Rabbitslovecactus
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I think finding wild game should be much more rare, but when you do find it, it should be much more rewarding. And yeah get rid of the odd numbers that leave meat left over when cooking...
Honestly, the way it stands now, I'll kill a handful of animals in the first few days to survive and then I'm getting enough other kinds of things that I can make stuff without using meat and I rarely hunt again... Just occasionally loot the corpses of animals that attack me. I don't really think the game needs to increase meat levels. Decreasing it would make more sense even if unrealistic.
I never do unless I've already perked into everything else that is at all useful and just feel like putting points into something.Decreasing the amount of meat you get maybe (IMO) needs to happen anyway in order to make Huntsman more viable. They changed farming so that LotL was more balanced and useful and I wonder how many people even put a single point into Huntsman?
It's not 'reality' people are actually looking for even if they mention realism. It is immersion. And that does matter.Kyonshi said:Please stop with these complaints and use suspension of disbelief in a @%$#ing video game. There's always one, always lol.
Even the games who claim they're the most realistic ever have some features that don't make any sense. Gran Turismo is apparently the "real driving simulator" and couldn't have proper car damage effects for years.
Why do people don't just... think? Why do they want an exact replica of real life in their games? Some of them complain that 7DTD development takes too long... They would mostly go nuts if the goal was to integrate exactly and faithfully everything that happens in real life. This would take more than 10 years.
Meat portions from a deer should make sense? Alright then we should talk about vitamins and nutriments deprivation in the 7DTD universe and have their detrimental effects for real. Or maybe you break a leg? A cast won't magically help you like it does now: you will literally remain in your hideout without moving for weeks. And then you'll use crutches and move around like a slug. How will you hunt your deer meat now, huh? You want reality? There you go, enjoy!
I am usually the hunter/farmer/chef for the group I play with, so I generally will put a point into Huntsman and Animal Tracker, and then work on maxing LotL. The point into Animal Tracker is probably "pointless", but I do enjoy sharpshooting a chicken in the dark with my bow at unreasonable distances!Urban Blackbear said:Decreasing the amount of meat you get maybe (IMO) needs to happen anyway in order to make Huntsman more viable. They changed farming so that LotL was more balanced and useful and I wonder how many people even put a single point into Huntsman?
That first point is great if you habitually crouch whenever you're not running. Too many free bunnies in the world to ever be hungry. Taking blind shots in the grass is a nice addition - but quick sprints usually do the job just as wellThe point into Animal Tracker is probably "pointless", but I do enjoy sharpshooting a chicken in the dark with my bow at unreasonable distances!
I can agree that immersion does matter and while some posts may fall under this instead of realism, I'm thinking this post may not be not. I think the op was having difficulting with his food in general and getting so little from his last kill was the straw that broke it and when frustrations/feelings/emotions run high the need to vent is strong, hence this post.It's not 'reality' people are actually looking for even if they mention realism. It is immersion. And that does matter.
I think that deer meat proportions are minor enough that it does not effect my immersion and there are plenty of other things that are much more of an issue in that arena but it does not mean that it does not effect others immersion.
I often chalk situations like this is as the result of neuro-divergence. These kind of folks exist everywhere. Try not to hassle them, because they have a hard time with lots of things that don't make sense to them because the world wasn't built for them.Kyonshi said:Please stop with these complaints and use suspension of disbelief in a @%$#ing video game. There's always one, always lol.
Little late to this party, but I wanted to weigh in with my opinion.
I do get the logic about newbie with crude tools getting less yield. It gives a lot of room for growth in hunting and gathering ability.
That all said, I do think it is ultimately very silly that I can kill a deer and barely get enough food to last one person only part of a day in game.
I know there are a lot of factors, including the cooking process (charred meat is less nutritional). And I know it is largely setup in order to provide growth in cooking too. So, I am not trying to be uber critical. But, it would be nice if there was some middle ground in the balancing. Meat should give us a little more food. Even if that means something like we barely see deer in the beginning (we are noobs and loud, they scurry away before we even see them). I know this is skewing towards the "realism" argument, and I don't want to really go there (I also have a few tons of concrete in my pocket). I just think if I eat an entire deer to myself, even poorly prepared, my character should be full for at least a good portion of a day. (if I go from the realism standpoint, a deer should keep me full for a couple days I think)
By that last line you should be aware that even if TFP increases meat from a dear slightly like you suggested then next player on the forum will again protest that deers give less meat than expected. In other words a realistic value can not be reached anyway.
But lets look at the realism argument. We don't know at all how much of the meat of deers can be eaten at all. After all deers drink the water that seems so poluted we can't safely drink it. Maybe the hunter needs to throw away most of the meat that has some strange green or blue tint to it. Maybe the perk that gives you more meat out of animals is mostly giving you the knowledge which parts of the green meat is still digestible without killing you.
Regarding balance there is not only the food balance to consider. Making deer spawn less might be a partial solution but then anyone speccing into the two hunter perks will feel even less reason to spec into them.
Totally, I get it - finding the right balance is tricky. And any and all of your solutions or reasoning could make sense. But, make it part of the game too. If some of the meat is spoiled, give less meat and add in rotten flesh. Basically, right now - I kill a deer, I get what looks like 15-20 nice looking steaks that I eat in 2-3 helpings after cooking and my character is hungry 3 hours later in game. Basically, hunger is super high and the amount of food you eat is ridiculous. My character eats like 20000 calories a day in game if it were the real world (and I am often still hungry).
And honestly, we tweak our XML as it relates to food portions from cooking anyways to sort of address this. I just like to have the conversation that 'something' is out of whack overall. I don't know the best solution...
Adding rotten flesh to the mix is a good idea. Would probably only be 1 or 2 to get the hint as too much rotten flesh would imbalance farm plot production.
I totally get it @meganoth. The icons don't actually represent what you are eating. There just needs to be some balancing overall, IMO. Gameplay wise, I understand how we got where we are. Early game food should provide less than the stuff that is harder to craft.
Maybe the solution is to just add in an overall game option that controls how fast your food and water go down. That would allow someone like me to adjust how much food I need without modding XML files. Again, my hope is that I can eat what would generally appear to be about 2-3K worth of calories in a game day and not be absolutely starving still.