I am assuming you added a new sublayer to the biomes file similar to the ore node sublayers?
<insertAfter xpath="/worldgeneration/biomes/biome[@name='pine_forest']/subbiome[@prob='0.442']">
<!-- Underground Water and Caves -->
<subbiome prob="0.27">
<layers>
<layer depth="1" blockname="terrForestGround"/>
<layer depth="3" blockname="terrDirt"/>
<layer depth="*" blockname="terrStone">
<resource blockname="terrWaterPOI" prob="0.7830" rwgGenerationType="all"/>
</layer>
<layer depth="3" blockname="terrBedrock"/>
</layers>
<decorations>
<decoration type="prefab" name="deco_iron_vein" checkresource="-7" onslopes="true" prob=".004" rotatemax="3"/>
<decoration type="block" blockname="resourceRock01" prob=".0002" rotatemax="3"/>
<decoration type="block" blockname="resourceRock02" prob=".0002" rotatemax="3"/>
<decoration type="block" blockname="rock01" prob=".005"/>
<decoration type="block" blockname="rock02" prob=".005"/>
<decoration type="block" blockname="treeDeadPineLeaf" prob="0.01" rotatemax="7"/>
<decoration type="block" blockname="plantShrub" prob="0.001" rotatemax="7"/>
<decoration type="block" blockname="treeWinterPine28m" prob=".05"/>
<decoration type="block" blockname="treeShortGrass" prob=".95"/>
</decorations>
</subbiome>
</insertAfter>
Might lead to some interesting situations if the water cavern node is created underneath a POI.
Yes, if a POI's main support end up over weakened terrain, you might see POI collapses. On the POI designer side of things, you would be wondering what happened as folks probably wouldn't think to go look for a cave under where RWG put a POI.