приличная случайная генерация. Затем ее выбросили с плоскими мирами, в которых, с другой стороны, есть более интересные города, но дисперсия ландшафта в основном на исходе. Другие функции были упрощены (удалены банки, не метательные копья). Эта игра стала просто повторяющейся, только благодаря тому, что теперь POI основаны на подземельях, их очень легко запомнить, что было совсем по-другому в альфа 16, она просто казалась более открытой. Но давайте перевернем другую страницу. Ситуация с книгами - просто катастрофа . Кто бы мог когда-либо разработать игру таким образом, чтобы вам нужно было грабить книги 100 раз только для того, чтобы получить определенный навык? Где в этом веселье и, на самом деле, где в этом смысл, когда вы также продолжаете получать то, что уже прочитали?
Я также не согласен, что это было слишком легко, насколько я помню, было гораздо больше шансов быть ошеломленным всего лишь одним ударом, затем зомби разорвали бы вас на части. Бой был прилично сложным. Единственными глючными вещами, которые я помнил с тех времен, были застревание меди в кузнице и застревание мертвых зомби в режиме анимации, но это все, вы просто не можете осуждать предыдущую версию, основываясь на том факте, что есть более новые, более блестящие .

Другой аргумент, который я часто вижу, заключается в том, что если нам что-то не нравится, мы должны это модифицировать. Но почему? Почему мы, игроки, должны исправлять то, что работало раньше? Разве это не работа разработчика — выравнивать такие вещи? А как насчет мультиплеера, вы действительно думаете, что все моддеры способны предоставить исправления для беспорядка, сохраняя игру играбельной на размещенных серверах?

Я действительно разочарован тем, что модераторы всегда продолжают рекламировать последнюю версию и никогда не занимают объективную позицию, когда дело касается других мнений. Я бы очень хотел увидеть в этом немного честности, но все, что я вижу, это оправдания и аргументы в пользу Веселых Сутенеров.
What is wrong with this moderator? The problem is that A16 was many times simpler than what we have now. Many crafts were without blocking and were crafted immediately on the knees. Food as well as medicine (which was not needed) were in monstrous quantities. The Dead were super weak extras. The generation of both biomes and cities was complete crap. The only thing you can love about A16 is the pumping and negative effects (they made the game very difficult) You could freeze and die (including from the rain). Food had more debuffs. The most boring thing about that version is the locations (just boxes with endless sofas)

 
Because alpha 16 was one of the latest alphas that had somewhat decent random gen. 


ALSO, in multiplayer A16 people had to travel the map to look for calipers which created opportunitys for pvp and pve players to come across other players... Once they took that away the game made it where players could just stay in one spot to get everything you needed without having to travel. Than they added the party system which really made multiplayer pvp unbalanced. So yeah aot of people i talk to think alphas prior the a17 where the best to play in multiplayer.

FEW THINGS THAT WHERE REMOVED FROM THE GAME PEOPLE LOVED THAT NO LONGER EXIST:

A. calipers

B. combiner

C. steel polish

D. round spikes

E. water jars

F. clothes

 
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@Grandpa Minion Clothes are coming back i guess. Next big update will include a wardrobe system, whatever that means. Outfit DLC´s are also announced for Q4 2024.

There is no enemy that justifies steel polish in the game. That would be easy mode. It would be nice as a pure optical thing though. PvP is not an argument here. The game balance is focused on PvE mostly. Also wasn´t there a promise that PvP will get a seperate game mode with it´s own balance once the game is finished?

I don´t miss the jar system with water as it was way too easy, but i don´t like the new system that is as easy as before.

Log spikes and combining things in the workbench, also OP.

I don´t miss calipers, but i also wouldn´t mind them. For experienced players ammo is a non issue as you can melee a lot easily. Turret ammo is cheap af and on horde night i don´t fire a single round. Grenades/pipe bombs and mollies. I usually get more and more ammo in my boxes the later in game i am.

 
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I guess since everyone else is @%$#ing about everything, maybe I can have a couple words too..

Not that it's gonna make a little tiny bit of difference, but for christ sake, like the game or don't.. crying about it in forums ain't changing a damn thing.

I, personally, did like watching it change through the years, and the one thing I miss most is the learn by doing.

Whatever, that's not the point.. the point is that there have been a lot of things that I thought should be different, so I learned how to edit XML

for the rest there were MODS.. the changes that I made that I really liked, I learned xpath, and kept through each update..

should everyone? no, but if it really twists your britches that much, then do something about it.

Ok..  I rolled out on the left side of my bed, and I don't like that..

Everyone just keep crying about things you can change. 👍

As you Were.

 
I guess since everyone else is @%$#ing about everything, maybe I can have a couple words too..

Not that it's gonna make a little tiny bit of difference, but for christ sake, like the game or don't.. crying about it in forums ain't changing a damn thing.


