Sorry if this has already been brought up before. Im very new here and only registered to report few bugs that I have discovered over the last 6 months playing on online PVP servers.
I'm a pvp player. If there is no PVP then I wont play the game. 7DTD seems to have perfect a setting for PVP however imho needs some adjustments.
Once base is found some players treat their own death with little respect. They throw themselves onto base defenses like jumping on the roof, into the pit, wearing off turret's ammo etc knowing that there will hardly be any consequences if they die alot. Some people on my server have 700+ deaths. Also you could use an alt account to die for you.
I believe we need some tougher death consequences.
1. One of the main one is that there should be a timer placing your bedroll maybe like 30 min. Once you dead and respawn your bedroll is gone. You can place another one at the location where you respawned, but only once every 15 minutes. This way people will die couple of times and it will teleport them away from the area preventing griefing the base using no death penalty exploit. Else they have to wait 30 minutes before placing another bag essentially removing the ability to use no death penalty to wear off turrets.
We also need better tools to actually find player locations.
2. One of the tools is the airdrop coordinates transmitted to open chat to everyone. Because airdrops only delivered to player's location it will give rough location of one of the players on the server. This is not OP and works great on modded servers.
3. There should also be other tools to bring people together. Maybe daily quests at random times with radio transmitted coordinates. Loot should be good but only one time. Like solar cell for example. This would give people incentives to go and risk their lives.
4. Also would be good to maybe have GPS trackers. If the bike, car is stolen then it should have better tracking tools.
5. Drones is another great option. If we can build motion sensors we could surely build drones too. Drones could be programmed to "guard" or explore specific area and comeback when needs to be refueled essentially helping to open the map. This one easy to implement. It could be as simple as a map tool that covers small area of the map and works like a motion sensor giving the drone owner a location of spotted player.
6. Another tool is a zombie hunting dog. We already know that we gonna be able to have dogs as pets. The dog could also help fighting zombies as well as tracking them (!). Zombies only respawn on player location so sending your dog to a specific area of the map to investigate would reveal how active this area with zombies basically letting you know that players also live in that area.
7. Also for construction purpose we need to be able to move wedge block forward within the block area (not just rotate it) or have another wedge block that is sits in the second half of the block allowing to build reclined wall that players cant stand on like they could do on the ramp corner.

Thanks for your attention
Cheers
Koltes
I'm a pvp player. If there is no PVP then I wont play the game. 7DTD seems to have perfect a setting for PVP however imho needs some adjustments.
Once base is found some players treat their own death with little respect. They throw themselves onto base defenses like jumping on the roof, into the pit, wearing off turret's ammo etc knowing that there will hardly be any consequences if they die alot. Some people on my server have 700+ deaths. Also you could use an alt account to die for you.
I believe we need some tougher death consequences.
1. One of the main one is that there should be a timer placing your bedroll maybe like 30 min. Once you dead and respawn your bedroll is gone. You can place another one at the location where you respawned, but only once every 15 minutes. This way people will die couple of times and it will teleport them away from the area preventing griefing the base using no death penalty exploit. Else they have to wait 30 minutes before placing another bag essentially removing the ability to use no death penalty to wear off turrets.
We also need better tools to actually find player locations.
2. One of the tools is the airdrop coordinates transmitted to open chat to everyone. Because airdrops only delivered to player's location it will give rough location of one of the players on the server. This is not OP and works great on modded servers.
3. There should also be other tools to bring people together. Maybe daily quests at random times with radio transmitted coordinates. Loot should be good but only one time. Like solar cell for example. This would give people incentives to go and risk their lives.
4. Also would be good to maybe have GPS trackers. If the bike, car is stolen then it should have better tracking tools.
5. Drones is another great option. If we can build motion sensors we could surely build drones too. Drones could be programmed to "guard" or explore specific area and comeback when needs to be refueled essentially helping to open the map. This one easy to implement. It could be as simple as a map tool that covers small area of the map and works like a motion sensor giving the drone owner a location of spotted player.
6. Another tool is a zombie hunting dog. We already know that we gonna be able to have dogs as pets. The dog could also help fighting zombies as well as tracking them (!). Zombies only respawn on player location so sending your dog to a specific area of the map to investigate would reveal how active this area with zombies basically letting you know that players also live in that area.
7. Also for construction purpose we need to be able to move wedge block forward within the block area (not just rotate it) or have another wedge block that is sits in the second half of the block allowing to build reclined wall that players cant stand on like they could do on the ramp corner.

Thanks for your attention
Cheers
Koltes
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