Roland
Community Moderator
I totally get it @meganoth. The icons don't actually represent what you are eating. There just needs to be some balancing overall, IMO. Gameplay wise, I understand how we got where we are. Early game food should provide less than the stuff that is harder to craft.
Maybe the solution is to just add in an overall game option that controls how fast your food and water go down. That would allow someone like me to adjust how much food I need without modding XML files. Again, my hope is that I can eat what would generally appear to be about 2-3K worth of calories in a game day and not be absolutely starving still.
The problem here is that you aren't recognizing all the things that are unrealistically portrayed as "a day's worth" of whatever. You want the food you eat to accurately represent a day's worth of calories. Well what about how much you can mine or chop or build in a day's worth of time? Does it bother you that we are able to process as much wood and ore as we do in a single day? That would have to be majorly nerfed in order to realistically reflect a human being's actual abilities. What about building? Seems we can build much faster in the game than we could in real life. Transporting goods as well is a problem. In all these areas, a day's worth isn't properly simulated.
If you reduce the daylength option to 30 minute days then it gets closer. The amount you eat for a meal seems to last an appropriate portion of the day and you tend to have the same number of meals as we often do in a day's time period. At the same time, your ability to deforest an entire hillside with an axe within a day is reduced as well since night will come sooner.
There isn't a perfect balanced fix. If you don't care about balance and just want to have to eat less often because you hate that activity then it shouldn't be hard to adjust how much fullness foods give you. You can "overeat" up to 300% I believe and so if you just increase all values that add to your fullness that should make it so you aren't eating all the time.