Your getting yourself upset over nothing, The topic that was being discussed was simply why some players think older versions of the game was better than it is now. Also, new players who where not around during that time have no opinion on the matter- since they have no clue what the others are even talking about. But yeah try to relax i dont think anyone was complaining they where just stating why they thought a16 was better.

 
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Why to people always focus on Alpha 16?  That was probably one of the absolute buggiest versions that existed. Drive down a road and your minibike would teleport into a hill next to you with you on it. Managing servers was almost a complete nightmare unless you used several API mods to counter a number of the games issues in the world.

It was probably the first version that started taking away most of the survival aspects. Oh wait.. THAT"S why you like it so much. Alpha 16 was basically easy mode with no challenge and infinite food and ammo.


Because it had the best skill system, actually felt sandbox like as you had choices about things that have been taken away in a17+, it didn't try to force anyone to play a specific way like a17 and up does. Locking weapons to stats was the stupidest thing TFP ever did with the games skill system, it could have worked if done properly but its TFP thats expecting too much. A way to do it properly is add a way so you can mod gear to add up to +6 to a stat from mods. This way you can be more adaptable in your builds instead of being forced to power one stat to max. TFP also keeps putting in things to screw over specific playstyles specifically, with no real counter you can do against it. The whole sleeper volume trigger system was mainly done to screw with stealth builds. Yeah yeah I heard it said with higher stealth less chance of them getting triggered but thats only part of the problem. The other part is sleeper positioning, they are almost ALWAYS behind another block or placed in a way you cannot get line of sight it just looks super fake and artifical. The zombie rage system where they randomly get mach 2 speed all of a sudden was put in to screw over melee liking players as it doesn't really effect ranged users. Then you have digging zombies, now if it was only dogs or bear zombies/animals that could dig I'd be fine with it, but it makes NO SENSE for a zombie to be digging with their bare hands. I let the fact they can punch thru concrete slide because if they couldn't zombies wouldn't be any threat.

I've been playing since alpha 10.2, and up to a16.4 the game was great, but then a17 and they started going downhill by taking features away from the game and not adding anything actually new. By new I mean totally new, not a rehash into a worse form of the same gameplay system. I mean Steel tools and radiated zombies I believe were the top in a10.2 even, how has the game gone no where item or enemy wise in like 8-10 years?

I been playing a mod called Afterlife, everything is a action skill EVEN ATTRIBUTES. Use clubs? it ups all stats but primarlly str. No weapon is locked to a stat, they all start equal and you get better with them by using the weapon of your choice. The attributes also do things, Str ups block damage, entity damage with certain weapons, carry weight and a few other things. Agility ups move/run/sneak speed as well as ups damage with agi based weapons. Most weapons are split between 2 stats. like Spear is Str and perception. Blood moon/zombie Ai also is back like a16, zombies come from all sides, and will not neatly walk into your kill box for you, you need to defend all sides as hey won't give a damn about your planned path. Granted in a16.4 something did need to be done because all u needed was to be on the 2nd floor of a poi and the zombies would run in circles under you if you knocked the stairs out, but they went too far, by TFP making the zombies TOO smart they made them actually the opposite. Its easy to just herd them to a kill box and they'll generally do little damage to the base if built properly. Afterlife also uses the magazine system but in a better form, stats or perks do not factor into what mags you find, but you CAN scrap magazines into materials to craft them into magazines you DO want, Perk books too. Mod also removes traders entirely, they still have half destroyed pois you can loot, with maybe a gun vending machine and a machine to turn old cash into dukes, but other than that, your on your own. Gotta loot or craft everything.

Ever notice how most of the top 7dtd mods throw tfp's stat system in the garbage? its because basically no one likes it. Only people who like it are ones who have never played a16.4, so they don't really count for an opinion on it IMO as they never played the game with it.

People liked how sandboxy and free alpha 16.4 was, in the skill system, bases, basically everything. But in a17 and up more and more keeps being taken away and players are being forced into playing the same way. This is why many people who played a16.4 feel a16.4 was the last time the game was actually good, as its honestly just gone downhill since gameplay wise. best thing TFP did is prob only the mod system allowing you to swap mods in and out of weapons and armor, but other than that, not much of value has been added, and pretty graphics don't fix gameplay issues.

They also used to call this game a tower defense, but its lacking most of the things that those games have, 7dtd needs far more traps, a good example of this is dungeon defenders, or orc's must die. Or for a zombie game simmlar to 7dtd, Night of the Dead has nightly blood moon like waves but has proper defensive traps to deal with them, something 7dtd lacks. I am not saying 7dtd has no traps, I am saying it has a severe lack of them, and most of them break to fast to be useful for long.

