RestInPieces
New member
Let's see how solid your rationale is...
Does anyone force you to continuously mine or kill zombies at the moment to progress? I thought you said you have absolute freedom? So why would you be forced to not do what you like if you had to explore POIs at your leisure as you say here:
In the end, it seems to me that you are trying to idealize something without any solid reasons. If you had said that your "playstyle" didn't include any exploring, I wouldn't be able to object to that, other than just saying that it would be a sad day for this game if the devs decided that a viable disconnected from exploration gameloop would be a good idea.
Anyway, reminding that none said that exploration should be the exclusive way for progression. There could be a variety of ways.
You keep mentioning that as if someone would force you to continuously "slog through endless POIs".I don't want to slog through poi after poi after poi after poi after poi after poi trying to get the forge book or the wrench book or whatever............... I enjoy having the freedom to fill my days as I see fit...............I wouldn't enjoy slogging through endless poi's for days and days any more than I would mining or building or anything else for days and days. I enjoy doing DIFFERENT things.
Does anyone force you to continuously mine or kill zombies at the moment to progress? I thought you said you have absolute freedom? So why would you be forced to not do what you like if you had to explore POIs at your leisure as you say here:
So, since you DO enjoy them in moderation as you say, why do you claim that you be "locked out of progression"? Aren't you being overly dramatic?I don't dislike looting poi's. I enjoy them in moderation...............
In fact, if you had taken the time to read my random examples carefully, you would realize you wouldn't be able to continuously loot POIs for schematics, even if you wanted to. Except if you knew where all the special POIs were located in the RWG, if you completely neglected any other survival need or scavenging/crafting need for weapons etc and finally if I hadn't already mentioned that they would (obviously) be "soft-gated" - but by more natural means or events so that it's improbable (but not impossible) for someone to acquire them too early...........I much prefer being able to focus on the survival tasks I find most pressing that day, and have those tasks change day by day. And still not be locked out of progression.
I don't like most "dungeon POIs" either with them usually having a wealth of loot/good container at their "ends". I'd prefer if the containers were more randomized. Still your comment that the game would become more of a "dungeon crawler" is irrelevant and baseless, because you already scavenge POIs anyway as you mentioned earlier and besides that, any schematic locations would be more or less randomized within the POI.And if you follow the "linear-ish layout and some traps" that ends with several of the good loot crates at the end in the new poi's, it is similar enough to a dungeon crawler to me.... what with there being a linear-ish layout, traps, bad guys to kill along the way, and good loot at the end.
In the end, it seems to me that you are trying to idealize something without any solid reasons. If you had said that your "playstyle" didn't include any exploring, I wouldn't be able to object to that, other than just saying that it would be a sad day for this game if the devs decided that a viable disconnected from exploration gameloop would be a good idea.
Anyway, reminding that none said that exploration should be the exclusive way for progression. There could be a variety of ways.
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