SylenThunder
Community Moderator / IT Guru
This section covers the required settings of dedicated servers to be compatible with consoles.
Steam will be able to play on the servers regardless of settings, consoles will not.
Settings and their valid values for crossplay:
// General settings
GameDifficulty, accepted values= {0, 1, 2, 3, 4, 5},
XPMultiplier, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
DayNightLength, accepted values= {10, 20, 30, 40, 50, 60, 90, 120},
DayLightLength, accepted values= {12, 14, 16, 18},
// Basic settings
BloodMoonFrequency, accepted values= {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 20, 30},
BloodMoonRange, accepted values= {0, 1, 2, 3, 4, 7, 10, 14, 20},
BloodMoonWarning, accepted values= {-1, 8, 18},
BloodMoonEnemyCount, accepted values= {4, 6, 8, 10, 12, 16, 24, 32, 64},
ZombieMove, accepted values= {0, 1, 2, 3, 4},
ZombieMoveNight, ccepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieBMMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralSense, accepted values= {0, 1, 2, 3, 4},
AirDropFrequency, accepted values= {0, 24, 72, 168},
StormFreq, accepted values= {0, 50, 100, 150, 200, 300, 400, 500},
// Advanced settings
BlockDamagePlayer, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAI, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAIBM, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
LootAbundance, accepted values= {25, 33, 50, 67, 75, 100, 150, 200},
LootRespawnDays, accepted values= {-1, 5, 7, 10, 15, 20, 30, 40, 50},
MaxChunkAge, accepted values= {-1, 10, 20, 30, 40, 50, 75, 100},
DeathPenalty, accepted values= {0, 1, 2, 3},
DropOnDeath, accepted values= {0, 1, 2, 3, 4},
DropOnQuit, accepted values= {0, 1, 2, 3},
QuestProgressionDailyLimit, accepted values= {-1, 1, 2, 3, 4, 5, 6, 7, 8},
// Multiplayer settings
PlayerKillingMode, accepted values= {0, 1, 2, 3},
LandClaimSize, accepted values= {21, 31, 41, 51, 71},
LandClaimDeadZone, accepted values= {0, 5, 10, 15, 20, 30, 40, 50},
LandClaimExpiryTime, accepted values= {1, 2, 3, 4, 5, 7, 10, 30},
LandClaimDecayMode, accepted values= {0, 1, 2},
LandClaimOnlineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDelay, accepted values= {0, 1, 5, 10, 20, 30, 60},
BedrollDeadZoneSize, accepted values= {0, 5, 15, 30},
BedrollExpiryTime, accepted values= {3, 7, 15, 30, 45, 60},
PartySharedKillRange, accepted values= {0, 100, 500, 1000, 5000, 10000},
We are working on improving the complexity of the settings for ease of use in a future patch.
Steam will be able to play on the servers regardless of settings, consoles will not.
- ServerMaxPlayerCount set to maximum of 8
- ServerAllowCrossplay set to True
- EACEnabled set to True
- IgnoreEOSSanctions set to False
Settings and their valid values for crossplay:
// General settings
GameDifficulty, accepted values= {0, 1, 2, 3, 4, 5},
XPMultiplier, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
DayNightLength, accepted values= {10, 20, 30, 40, 50, 60, 90, 120},
DayLightLength, accepted values= {12, 14, 16, 18},
// Basic settings
BloodMoonFrequency, accepted values= {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 20, 30},
BloodMoonRange, accepted values= {0, 1, 2, 3, 4, 7, 10, 14, 20},
BloodMoonWarning, accepted values= {-1, 8, 18},
BloodMoonEnemyCount, accepted values= {4, 6, 8, 10, 12, 16, 24, 32, 64},
ZombieMove, accepted values= {0, 1, 2, 3, 4},
ZombieMoveNight, ccepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieBMMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralSense, accepted values= {0, 1, 2, 3, 4},
AirDropFrequency, accepted values= {0, 24, 72, 168},
StormFreq, accepted values= {0, 50, 100, 150, 200, 300, 400, 500},
// Advanced settings
BlockDamagePlayer, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAI, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAIBM, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
LootAbundance, accepted values= {25, 33, 50, 67, 75, 100, 150, 200},
LootRespawnDays, accepted values= {-1, 5, 7, 10, 15, 20, 30, 40, 50},
MaxChunkAge, accepted values= {-1, 10, 20, 30, 40, 50, 75, 100},
DeathPenalty, accepted values= {0, 1, 2, 3},
DropOnDeath, accepted values= {0, 1, 2, 3, 4},
DropOnQuit, accepted values= {0, 1, 2, 3},
QuestProgressionDailyLimit, accepted values= {-1, 1, 2, 3, 4, 5, 6, 7, 8},
// Multiplayer settings
PlayerKillingMode, accepted values= {0, 1, 2, 3},
LandClaimSize, accepted values= {21, 31, 41, 51, 71},
LandClaimDeadZone, accepted values= {0, 5, 10, 15, 20, 30, 40, 50},
LandClaimExpiryTime, accepted values= {1, 2, 3, 4, 5, 7, 10, 30},
LandClaimDecayMode, accepted values= {0, 1, 2},
LandClaimOnlineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDelay, accepted values= {0, 1, 5, 10, 20, 30, 60},
BedrollDeadZoneSize, accepted values= {0, 5, 15, 30},
BedrollExpiryTime, accepted values= {3, 7, 15, 30, 45, 60},
PartySharedKillRange, accepted values= {0, 100, 500, 1000, 5000, 10000},
We are working on improving the complexity of the settings for ease of use in a future patch.
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