 
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I use the trader system in the beginning, as a way to try to see the potential for a story line down

the road. But the thing I miss most regarding traders is that I had to find them. It may be angsty

and annoying for some but it made me feel alone until I found them, off to themselves, in the

wilderness. That's is also why I miss the multilevel elevation for the POIs, this I then tied into the

Temperature elevation, and my fractalized biomes that were hand painted based on elevation.

These had blended borders with a single lighting gradient, it made a seemless transition between

biomes.

Just putting hills in between progression locations, does not provide the same feel as being in

a mountain top village, with snow clouds mixed with smoke particles, provided a volumetric

feeling to the atmosphere, and looking down on a city that appears then is obscured until you

go to a lower elevation.

 
Your getting yourself upset over nothing, The topic that was being discussed was simply why some players think older versions of the game was better than it is now. Also, NUBLETS who where not around during that time have no opinion on the matter- since they have no clue what the others are even talking about. But yeah try to relax i dont think anyone was complaining they where just stating why they thought a16 was better.


Are you seriously telling people to relax and then proceed to call people nublets for not being around, which wasn´t even mentioned in particular, and that even in caps? Really? 

Well PvP players, shouldn´t be surprised by that....

Look at the first post, it´s not really exclusively about that. OP just wanted to vent, insult and assumed the devs are drunk all the time, the OP was complaining how it was better. The topic here is basically whatever you want regarding how the game plays and how people play it since A16.

 
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I'm curious about the extra skill points and wasn't sure where to post.  If you do the challenges, aren't you able to get more skill points more quickly and progress much faster?  Wasn't TFP goal to slow it down?

 
If you do the challenges, aren't you able to get more skill points more quickly and progress much faster?  Wasn't TFP goal to slow it down?
They're a decent chunk of XP, but not relatively that much; completely overshadowed by the XP settings at the very least. The early ones are a couple zed kills worth, the big ones need mass killing to reach, and then yield some 10-20% of what those kills themselves gave.

 
Holy cow you whine a lot. Get over yourself. Go play A16 if you want no one is stopping you. No one is forcing you to play the current, superior, iteration.

 
Hard agree, I always look back on 16.4 with rose tinted glasses too. For me it was the first PC version i played (played PS4 version before that, not sure what V# is was).

It was when the game held the most charm and magic for me and only annoying bug that bothered me was the disappearing minibikes or when it would bury itself. Apart from that it was probably the version when I can honestly say I had the most fun playing. Never been a huge fan of the new zombie AI even though I know how hard TFP worked on it (sorry). When zombies felt like zombies, when nurse zombies dropped medical stuff, and each zombie had its own themed drops. Ventured to far into the snow? cold? kill a lumberjack z and take his coat, boom done, just like you would do if it were real life. LBD make progression feel natural. Liked the gun parts system even though its less realistic but gameplay wise felt better. I don't hate the direction the game took but as far as a game being fun it went backwards imo and that's what games should be, focused and measured on entertainment value. 

In fact I may take the advice in the thread and re download the ol girl (16.4) and have some good ol 7D2D fun again 😃

Oh and forgot the smell mechanic when you carried meat on you, I really liked it and it was a nice risk/reward. Never did get why it wasn't kept in later versions.

 
Oh and forgot the smell mechanic when you carried meat on you, I really liked it and it was a nice risk/reward. Never did get why it wasn't kept in later versions.


My understanding is that it was an unintended casualty of a code rewrite. Essentially, some legacy code was rewritten/refactored and "smell" no longer worked after that.

I've been playing since A15 and don't miss A16 at all. I vastly prefer the current state of the game. Something to consider is that pretty much every feature in a game comes with a cost and that cost isn't always obvious. For example, it is extremely possible that if you were to replace the current zombie AI with the A16 AI the game would be vastly inferior because zombies would just bash blocks (or spin in place) in POIs rather than pathing towards you.

 
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My understanding is that it was an unintended casualty of a code rewrite. Essentially, some legacy code was rewritten/refactored and "smell" no longer worked after that.


No. It was too much processing overhead when the breadcrumb system was added in. Initially it was planned to be added back in later after optimization and a re-write. Instead we just got the dumbed-down "feral sense" system that doesn't really do anything other than make it easier for zeds to detect you.

 
No. It was too much processing overhead when the breadcrumb system was added in. Initially it was planned to be added back in later after optimization and a re-write. Instead we just got the dumbed-down "feral sense" system that doesn't really do anything other than make it easier for zeds to detect you.


I'm not sure I really see a difference between didn't work or was non-performant. My recollection is that the problems with the "smell" system was one of things that held up the release of that particular alpha. Regardless, performance is one of the major limiting factors in 7dtd.  I fully support the Devs refactoring legacy code even if it sometimes leads to features being dropped because they are resource hogs or just don't function properly following the refactor.

 
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