PC Death Penalty Poll

Death Penalty Poll

  • The penalty is fine. The 60 minute timer was best.

    Votes: 0 0.0%
  • The penalty is fine. The 30 minute timer is best.

    Votes: 0 0.0%
  • The penalty is fine but for no longer than 15 minutes.

    Votes: 0 0.0%
  • This penalty should be removed. I'll still play but it's not fun.

    Votes: 0 0.0%
  • I won't play the game with this penalty. I'll mod it out.

    Votes: 0 0.0%
  • I won't play the game with this penalty. I'll revert to A16

    Votes: 0 0.0%
  • I won't play the game with this penalty. I'll uninstall it.

    Votes: 0 0.0%
  • Other. Explain below.

    Votes: 0 0.0%

  • Total voters
    0
I understand the idea of it and can see how many players would love it, but I do not like it for MY game. So I will mod it out, but wish there was a simple option to set the duration or turn it off without altering the xml file.

 
Voted -Other-The 60min timer is fine imo.

If they want to remove it sooner, then have them complete a task to do so.

Give a personal fetch or dig quest that they can do, to obtain an item to remove it.

Heck, the item could be used to establish an in-game market on PvP servers.

Some players die > collect the item > let the timer run out > save the item and sell it to other players.
Why isn't this already a thing.

Tin, no more mixer xml's, you're going to start releasing full mods. =)

 
I voted for 60min, but I think it would be nice - and seeing my massive stockpile of food that I cant seem to eat enough of still - to give an option to reduce it by eating a bunch of good food / drinking teas or coffees, and something Tin said. Maybe vitamins, pain killers; I think this would add to the survival factor and help out with the scary-ness of death.

 
If possible, I'd like it tied to the day length chosen. 25% of the day, whether a 30 min day, or 120 min day.

So the 15 min fine. 60 was too much, that's a full day. 30 is much better, but...

I do agree there should be SOME penalty though.

Also agree that zombies (particularly dogs) should not be able to sneak up on you with absolutely no warning.

They should make SOME kind of noise, to at least give you a chance.

 
It seems to me it should be part of the difficulty settings, rather than a one-size-fits-all solution that leaves at least half the fan base unsatisfied. 60 mins may be pretty harsh for a new or more casual player, but they would probably be on Nomad anyway. For those that really want more challenge and punishment, that's what harder difficulties are for and they'd probably be on Survivor or Insane if that's what they want.

So maybe 15 mins for the easier than normal settings (I don't remember the names of those). 30 for Nomad. 45 for Warrior and Survivor difficulties. 60 for Insane.

 
I chose 'I'll mod it out' option, but in reality I'll probably tweak it to may be less severe or lasts even less than 30 minutes.

The issue I have with the current system is that one accidental death can lead to a death spiral when you die repeatedly trying to retrieve your backpack. This indeed was a viable mechanic 15 years ago in EQ and other games. However, most games right now don't have it as it punishes exploration too severely and is quite tedious for players.

 
Death Penalty timer should be linked to difficulty level.




- Easiest level should have NO timer whatsoever.

- Hardest level should have what we see now.

There's your scale.

 
Death Penalty timer should be linked to difficulty level.


- Easiest level should have NO timer whatsoever.

- Hardest level should have what we see now.

There's your scale.
I agree. This seems most sensible.

 
No penalty, playing A 16.4. A 17 is all one big penalty the more you can remove the better. IF lots of other things get changed/reverted 15 mins MIGHT be doable. The best solution would be to make death penalty an option in game set up. Thanks.

 
I'm guessing this has been mentioned already, but the b208 release has the death penalty timer set to 30 mins now.

Personally I don't mind it, I think it maybe should be graded though. So 100% death penalty applied for the first 10 minutes, 75% for the next 10 then 50% and 25% for the remaining 5 and 5 minutes respectively. The idea that it's a cliff edge; one minute you are penalised completely, the next you are not, just comes across as unnatural.

I also have a hunch that because it's applied to those who died, it's those who are lacking in care and get killed easily that are the ones complaining.

I do agree it should be scaled based on the difficulty though. On the easiest level perhaps no timer as stated above.

 
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One of the core rules in game design is that you shouldn't really do double punishments. It's like paying double taxes, it will never be a popular thing. Dying is already a punishment in itself in 7DTD, as you have to respawn at another location which can be fairly grave depending on situation.

Now, as 7DTD has the PvP aspect to it I do realise that a sort of penalty function still serves a purpose. But for co-op or solo play it should never be more than a temporary inconvenience. Waiting for 30 or 60 minutes to put that new skillpoint in from leveling thanks to the debuff? Heck no, who wants to wait for that? As such anything more than a 15 minute debuff seems like overkill to me.

And really since in PvP environment as opposed to a PvE environment the need and feelings around this might vary extremely it should really be up to the server host to decide. Things like this and backpack despawn timer should be chosen by the one who sets up the server, not the developers.

 
The severity of the penalty is to high. Dying and going from 6 strength to 1 is to much. Why not lose 1 rank of each skill every time you die. After an hour you get that back. Die again during that 1hr you lose another 1 skill of each.

 
You have the means to use attribute buffs. Maybe you should use them.
Almost everyone seems to ignore their existence, might as well replace them with something else. Personally was never a fan of temporary buffs.

 
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I think the 60 minute penalty was fine. Not dying should be top priority in a game like this. When I die I feel like I should be punished.

I actually enjoy permadeath in a lot of games. I played permadeath back in A16, so death penalty was not even a concern. I just wiped my save when I died. But for the sake of learning the game and getting far in a17 I am playing with 3 lives now. Game over at the third death.

 
Dying is already a punishment in itself in 7DTD, as you have to respawn at another location which can be fairly grave depending on situation.
I would say that is an annoyance that is increased if you've not planned ahead rather than a punishment. Completely losing your gear upon death would be a punishment.

All, imo, of course.

 
My problem with the deathpenalty is that it is punishing in week 1-2 (which imo is fine), and almost inconsequential in week 3+, due to stat buffs and general player power increases.

 
Dying is already a punishment in itself in 7DTD, as you have to respawn at another location which can be fairly grave depending on situation.
Alas, it is NOT a punishment to a great many people. In fact, to them, it is the cure to what is currently ailing them. I don't say this because I think what they choose to do affects me and my own gaming. I say it because it isn't surprising that TFP would want to close exploits where they find them.

 
I would say that is an annoyance that is increased if you've not planned ahead rather than a punishment. Completely losing your gear upon death would be a punishment.
All, imo, of course.
Which begs the question: Who selects "Delete all on death" as an option? I doubt very many. Those who would choose that probably just start over upon death anyway.

Penalties are not things to be chosen by the players they are things to be imposed by the rules of the game.

 
Which begs the question: Who selects "Delete all on death" as an option? I doubt very many. Those who would choose that probably just start over upon death anyway.
I take the point. While I'm like you and wonder who would choose the "delete all" option, but given enough traction with the streamers I wouldn't be surprised to see a lot of "max difficulty/permadeath" runs becoming quite common - so it's good that there is that option at all.

Penalties are not things to be chosen by the players they are things to be imposed by the rules of the game.
Now, you see, the mischievous amongst us might suggest the low FPS is currently a penalty that is applied to all of us regardless of setting.. ;)

 
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