Current logfile...
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.0f2 (292b93d75a2c)
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in 2.329 seconds
UnloadTime: 0.676800 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.563800 ms
2020-03-29T11:17:27 0.020 INF Awake IsFocused: True
2020-03-29T11:17:27 0.021 INF Awake
2020-03-29T11:17:27 0.045 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
2020-03-29T11:17:27 0.045 INF System information:
2020-03-29T11:17:27 0.045 INF OS: Windows 10 (10.0.0) 64bit
2020-03-29T11:17:27 0.046 INF CPU: Intel® Xeon® CPU X5680 @ 3.33GHz (cores: 24)
2020-03-29T11:17:27 0.046 INF RAM: 49086 MB
2020-03-29T11:17:27 0.046 INF GPU: Null Device (128 MB)
2020-03-29T11:17:27 0.048 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-03-29T11:17:27 0.071 INF Last played version: Alpha 18.4
2020-03-29T11:17:27 0.072 INF Local UTC offset: -4 hours
2020-03-29T11:17:27 0.082 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\\7DaysToDie_Data\output_log__2020-03-29__11-17-22.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
2020-03-29T11:17:27 0.098 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../serverconfig.xml
2020-03-29T11:17:27 0.178 INF Parsing server configfile successfully completed
2020-03-29T11:17:27 0.179 INF Starting dedicated server level=RWG game name=Hedonhaus
2020-03-29T11:17:27 0.180 INF Maximum allowed players: 32
2020-03-29T11:17:27 0.180 INF Game mode: GameModeSurvival
2020-03-29T11:17:27 0.181 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-03-29T11:17:27 0.182 INF Starting PlayerInputManager...
2020-03-29T11:17:27 0.287 INF InControl (version 1.6.17 build 9143, native module = False, XInput = False)
2020-03-29T11:17:27 0.438 INF Starting UserProfileManager...
2020-03-29T11:17:28 0.637 INF Occlusion: Awake
2020-03-29T11:17:28 0.646 INF Texture quality is set to 3
2020-03-29T11:17:28 0.764 INF [MODS] No mods folder found
2020-03-29T11:17:28 0.783 INF Permissions file 'serveradmin.xml' not found, creating.
2020-03-29T11:17:28 0.816 INF Command "chunkcache" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.819 INF Command "debugshot" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.819 INF Command "debugweather" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.821 INF Command "getgamepref" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.822 INF Command "getgamestat" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.822 INF Command "getoptions" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.822 INF Command "gettime" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.822 INF Command "gfx" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.823 INF Command "help" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.825 INF Command "listplayerids" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.825 INF Command "listthreads" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.826 INF Command "memcl" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 0.832 INF Command "settempunit" has no explicit permission level, but a default permission of 1000, adding to permission list
2020-03-29T11:17:28 1.515 INF UMA Overlay loading took 422 ms
2020-03-29T11:17:28 1.520 INF UMA Slot loading took 4 ms
2020-03-29T11:17:28 1.539 INF Reloading serveradmin.xml
2020-03-29T11:17:28 1.539 INF Loading permissions file at 'C:\Users\Administrator\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-03-29T11:17:28 1.560 INF Loading permissions file done.
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
2020-03-29T11:17:30 2.704 INF WorldStaticData.Init() needed 1.168s
2020-03-29T11:17:30 2.734 ERR Could not start ControlPanel:
2020-03-29T11:17:30 2.734 EXC Only one usage of each socket address (protocol/network address/port) is normally permitted.
SocketException: Only one usage of each socket address (protocol/network address/port) is normally permitted.
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.EndPointListener..ctor (System.Net.HttpListener listener, System.Net.IPAddress addr, System.Int32 port, System.Boolean secure) [0x00047] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.EndPointManager.GetEPListener (System.String host, System.Int32 port, System.Net.HttpListener listener, System.Boolean secure) [0x0009d] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.EndPointManager.AddPrefixInternal (System.String p, System.Net.HttpListener listener) [0x0005e] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.EndPointManager.AddListener (System.Net.HttpListener listener) [0x0009c] in <c9226b2f33b7421e85bb391f94075e49>:0
at System.Net.HttpListener.Start () [0x0000f] in <c9226b2f33b7421e85bb391f94075e49>:0
at WebServer..ctor (System.String[] prefixes, System.Func`2[T,TResult] method) [0x0006f] in <3ca2702590144b2c95bd610195728952>:0
at WebServer..ctor (System.Func`2[T,TResult] method, System.String[] prefixes) [0x00000] in <3ca2702590144b2c95bd610195728952>:0
at ControlPanel..ctor () [0x000d6] in <3ca2702590144b2c95bd610195728952>:0
at GameManager.Awake () [0x0042d] in <3ca2702590144b2c95bd610195728952>:0
UnityEngine.DebugLogHandler:Internal_LogException( Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception , Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
GameManager:Awake()
(Filename: <c9226b2f33b7421e85bb391f94075e49> Line: 0)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
2020-03-29T11:17:30 2.856 INF Started Terminal Window
2020-03-29T11:17:30 2.857 INF Awake done in 2838 ms
Unloading 836 unused Assets to reduce memory usage. Loaded Objects now: 9665.
Total: 39.675500 ms (FindLiveObjects: 0.757700 ms CreateObjectMapping: 0.422700 ms MarkObjects: 33.465600 ms DeleteObjects: 5.028800 ms)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
2020-03-29T11:17:30 3.029 INF WinThread started
2020-03-29T11:17:38 10.839 INF Started thread RWG
2020-03-29T11:17:38 10.842 INF WorldGenerator:Generating Juwecu Mountains
2020-03-29T11:17:38 10.842 INF WorldGenerator:Generating Socket Data
It is now 1:14pm, it has been a hair under 2 hours and has not moved on to part 2 of generating. Is this single threaded or something? Anything can be done to make this utilize my full CPU?