XBOX Dedicated Server Cross-Platform Play Settings

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Umbionis

Community Moderator
This section covers the required settings of dedicated servers to be compatible with consoles.
Steam will be able to play on the servers regardless of settings, consoles will not.

  • ServerMaxPlayerCount set to maximum of 8
  • ServerAllowCrossplay set to True
  • EACEnabled set to True
  • IgnoreEOSSanctions set to False

Settings and their valid values for crossplay:


// General settings



GameDifficulty, accepted values= {0, 1, 2, 3, 4, 5},
XPMultiplier, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
DayNightLength, accepted values= {10, 20, 30, 40, 50, 60, 90, 120},
DayLightLength, accepted values= {12, 14, 16, 18},


// Basic settings


BloodMoonFrequency, accepted values= {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 20, 30},
BloodMoonRange, accepted values= {0, 1, 2, 3, 4, 7, 10, 14, 20},
BloodMoonWarning, accepted values= {-1, 8, 18},
BloodMoonEnemyCount, accepted values= {4, 6, 8, 10, 12, 16, 24, 32, 64},
ZombieMove, accepted values= {0, 1, 2, 3, 4},
ZombieMoveNight, ccepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieBMMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralSense, accepted values= {0, 1, 2, 3, 4},
AirDropFrequency, accepted values= {0, 24, 72, 168},
StormFreq, accepted values= {0, 50, 100, 150, 200, 300, 400, 500},


// Advanced settings


BlockDamagePlayer, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAI, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAIBM, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
LootAbundance, accepted values= {25, 33, 50, 67, 75, 100, 150, 200},
LootRespawnDays, accepted values= {-1, 5, 7, 10, 15, 20, 30, 40, 50},
MaxChunkAge, accepted values= {-1, 10, 20, 30, 40, 50, 75, 100},
DeathPenalty, accepted values= {0, 1, 2, 3},
DropOnDeath, accepted values= {0, 1, 2, 3, 4},
DropOnQuit, accepted values= {0, 1, 2, 3},
QuestProgressionDailyLimit, accepted values= {-1, 1, 2, 3, 4, 5, 6, 7, 8},


// Multiplayer settings


PlayerKillingMode, accepted values= {0, 1, 2, 3},
LandClaimSize, accepted values= {21, 31, 41, 51, 71},
LandClaimDeadZone, accepted values= {0, 5, 10, 15, 20, 30, 40, 50},
LandClaimExpiryTime, accepted values= {1, 2, 3, 4, 5, 7, 10, 30},
LandClaimDecayMode, accepted values= {0, 1, 2},
LandClaimOnlineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDelay, accepted values= {0, 1, 5, 10, 20, 30, 60},
BedrollDeadZoneSize, accepted values= {0, 5, 15, 30},
BedrollExpiryTime, accepted values= {3, 7, 15, 30, 45, 60},
PartySharedKillRange, accepted values= {0, 100, 500, 1000, 5000, 10000},


We are working on improving the complexity of the settings for ease of use in a future patch.
 
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