PC Death Penalty Poll

Death Penalty Poll

  • The penalty is fine. The 60 minute timer was best.

    Votes: 0 0.0%
  • The penalty is fine. The 30 minute timer is best.

    Votes: 0 0.0%
  • The penalty is fine but for no longer than 15 minutes.

    Votes: 0 0.0%
  • This penalty should be removed. I'll still play but it's not fun.

    Votes: 0 0.0%
  • I won't play the game with this penalty. I'll mod it out.

    Votes: 0 0.0%
  • I won't play the game with this penalty. I'll revert to A16

    Votes: 0 0.0%
  • I won't play the game with this penalty. I'll uninstall it.

    Votes: 0 0.0%
  • Other. Explain below.

    Votes: 0 0.0%

  • Total voters
    0
The problem Jamey is that there's a SLEW of mechanics considered "major" by various parts of the community. Now, don't get me wrong, I'm not saying the Pimps will NEVER add it as an in-game option, they could well decide to, but it's something of a slippery slope, because how do you decide which options to put into the in-game UI, and which not to, given that there are so many.
A lot of people are quite happy to overwrite a single line in a single (basically) text file to change one number to their liking. so while an in-game option MAY happen, spending 15 seconds changing it yourself, isn't asking much until (if ever) its in the in game options screen.
It should be a server option, because it's a very bad thing to have in PVP servers and a lot of people just don't want it at all. Have you seen the posts about "girlfriend" can't play now? You're ♥♥♥♥ blocking these guys. That's all the reason you need.

Just let the server owner type in a "0" "5" or "15" or "30" or "60" the same as they do everything else.

The people willing to mod anything are in the vast minority when it comes to players.

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That's a pretty common theme. The claim that "certain other people" will rage quit.


That's already implemented.

If you go kill zombies for only 15 minutes, the penalty is already only 1/2 as severe both in duration and severity.
Ah. I posted a few pages ago. Did you remove it for player kills?

 
It should be a server option, because it's a very bad thing to have in PVP servers and a lot of people just don't want it at all. Have you seen the posts about "girlfriend" can't play now? You're ♥♥♥♥ blocking these guys. That's all the reason you need.
Just let the server owner type in a "0" "5" or "15" or "30" or "60" the same as they do everything else.

The people willing to mod anything are in the vast minority when it comes to players.

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Ah. I posted a few pages ago. Did you remove it for player kills?
Unless something has changed, if the server owner mods the number, the clients will use THAT number, not any locally set one.

Therefore, your argument would apply only if the server owner still didn't know how to edit what is basically a text file.............

 
That's a pretty common theme. The claim that "certain other people" will rage quit.
It’s a pretty common fact that people who hang out in video game forums are more into the game than their friends who are not paying attention to those forums.

I’m going to be blunt here:

I cannot think of a less fun and more annoying way to implement a death penalty in a video game than removing skills from your character for an extended period of time. I will not play the game with this death penalty, which means that I will have to mod it it for the time being.

If I play this game with my friends, I will have to deal with modding it out and making sure this works correctly. I don’t want to deal with the pain in the ass of modding the game and playing IT when modding goes wrong, so I’d prefer that this be added as a setting so that I don’t have to mod it out.

Odds are, I will play A17 single player and not with my friends because I don’t want to deal with hosting a modded game. Once again, the only reason I say this is because I cannot think of a less fun and more annoying death penalty than what has been implemented.

 
That's a pretty common theme. The claim that "certain other people" will rage quit.
Judging by the poll, there are 3.5% people that will. That is, of course, if they came back to the forums to vote.

24 hour peak player counts are down ~9,000 from Sunday.

 
It should be a server option, because it's a very bad thing to have in PVP servers and a lot of people just don't want it at all. Have you seen the posts about "girlfriend" can't play now? You're ♥♥♥♥ blocking these guys. That's all the reason you need.
Just let the server owner type in a "0" "5" or "15" or "30" or "60" the same as they do everything else.

The people willing to mod anything are in the vast minority when it comes to players.
Since server options are changed via xml, it's not a stretch for them to change the same number but in a different xml.

 
Since server options are changed via xml, it's not a stretch for them to change the same number but in a different xml.
Yea it is. Not for you. But it is for anyone that hasn't modded. Some of the server options (loot respawn for example) is on the start server screen aren't they?

Also, you can't tell what the value is unless you join a server and die.

 
It’s a pretty common fact that people who hang out in video game forums are more into the game than their friends who are not paying attention to those forums.

I’m going to be blunt here:

I cannot think of a less fun and more annoying way to implement a death penalty in a video game than removing skills from your character for an extended period of time. I will not play the game with this death penalty, which means that I will have to mod it it for the time being.

If I play this game with my friends, I will have to deal with modding it out and making sure this works correctly. I don’t want to deal with the pain in the ass of modding the game and playing IT when modding goes wrong, so I’d prefer that this be added as a setting so that I don’t have to mod it out.

