PC Death penalty is too much!

I like that there is some kind of penalty for death - the previous mechanics of 'you have to spend extra 2 minutes to retrieve your stuff ' was just laughable.
TLDR; Some people dislike it, i actually like it.

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Also, the mandatory 'Git gud scrubs'.
lol Bet you play PvE. Hop on Outsiderz PvP for a few days and give that "git gud scrubs" a shot.

Most of us like having a consequence to death. We're just asking for it to be less neutering and more of an addition to gameplay. Like, if we can make it to our bag, the debuff is removed. Gives us a reason to hurry back to our stuff, and if we DO make it, we're rewarded. If not, then we have to wait it out.

Just spitballing ideas off the top of my head here. That wouldn't be doable, as it'd be too exploitable if you die in your base. But the concept is there.

 
Sounds like just needs some adjustments. The tricky part is finding something that works for both pve and pvp. Otherwise, maybe adding a setting. Death should come with consequences, so I think the general idea is good.

 
Does it also scale with the difficulty level you're playing on?

No, I don't have the support for that.But it's doable if I get that info from the code.
Death has a penalty now. I like it.

(should it be like 30 mins and scale for higher levels.. maybe)

30m = 1-10th level

45m = 10-30th level

1.0 hr = 40-80th level

1.30 =80-100th level

2.0hr = 100-200th level

 
Have you even tried it? That is how it already works.
You do not "lose all attributes" or "lose all progress". That's all hyperbole.

You cannot lose more than 1/2 of a maxed-for-your-level attribute.

Again, it gets somewhat harder but a higher level penalty of more than 1 point declines as the buff keeps running.

After 30 min it's only 1/2.

Players have to get used to any penalty at all because A16 had none. =)
Is that last comment a joke? 70 hps and stamina are no penalty? Like at all? Having to go back out and get your bag is no penalty? At all?

I'm not saying your points are wrong but that last statement is factually wrong.

 
I'd like for the debuff to go away when you go get your stuff back, we can probally figure out some way to swing it and fit with the lore. Maybe part of you is missing and when you get your stuff back it fuses back with the rest of you restoring you to full power. Failure to get said bag restores your stats, but also imposes a exp penalty for an hour. Exp gain in a16 wasn't a big issue, but in a17 pretty much everything revolves around it.

 
It's not a penalty many tried to avoid...

...get a few deaths and say "fuggit", then use death as a fast travel means, or to cure buffs, or whatever.

In the grand scheme, inconsequential. Technically "no penalty"? No. But in practicality, yes.

 
Is that last comment a joke? 70 hps and stamina are no penalty? Like at all? Having to go back out and get your bag is no penalty? At all?
I'm not saying your points are wrong but that last statement is factually wrong.
Honestly i'd like the options for drop on death in the game so we can set it to none. We have: everything, toolbelt only, backpack only, or Delete all. I know we can edit some server file to do it, but it should be a selectable option in the game when we select new or continue game.

 
It's not a penalty many tried to avoid...
...get a few deaths and say "fuggit", then use death as a fast travel means, or to cure buffs, or whatever.

In the grand scheme, inconsequential. Technically "no penalty"? No. But in practicality, yes.
See, I don't get this. I always tried to keep my wellness as high as possible (usually ~130) and hated dying. Dying is failing. I think my longest time alive was over 30 hours, and if we only count zombie deaths (and not dying from falling in holes you can't see because of the stupid ground texture bug in A16) it's a lot longer.

 
It's not a penalty many tried to avoid...
...get a few deaths and say "fuggit", then use death as a fast travel means, or to cure buffs, or whatever.

In the grand scheme, inconsequential. Technically "no penalty"? No. But in practicality, yes.
That is a problem. People accept 70 wellness and hps for fast travel. But I never knew anyone that did that. If people wanna do that let them. The system worked great for me and my friends. I took my wellness very seriously and so did my friends.

 
Sounds like just needs some adjustments. The tricky part is finding something that works for both pve and pvp. Otherwise, maybe adding a setting. Death should come with consequences, so I think the general idea is good.
Meh. It doesn’t need to be balanced for PVP, merely moddable. If TFP can come with a solution that works for both, that’s great. But TFP shouldn’t tie their hands behind their back seeking balance between PVE and PVP provided that the feature at issue is moddable.

 
Death penalty should be added as a separate adjustable option, you can make games with a 60 min timer on nomad or a 10 min timer on insane.

 
That is a problem. People accept 70 wellness and hps for fast travel. But I never knew anyone that did that. If people wanna do that let them. The system worked great for me and my friends. I took my wellness very seriously and so did my friends.
The real issue is that death wasn’t meaningful in A16. Now it is. Right now the penalty seems extreme to me but that is how the TFP work sometimes. They create a somewhat extreme setting and see how it’s received. Then they slowly dial it back.

