XBOX Dedicated Server Cross-Platform Play Settings

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SylenThunder

Community Moderator / IT Guru
This section covers the required settings of dedicated servers to be compatible with consoles.
Steam will be able to play on the servers regardless of settings, consoles will not.

  • ServerMaxPlayerCount set to maximum of 8
  • ServerAllowCrossplay set to True
  • EACEnabled set to True
  • IgnoreEOSSanctions set to False

Settings and their valid values for crossplay:


// General settings



GameDifficulty, accepted values= {0, 1, 2, 3, 4, 5},
XPMultiplier, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
DayNightLength, accepted values= {10, 20, 30, 40, 50, 60, 90, 120},
DayLightLength, accepted values= {12, 14, 16, 18},


// Basic settings


BloodMoonFrequency, accepted values= {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 20, 30},
BloodMoonRange, accepted values= {0, 1, 2, 3, 4, 7, 10, 14, 20},
BloodMoonWarning, accepted values= {-1, 8, 18},
BloodMoonEnemyCount, accepted values= {4, 6, 8, 10, 12, 16, 24, 32, 64},
ZombieMove, accepted values= {0, 1, 2, 3, 4},
ZombieMoveNight, ccepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieBMMove, accepted values= {0, 1, 2, 3, 4, 5},
ZombieFeralSense, accepted values= {0, 1, 2, 3, 4},
AirDropFrequency, accepted values= {0, 24, 72, 168},
StormFreq, accepted values= {0, 50, 100, 150, 200, 300, 400, 500},


// Advanced settings


BlockDamagePlayer, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAI, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
BlockDamageAIBM, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},
LootAbundance, accepted values= {25, 33, 50, 67, 75, 100, 150, 200},
LootRespawnDays, accepted values= {-1, 5, 7, 10, 15, 20, 30, 40, 50},
MaxChunkAge, accepted values= {-1, 10, 20, 30, 40, 50, 75, 100},
DeathPenalty, accepted values= {0, 1, 2, 3},
DropOnDeath, accepted values= {0, 1, 2, 3, 4},
DropOnQuit, accepted values= {0, 1, 2, 3},
QuestProgressionDailyLimit, accepted values= {-1, 1, 2, 3, 4, 5, 6, 7, 8},


// Multiplayer settings


PlayerKillingMode, accepted values= {0, 1, 2, 3},
LandClaimSize, accepted values= {21, 31, 41, 51, 71},
LandClaimDeadZone, accepted values= {0, 5, 10, 15, 20, 30, 40, 50},
LandClaimExpiryTime, accepted values= {1, 2, 3, 4, 5, 7, 10, 30},
LandClaimDecayMode, accepted values= {0, 1, 2},
LandClaimOnlineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},
LandClaimOfflineDelay, accepted values= {0, 1, 5, 10, 20, 30, 60},
BedrollDeadZoneSize, accepted values= {0, 5, 15, 30},
BedrollExpiryTime, accepted values= {3, 7, 15, 30, 45, 60},
PartySharedKillRange, accepted values= {0, 100, 500, 1000, 5000, 10000},


We are working on improving the complexity of the settings for ease of use in a future patch.
 
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