Dedicated server 7 Days to die not upload mods to client

greysquare

New member
Hi everyone, i have dedicated server with "white ip", i`ve configured server and it`s work in original game without mods, when i`ve uploaded the mods in "Mods" folder it`s answering that server modified and user have to upload the mods, questions :
1. Mods have to be uploaded by server?

2. How upload a huge size of mods(such as 10 Gb etc) for client without doing it by himself in nice time?

Error which was:

FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
  at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <31687ccd371e4dc6b0c23a1317cf9474>:0 
  at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <31687ccd371e4dc6b0c23a1317cf9474>:0 
  at System.String.Format (System.String format, System.Object arg0) [0x00008] in <31687ccd371e4dc6b0c23a1317cf9474>:0 
  at GameUtils+KickPlayerData.LocalizedMessage () [0x0051f] in <cf106f0fabce4b568ad6c0e783024e88>:0 
  at GameManager.ShowMessagePlayerDenied (GameUtils+KickPlayerData _kickData) [0x00046] in <cf106f0fabce4b568ad6c0e783024e88>:0 
  at NetPackagePackageIds.ProcessPackage (World _world, GameManager _callbacks) [0x00095] in <cf106f0fabce4b568ad6c0e783024e88>:0 
  at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000f0] in <cf106f0fabce4b568ad6c0e783024e88>:0 
  at ConnectionManager.Update () [0x00178] in <cf106f0fabce4b568ad6c0e783024e88>:0

Thanks everyone fo help

 

 
The server will send mods that are only XML changes to the client.  Any mods that add extra assets, POI's, or have dll code (excluding the server managers) must be installed on the client as they are not sent from the server.

Can you imagine how bad it would be for the client to have to download 10GB of data every time they join your server?

So if you are hosting a server with an overhaul like Darkness Falls, it must be installed on both the server, and every client that wishes to join that server. Most mods make this pretty clear in their documentation.

 
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