PC Demolisher balance

I, personally, find him immersive braking, but on the other hand I understand his existence, because what's the other way to dig out players from their ultra-mega super bases? It seems to me that the whole concept has turned into a catch 22 situation, or a circular one... better defences - stronger zombies - better defences yet - more stronger zombies - etc.
Perhaps the demolisher should be gated behind the main story line in the future and not just tied to gamestage. Then it's not until you get a negative reputation with another faction that they start strapping bombs onto roided out bodybuilders in gimp suits.

 
I do not understand why the demolisher or the burnt zombie exist as is. 

Like they have a theme going here , human zombies  just wearing what they wore  when they became zombies augmented by radiation fueled mutations.

that easily explains zombie soldiers wearing full kit , bikers and contruction workers wearing their helmets 

it explains the feral zombies and the actual feral whites.

it explains the cops being barf bags 

it even explains the obvious reskined glowy zombies 

But  demolishers would have blown themselves up ages ago, and the burnt zombies being walking volcanoes just looks odd.

It probably would not have been that much trouble to implement the same mechanic as a demolisher  using bloated cysts rather than  a big gamified 'dont shoot here' button 

and they could just tone down the fire on the burn zombie to actually make them look like .. walking burnt corpses.  I feel like that would be creepier too.

But otherwise i like  the idea of wierd special zombies. hell i like the idea of larger  zombies  like the  really big one they cut from development

 
But  demolishers would have blown themselves up ages ago, and the burnt zombies being walking volcanoes just looks odd.
The backstory (from my recollection) is that the Demolishers are a creation of the Duke, or that was the thinking.  It has been awhile since that was originally discussed.

 
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