The blade traps usually work best when placed at head height. Unfortunately, the head height of most zombies is the chest height of the demolisher. This means there is a high probability that the blade trap will trigger the explosion when placed at head height.The good old way with a corridor works fine for demos.
Yes i tested it before and i had some crawling demos but it didnt triggered the explosion.I know that the blade traps on the ground can cut the zombies' legs off. Has it ever happened that the legs of a demolisher were cut off and the explosion was triggered while falling down?
The trick is to use a half block under, that pushes the blade trap up to head level for demolishers where it misses everything else.The blade traps usually work best when placed at head height. Unfortunately, the head height of most zombies is the chest height of the demolisher. This means there is a high probability that the blade trap will trigger the explosion when placed at head height.
I know that the blade traps on the ground can cut the zombies' legs off. Has it ever happened that the legs of a demolisher were cut off and the explosion was triggered while falling down?
I use this trick in one of my bases. However, I have dart traps on both sides of the entryway that thin out the horde a bit beforehand. In some tests the other zombies pushed the demolishers up when they were knocked down by the blade traps. If you thin out the horde that shouldn't happen.The trick is to use a half block under, that pushes the blade trap up to head level for demolishers where it misses everything else.
Totally agree. The demolisher is a good idea, but really it's two ideas in one. It would make more sense that a high damage zombie would be less tanky and a zombie that is a tank would be slow and do more damage due to time. Why TFP did it this way doesn't really make sense for balancing.What would I do to fix him:
a - reduce his HP/armor, but increase his speed slightly (more like an urukhai suicide guy in LotR)
b - Make his C4 either easier OR harder to trigger by trap. Somehow you never know if a trap (blade or dart) will or will not trigger it and it is in a weird spot where sometimes he will blow up and sometimes he wont.
Steel isn't what it used to be. They either need to drop the damage those bastards do or bring back polished steel. One demolisher took 5 steel blocks down to reinforced concrete and left another 20 or so at only 20%. That's an insane amount of damage.So I built the normal way I build I made a pillbox base upgraded to reinforced concrete. I would have done steel but on day 42 and playing solo I found having to juggle looting, farming, building and all tied up all my time and was not able to farm enough to make the steel needed to upgrade it all past concrete.