PC Default Difficulty is too hard

Another thing to consider is GameStage.

If you are playing in a group, on a easy 'Normal' setting, it is likely that none of you died once leading up to the Horde Night. 4 Players with no deaths in same cell can give you a surprisingly tough Horde Night. Even on Day 7.

 


However, default difficulty is supposed to be set for newer players and average players.  
 
For average players, sure but not new players. Most games I've played with difficulty settings will tell you normal difficulty is for those with experience with the game or games like it and recommend new players start at a lower setting. 

Even with 2000+ hours in when it began, Alpha 18 was still a huge PITA when I started it. 18 is harder, especially since zombies are apparently bullet sponge psychic architects who can tear through steel with ridiculous ease. I wouldn't recommend normal difficulty for anyone who hasn't played this a lot or is playing with someone who has played a lot and helps them understand what's happening. 

A tip that may help you and your less experienced friends, raid POIs and get the loot. Don't use guns at the beginning, you should be able to kite the zombies with bows or melee when you first start looting. Save the ammo you get from the loot piles for horde night. Use different weapons so you can split the ammo. Even with 4 of you, your first 2 horde nights shouldn't be that hard on default if you aren't wasting ammo. 

 
Even with 2000+ hours in when it began, Alpha 18 was still a huge PITA when I started it. 18 is harder, especially since zombies are apparently bullet sponge psychic architects who can tear through steel with ridiculous ease. I wouldn't recommend normal difficulty for anyone who hasn't played this a lot or is playing with someone who has played a lot and helps them understand what's happening. 
So with 2000+ hours in the game you're telling, that A18 was difficult on normal difficulty?

So either you didn't get how the game works or you just complain that the gameplay has changed somehow with A18.

A tip that may help you and your less experienced friends, raid POIs and get the loot. Don't use guns at the beginning, you should be able to kite the zombies with bows or melee when you first start looting. Save the ammo you get from the loot piles for horde night. Use different weapons so you can split the ammo. Even with 4 of you, your first 2 horde nights shouldn't be that hard on default if you aren't wasting ammo. 
Use a mix of everything. Especially if you are looting, kiting Zs around and killing them with cotton balls (nothing else are the beginner bows with stone arrows) costs far to much time. Use a bow for the first shot, maybe second. If you have ammunition use them to kill them faster and therefore progress way quicker.

The first one to two bloodmoons can be easily survived by either choosing a robust building (with no way up) and just letting them hit everything and/or putting up spikes. Especially if you progress slower because you are a beginner, bloodmoons won't escalate quickly. They consist of few and low level Zs.

Without knowing anything the game may seem unbeatable but just knowing that Zs can't jump higher then 2 blocks (excluding spider Zs, but they don't appear that early) is all you need to know about how to setup a base for the first few nights or even the first bloodmoon.

Or to tell it different: Zombies can't do anything you are also not able to do. If you can't jump across 4 blocks, zombies can't do it either. Use that information.

If spider zombies occur, you will notice the exception, but there won't spawn dozens of spider zombies out of nothing, so you should be able to deal with 1-2 of them surprising you.

Difficulty is somehow even broken. We are playing on completely random bloodmoon and recently a bloodmoon somehow surprised us, there was no thunder until 21:00 and we were both inside buildings so didn't see the sky turning red. Because of that we had to spend the bloodmoon by driving around on our motorcycles... well we thought we have to do that. However driving around seems not to make the Zs respawn but you can quickly drive that far away that the Zs won't find you anymore. Result: I started harvesting car wrecks, looting garbage and birds nets. DURING BLOODMOON!

 
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Because of that we had to spend the bloodmoon by driving around on our motorcycles... well we thought we have to do that. However driving around seems not to make the Zs respawn but you can quickly drive that far away that the Zs won't find you anymore. Result: I started harvesting car wrecks, looting garbage and birds nets. DURING BLOODMOON!
This should be fixed in A19. If that happens to you in A19 it will be better for you to bunker up and fortify the building your in--break or fill in stairways.. etc. and ride out the horde night in whatever building you are in rather than go out into the night and drive your vehicle around. It will be possible to survive that way but it will  be the tougher option.

 
This should be fixed in A19. If that happens to you in A19 it will be better for you to bunker up and fortify the building your in--break or fill in stairways.. etc. and ride out the horde night in whatever building you are in rather than go out into the night and drive your vehicle around. It will be possible to survive that way but it will  be the tougher option.
So in A19 theyll keep spawning near/arround you as you are driving arround? Still makes it seem easy to avoid them, even if they spawn arround you. seeing how easy it is to knock em over by even driving at a snails pace, thered have to be zombies that are immune to knockdown to stop you in your tracks then. Or is it impossible for us to know this fix until its in the patchnotes when A19 releases? 

 
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 Or is it impossible for us to know this fix until its in the patchnotes when A19 releases? 
Not impossible but.....I prefer to let Madmole spill the beans on stuff that is likely to start the next #gate....

I can tell you that the goal is to make it technically possible to drive around on horde night but at great risk and requiring great skill at both driving and possibly getting out of the vehicle and battling before getting back in and taking off again. It certainly is not going to be the easy way out as it has been. 

 
I can tell you that the goal is to make it technically possible to drive around on horde night but at great risk and requiring great skill at both driving and possibly getting out of the vehicle and battling before getting back in and taking off again. It certainly is not going to be the easy way out as it has been.
sounds like Z damage to vehicles is getting ramped up :) maybe the vehicles will get 'damage' skins? Showing broken femurs jutting out of tires, skulls buried in radiators...

 
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Not impossible but.....I prefer to let Madmole spill the beans on stuff that is likely to start the next #gate....

I can tell you that the goal is to make it technically possible to drive around on horde night but at great risk and requiring great skill at both driving and possibly getting out of the vehicle and battling before getting back in and taking off again. It certainly is not going to be the easy way out as it has been. 
Fair enough, and sounds good to me though. sounds like more fun too, since you aint got nuthin to rely on but ol' bessy and your own skills 

 
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