Linux Dedicated server crash after updating to 2.1

BAILANDO

Refugee
Hi, today we have a problem on our dedicated 7DTD server running on Ubuntu Server. After updating to 2.1, on certain places when player visit it server just crash, without any message in console. I just have json crash files where i dont see any relevant information for me. Anyone have similar issue or know how to fix it?
 
You will need to provide your server logs ^^

 
Here is server log files with crash log files
Ends with a generic sigsev, that looks memory-related.

Did you increase swap to the 8GB value required by Unity, or did you leave it at the default of 2GB?

Also note your RAM is a bit slim for having more than double the supported player count.
 
There is 5 players maximum at the time. And crash happens directly near Trader Rekt, when someone came close to that location. One player is directly in, and when he log in, server crash. About swap, i have 4GB now, i'll try to increase it to 8GB. But at the moment of crash, RAM usage is around 4-5GB
 
I fully updated ubuntu server to latest version just to try if it fix some issues, nothing. I was playing alone on server, run about 200m to Rekt Trader and in front of the gate, network timeout, server crash.
 

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I found that that Windows can run this server, but ubuntu not. On windows, server will run, but in console there is NullReferenceException in a loop1752684000145.png
 
Hi. Coming back to inform that dedicated server crashing on Ubuntu Server without any logic reason. RAM 32GB, New save, 4 players, PREWIPE test. When running on Windows Server, same save, same settings, same HW (it's VMWare virtual machine, same as ubuntu server), server working like a charm. what can be the reason. RAM usage was at 6GB at maximum
 
Maybe this can be problem on linux side, where windows can handle exceptions? dont know what causing it, it just appeared, and then disappear for a while. Mostly when someone is near trader, this error is popping out.
 

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Maybe this can be problem on linux side, where windows can handle exceptions? dont know what causing it, it just appeared, and then disappear for a while. Mostly when someone is near trader, this error is popping out.
Reinstall the game. On the latest stable build, I am not seeing that error. The error is indicating a file is missing that it is calling for.

Also make sure to remove all mods and see if the errors still occur.
 
Game is clear/was clear. now i have mods. error was there for a while and now console is clear. just sometimes EOS custom error about noconnection to backend, but it's once per day
 
Game is clear/was clear. now i have mods. error was there for a while and now console is clear. just sometimes EOS custom error about noconnection to backend, but it's once per day
Sounds like an internet connectivity issue. Make sure all parties are using wired connections and are not using cellular based internet.
 
So how can i explain that everything works on windows server, which is VM on same host, same RAM, same CPU, just turned off ubuntu server, started windows server VM, and same save can be played without crash. connectivity was 100% fine, 0 packet loss when testing, on 1GBit speed. For now it seems that only Linux distro have problem with this crash, i'm going to test it on Ubuntu with GUI, if something change.

EDIT: and ufw is completely disabled, so only firewall/NAT is on my router, where i just changed local ip where to NAT public PORT, from ubuntu to windows
 
So how can i explain that everything works on windows server, which is VM on same host, same RAM, same CPU, just turned off ubuntu server, started windows server VM, and same save can be played without crash. connectivity was 100% fine, 0 packet loss when testing, on 1GBit speed. For now it seems that only Linux distro have problem with this crash, i'm going to test it on Ubuntu with GUI, if something change.

EDIT: and ufw is completely disabled, so only firewall/NAT is on my router, where i just changed local ip where to NAT public PORT, from ubuntu to windows
I run an HP Proliant DL360p Gen8 with Ubuntu 24.04. I have not had any real issues. I did setup my 7days to run as a service in linux and it may be the simultaneous open file limit which can only be fixed by running it as a service. And I just remembered I need to update the service script as I disabled usage of virtual memory with the app that seemed to give a slight performance enhancement.

I will eventually get the whole service set to run in a chroot jail, but I have not quite gotten there yet as last time I did that setup for wolfenstein enemy territory it took me a month of tinkering to get things working right. And the mod dlls and other files will make this a most vexing undertaking.

 
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