Odds are, I will play A17 single player and not with my friends because I don’t want to deal with hosting a modded game. Once again, the only reason I say this is because I cannot think of a less fun and more annoying death penalty than what has been implemented.
Finally someone around here is willing to be blunt about their dislike of the penalty. The ball is in TFP's court now.

 
Yea it is. Not for you. But it is for anyone that hasn't modded. Some of the server options (loot respawn for example) is on the start server screen aren't they?
Also, you can't tell what the value is unless you join a server and die.
No, there is no actual start server screen. I dunno about 3rd party hosts and what they have, but the regular game requires a server admin to edit an xml.

 
Judging by the poll, there are 3.5% people that will. That is, of course, if they came back to the forums to vote.
24 hour peak player counts are down ~9,000 from Sunday.
I'm just amazed the count reached 27,000 over the weekend. The highest it ever reached during the A16 experimental was 21,000. Still have a few more weekends to go at the earliest before stable. Should be interesting to see whether the numbers stay solid or if they continue to decline through each weekend.

 
No, there is no actual start server screen. I dunno about 3rd party hosts and what they have, but the regular game requires a server admin to edit an xml.
Start/New Game/Multiplayer Tab

Put it right there.

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I'm just amazed the count reached 27,000 over the weekend. The highest it ever reached during the A16 experimental was 21,000. Still have a few more weekends to go at the earliest before stable. Should be interesting to see whether the numbers stay solid or if they continue to decline through each weekend.
I expected more than 27,000, since it was ~32,000 during A16 stable + holiday + several days of $9 sales. I just wish we could actually know the % of 27,000 that were actually playing A17e.

A drop of ~1/3rd from a holiday weekend to mid-week may not be crazy, particularly due to those special circumstances. I bet there was a lot of people that bought it, played for 2 hours, and will never touch it again. (Not saying that's unique to this game).

 
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But it's not there. The whole point is that admins already edit xmls.
I am liking the new modlets.

Download modlet(s).

Create Mods folder in 7D root folder.

Drag modlet(s) to mods folder.

Play.

 
Maybe instead of a harsh death penalty we should reward players that stay alive.

Incremental X time alive, to complete reset on death. With bonuses having a hard cap up to a certain amount of time alive.

1. Bonus experience modifiers

2. 7 day horde completion bonus

3. Quest reward modifiers

4. Random occurring air drops

5. Animal hordes (deer, board)

6. Etc.

Scaled down or up depending on difficulty selected. Higher difficultly more rewards. Lower difficulty less to no existent system. This would be coupled with a minor or non death penalty.

 
Maybe instead of a harsh death penalty we should reward players that stay alive.
Incremental X time alive, to complete reset on death. With bonuses having a hard cap up to a certain amount of time alive.

1. Bonus experience modifiers

2. 7 day horde completion bonus

3. Quest reward modifiers

4. Random occurring air drops

5. Animal hordes (deer, board)

6. Etc.

Scaled down or up depending on difficulty selected. Higher difficultly more rewards. Lower difficulty less to no existent system. This would be coupled with a minor or non death penalty.
You know what I'd expect some people would do if the death "penalty" worked that way? Complain that a single death meant they had to wait for "X" time alive before recovering "6. Etc." buff.

PS: This is meant 99.9% light heartedly. Ok? :-)

 
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I expected more than 27,000, since it was ~32,000 during A16 stable + holiday + several days of $9 sales. I just wish we could actually know the % of 27,000 that were actually playing A17e.

A drop of ~1/3rd from a holiday weekend to mid-week may not be crazy, particularly due to those special circumstances. I bet there was a lot of people that bought it, played for 2 hours, and will never touch it again. (Not saying that's unique to this game).
I don't think you can compare an "opt-in only" release to a stable release that automatically updates all players who have the game installed and thereby notifies them that a new version is here. For A16e the highest we reached was 21k and then 32k for A16 stable. Having reached 27k for A17e I do expect the game to break the old record of 32k when that time comes.

This coming weekend is where it will be telling. If the numbers go up even higher then that will be a very good sign. If they remain somewhat static then it could mean anything but if they drop back down to the 10k numbers of the past six months that would be very bad.

As for new players buying the game during the sale it could be that a lot of those that bought and played it for a bit and then chose to never touch it again did that based on A16 and not A17e at all.

After all, the opt-in method to get A17 is at least as difficult as editing out the penalty for dying...

 
I was hoping he would have im'd someone with a yellow name and received some real data, and then shared it with us.

edit - I'm going to go ahead and assume that since no data was provided, it paints a picture they don't want to tell.

 
Your assumptions are hysterical to me. Ironically, you out the hysteria in hysterical.

I mean, I've met some negative people, but holy butt farts... You are on another level.

 
Your assumptions are hysterical to me. Ironically, you out the hysteria in hysterical.
I mean, I've met some negative people, but holy butt farts... You are on another level.
It's called manipulation.

 
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