Judging by the removal of that negative review from the steam store that madmole commented on, which was not flattering for his company, I'd say I might be making a dent.And, how's that working?
I'm part of the underground railroad baby. This is gonna be a PVP game that supports 150 players with hats come A18.And you feel responsible?
And yet you think you Can compare A16E and A17E. Even thought difference in changes to the core game is colossal. A16 only added to existing game mechanics, which didnt really require alot of gameplay and testing. On the other hand, A17e is so different, that devs and mods recommend veterans to relearn the game.I don't think you can compare an "opt-in only" release to a stable release that automatically updates all players who have the game installed and thereby notifies them that a new version is here.
heh...THAT would require manipulation beyond what ordinary mortals can achieve.This is gonna be a PVP game
...and here I thought moderators are supposed to be the mature ones in the conversation.Finally someone around here is willing to be blunt about their dislike of the penalty. The ball is in TFP's court now.
I'm not making a comparison of content or composition between A16e and A17e. I'm making a comparison of number of concurrent players during November of 2018 and June of 2017. If the numbers in November (when A17e released) were the same or less than the June numbers (when A16e released) that could indicate a lessening of interest despite a new update. But the fact that we exceeded it is good news in my mind and shows that the game is still growing and there is still plenty of interest.And yet you think you Can compare A16E and A17E. Even thought difference in changes to the core game is colossal. A16 only added to existing game mechanics, which didnt really require alot of gameplay and testing. On the other hand, A17e is so different, that devs and mods recommend veterans to relearn the game.
There already is a reward for that. It advances the gamestage and the game gets harder.Maybe instead of a harsh death penalty we should reward players that stay alive.
I can't joke about the tone of the forums over the past week? You realize that joke was about the forum atmosphere itself and not really about you right? If you want a serious and stern moderator I invite you to participate in the Red Cross forums where I'm sure topics of true gravity are had. Around here we just discuss video games that cost $25 except when they cost $9......and here I thought moderators are supposed to be the mature ones in the conversation.
As was my old point to you in another thread, the one of the reasons why more ppl feel like they have to play this experimental, is because they have to relearn new mechanics, which takes more playhours, than just joining creative and testing few new additions for a16. Imho, comparing a16E and a17E numbers is just unfair. Same as comparing a16 stable and a17E. In both comparisons, we have completely different conditions. Which makes any results irrelevant, or, at least, irrelevant for what are you testing for, aka how interested are players in new alpha. Since to many factors are skewed in favour of A17E.I'm not making a comparison of content or composition between A16e and A17e. I'm making a comparison of number of concurrent players during November of 2018 and June of 2017. If the numbers in November (when A17e released) were the same or less than the June numbers (when A16e released) that could indicate a lessening of interest despite a new update. But the fact that we exceeded it is good news in my mind and shows that the game is still growing and there is still plenty of interest.
I think the two months are comparable because they are both months in which an experimental build that only players who are in the know could opt into and play. Yes the two builds are very different. We will have to wait and see over the next few months whether the differences in A17 are generally well received (The numbers stay at current levels or improve) or not (the numbers fall back to A16 levels of the past six months or lower).
If we hit 41K+ with A17 stable I could care less why it happened. I'll just be super glad and give deserved kudos to TFP for a job well done. Regardless of the why, creating a game and developing it over the years and being able to attract that many people to even just give it a try is more than I have ever been able to do. So it seems pretty impressive to me.As was my old point to you in another thread, the reason why more ppl feel like they have to play this experimental, is because they have to relearn new mechanics, which takes more playhours, than just joining creative and testing few new additions for a16. Imho, comparing a16E and a17E numbers is just unfair. Same as comparing a16 stable and a17E. In both comparisons, we have completely different conditions. Which makes any results irrelevant, or, at least, irrelevant for what are you testing for, aka how interested are players in new alpha. Since to many factors are skewed in favour of A17E.
Depending on how much weight you give those factors, you might either be happy with how many players are playing right now, or worry, why not as many, as you would have expected, are playing right now.
And if I find oil under my house, Ill be rich. We can't really build statistics on "if" right? Im just pointing out, that in this exact moment. Any numbers you have on a17E are mostly irrelevant, cause to many factors are different to how they were at a16e.If we hit 41K+ with A17 stable I could care less why it happened. I'll just be super glad and give deserved kudos to TFP for a job well done. Regardless of the why, creating a game and developing it over the years and being able to attract that many people to even just give it a try is more than I have ever been able to do.
Decisions are made by those who show up.207 votes deceide. That´s way too less. There is like 20, 25K online at once. I guess at least 50K playing overall, propably more. Not even close to be representative. Way under 1%. not even 0.5%.
It´s good that there is a poll. Kudos to TFP for that. But if you want real results you gotta do in game votes.
I'm not making a comparison of content or composition between A16e and A17e. I'm making a comparison of number of concurrent players during November of 2018 and June of 2017.
Thing is, you both are right in this instance.... comparing a16E and a17E numbers is just unfair. Same as comparing a16 stable and a17E. In both comparisons, we have completely different conditions. Which makes any results irrelevant...