Wow, guppy. Kind of surprised you'd take that stance. Ok, let's run down what happens when you have the death debuff:Combat players: You lose all your stamina and damage buffs, along with reload walk speed improvements. You're now back to level one but still fighting in your level's game stage. This means you might be facing several radiated ferals while having notalents/perks to compensate.
Builders/crafters: If you're the crafter/builder of the group, you lose access to a lot of what you are needing to make. So it's not like prior alphas where you can just tinker around base until your broken leg goes away and your wellness goes back up. You're forced to sit and twiddle your thumbs or face overwhelming odds. It's not that bad with friends, but many are solo players like myself, and won't have that option. Especially on PvP servers where it's another player you'd be going after. I've had to just let my dropped loot go because I know I'd be at such a disadvantage that trying would only make things worse for me.
Basically, this debuff is making players afk for an hour before they start doing anything again. It's taking up server space unnecessarily, and I myself have sat playing Fallout 76 and just checking my laptop every so often to top off my food and water. It's pointlessly, annoyingly long for a death debuff. I get having a penalty so you fear death on PvE, but this is just ridiculous. Some folks only get an hour or two of play time per day, and it's gotta really suck spending half your game time waiting out a debuff.
In short, I think the death debuff needs tweaked. Not removed, just tweaked. Less time, 20 or 30 minutes. Enough time to cause you inconvenience so you fear death, but not so long you'd rather just go afk or say **** it.