Decorations: Underground Water and Air Nodes?

zztong

Well-known member
A stray idea struck me a few minutes ago. I think the Decorations system would allow for underground nodes of water blocks, like any of the mineable blocks. If made kind of rare, would that be kind of an interesting find when mining? Then, as writing this, maybe air blocks?

I suspect this is a bad idea related to structural integrity of POIs and probably a bad idea overall. I suppose I could have tried it out before mentioning it, but I'm not at my workbench.

 
It might be a challenge with structural integrity, but it is an interesting idea.  If the "vein" of air or water is perhaps half the normal size of ore veins, it probably won't cause structural problems to the terrain.  You just might have trouble if building on top of it.  Even with that risk, I would be interested in seeing that. Water could be in a "vein" that is mostly horizontal and long or wide but not tall as if it were an underground river or aqueduct.  Air could be ashamed like ore veins, making it more of a cavern.  It would definitely make mining more interesting.  Might be worth trying just as custom decorations, which as I say that might have been more what you were thinking rather than as the automatic ore veins.

 
I have tried it. Air blocks are rejected as "blockname not found", even though it really is a block. It may not be a block the game considers to be terrain, or something like that.

Water (terrWaterPOI) did work. It does not provide structural integrity and you can see that when you place blocks on the ground above it.

Underground Water.jpg

UnderGround Water Structural Effects.jpg

 
I have tried it. Air blocks are rejected as "blockname not found", even though it really is a block. It may not be a block the game considers to be terrain, or something like that.

Water (terrWaterPOI) did work. It does not provide structural integrity and you can see that when you place blocks on the ground above it.


I am assuming you added a new sublayer to the biomes file similar to the ore node sublayers?

Might lead to some interesting situations if the water cavern node is created underneath a POI.

 
I am assuming you added a new sublayer to the biomes file similar to the ore node sublayers?


<insertAfter xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.442']">
<!-- Underground Water and Caves -->
<subbiome prob="0.27">
<layers>
<layer depth="1" blockname="terrForestGround"/>
<layer depth="3" blockname="terrDirt"/>
<layer depth="*" blockname="terrStone">
<resource blockname="terrWaterPOI" prob="0.7830" rwgGenerationType="all"/>
</layer>
<layer depth="3" blockname="terrBedrock"/>
</layers>
<decorations>
<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".004" rotatemax="3"/>
<decoration type="block" blockname="resourceRock01" prob=".0002" rotatemax="3"/>
<decoration type="block" blockname="resourceRock02" prob=".0002" rotatemax="3"/>
<decoration type="block" blockname="rock01" prob=".005"/>
<decoration type="block" blockname="rock02" prob=".005"/>
<decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/>
<decoration type="block" blockname="plantShrub" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeWinterPine28m" prob=".05"/>
<decoration type="block" blockname="treeShortGrass" prob=".95"/>
</decorations>
</subbiome>
</insertAfter>



Might lead to some interesting situations if the water cavern node is created underneath a POI.


Yes, if a POI's main support end up over weakened terrain, you might see POI collapses. On the POI designer side of things, you would be wondering what happened as folks probably wouldn't think to go look for a cave under where RWG put a POI.

 
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