Unamelable
New member
Im hearing lots of discussion that trader is unbalanced, and in whole game logic seems out of place.
Why we than delete him, or at least give ppl option to disable him? Because this theme goes by too long to be ignored.
And making timer on quests?! Are in your mind? Imagine have to wait till timer goes out. We already have quest restarts. And i don't think that it will have good consequences in servers due of need to check timer of every player. It will be also easy to abuse due of players leaving and rejoin groups when having still an active quests.
In general for dev's it will be easier to maintain high rewards than useless quests that will make Trader as a game element obsolete in terms of time/grind.
They defenetly have to make dynamic trader rewards somehow to fix this madness. Or make a certain rules more that: Trader opens at 4am; I will give you 5 quests; I restart quests every opening.
Why we than delete him, or at least give ppl option to disable him? Because this theme goes by too long to be ignored.
And making timer on quests?! Are in your mind? Imagine have to wait till timer goes out. We already have quest restarts. And i don't think that it will have good consequences in servers due of need to check timer of every player. It will be also easy to abuse due of players leaving and rejoin groups when having still an active quests.
In general for dev's it will be easier to maintain high rewards than useless quests that will make Trader as a game element obsolete in terms of time/grind.
They defenetly have to make dynamic trader rewards somehow to fix this madness. Or make a certain rules more that: Trader opens at 4am; I will give you 5 quests; I restart quests every opening.