 
The real issue is that death wasn’t meaningful in A16. Now it is. Right now the penalty seems extreme to me but that is how the TFP work sometimes. They create a somewhat extreme setting and see how it’s received. Then they slowly dial it back.
Is it really extreme though? Obviously opinions very but I say extreme would be death means death and when you die you go back to level 1 and stats get reset. Now I personally would have no issue with that at all and would welcome that in a heart beat but that would be extreme. I really just don't get how 1 hour is extreme. It has not stopped me at all from playing the game. Not once have I felt that I need to go afk because of it. But hey that is just me I guess.

 
Maybe keep the death penalty, but have a means to get out of it earlier, if you want.

Once you respwn, It gives you a fetch quest (random location), you then need to find a parcel that has a book "Know Thy Self". Once you read it, it removes the penalty.

  • You still get the death penalty.
  • You have a means to remove it earlier if you don't want to wait.

 
Is it really extreme though? Obviously opinions very but I say extreme would be death means death and when you die you go back to level 1 and stats get reset. Now I personally would have no issue with that at all and would welcome that in a heart beat but that would be extreme. I really just don't get how 1 hour is extreme. It has not stopped me at all from playing the game. Not once have I felt that I need to go afk because of it. But hey that is just me I guess.
Imagine you have a bag full of loot you drop on death. Your stats are reduced so you lose your pack mule perk. You can't pick up all your stuff now. In PvE it's not a big deal but if you in a PvP environment that's a killer.

I'm indifferent cause I don't pvp but I can see people's point.

 
Imagine you have a bag full of loot you drop on death. Your stats are reduced so you lose your pack mule perk. You can't pick up all your stuff now. In PvE it's not a big deal but if you in a PvP environment that's a killer.
I'm indifferent cause I don't pvp but I can see people's point.
That is where you would need to make a sacrifice on what you want or handle the outcome to take it all.

Also nothing towards PVP because I do play it sometimes. But didn't TFP say long ago that the game was set up to be a PVE game? So it would be very understandable for them to make it work more towards that. Not saying they don't consider PVP at all and try to do things for it. Just saying the PVE part of the game out weigh PVP part. But maybe I missed something along the way that says other wise and go ahead and say sorry now if I have.

 
That is where you would need to make a sacrifice on what you want or handle the outcome to take it all.
Also nothing towards PVP because I do play it sometimes. But didn't TFP say long ago that the game was set up to be a PVE game? So it would be very understandable for them to make it work more towards that. Not saying they don't consider PVP at all and try to do things for it. Just saying the PVE part of the game out weigh PVP part. But maybe I missed something along the way that says other wise and go ahead and say sorry now if I have.
yep. They said they gonna focus on PvE first and deal with PvP near or after release, as a seperate mode i think. Afaik friendly fire was made possible by accident. And they kept it.

 
That is where you would need to make a sacrifice on what you want or handle the outcome to take it all.
Also nothing towards PVP because I do play it sometimes. But didn't TFP say long ago that the game was set up to be a PVE game? So it would be very understandable for them to make it work more towards that. Not saying they don't consider PVP at all and try to do things for it. Just saying the PVE part of the game out weigh PVP part. But maybe I missed something along the way that says other wise and go ahead and say sorry now if I have.
They did but Gazz replied to this concern with something like "Good point, I'll see if we can do something about that" implying maybe they can turn off the penalty from player kills.

Just cause it's not a focus doesn't mean they shouldn't do something if they can. =)

For me the death penalty adds nothing to my experience. I will adapt and get along with it but I do not see it's value at all. That's my opinion. Not a game breaker at all but more of shrug my shoulders at it kinda thing.

 
That is a problem. People accept 70 wellness and hps for fast travel. But I never knew anyone that did that. If people wanna do that let them. The system worked great for me and my friends. I took my wellness very seriously and so did my friends.
So in other words, you advocate for no consequences. Everyone I knew did this - no exceptions - because a free teleport and status reset > some max hp bonus. And I find it very hard to believe that someone who hadn't had a problem keeping their wellness up (which was not easy), has suddenly now a problem with the death penalty.

Is it really extreme though? Obviously opinions very but I say extreme would be death means death and when you die you go back to level 1 and stats get reset. Now I personally would have no issue with that at all and would welcome that in a heart beat but that would be extreme. I really just don't get how 1 hour is extreme. It has not stopped me at all from playing the game. Not once have I felt that I need to go afk because of it. But hey that is just me I guess.
Neither have I. It is only extreme when comparing it to total lack of consequence like before.

Imagine you have a bag full of loot you drop on death. Your stats are reduced so you lose your pack mule perk. You can't pick up all your stuff now. In PvE it's not a big deal but if you in a PvP environment that's a killer.
I'm indifferent cause I don't pvp but I can see people's point.
But in PvP your killer takes your items, so you don't pick them up again anyway.

As Gazz said, they will probably just remove the penalty for PvP deaths.

 
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