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Dealer's Choice Map and Environmental Mod

4sheetzngeegles

Well-known member
Files link

<***https://mega.nz/folder/JPQ2jYCL#Md4dIHOHGgRkTm9Mlf6kxw***/>
Just highlight and copy between the *** ***, I did it this way to stop that
advertisement.
This is something that I wanted to do a long time ago. Finally I had time.

Simply put, it is a terrain map that has elevated POI's. It does not follow
the present city layout.

What it is
 

The biomes go from snow to forest to burnt to desert to waste, based on elevation.

It has Island pois, coastal pois, and clifftop pois. This gives a variety of potential
new base building scenarios. Dealer's choice.

10 Spawnpoints are in irregular locations. Potentially hazardous to your health. Stealth, slow
movement, and head on a swivel are your best friends in the beginning. More may be added later.

It is strictly speaking "Not made for vehicles", there are roads but it is mostly sloped.

The weather is set for stormy, in order to avoid the flash differences between biome ambients.
I mean you can do some Gnarly jumps but the new damage mechanic to vehicles will come into play.

Because of the configuration, a player is constantly interacting with other biomes. By this I
mean that you may have to cross another biome to get to a quest, Periodically because of the
proximity size and layout entities may transgress biomes.

Testing with traders, and One particular spawnpoint actually links to Jen but she is in the forest.
Her quests can be posted in other biomes depending on the poi and distance.

My vultures are no longer Gimped. A suggestion is to use a torch on them and watch the light show.

It is sometimes windy with a lot of moving fog. But shadows can be turned off, there is no direct sunlight
this actually lowers load and increases FPS. I turn my music to 15%, and wear my headphones to help with
the immersion.

This is not a serious Mapmod, it was designed just to be a secondary goto for some fun that doesn't follow
default rules. To some it may be dismal but it's bright enough to see. Its bright enough to go walkabout at
night buuuut.
This is the environment that I prefer to play in, and I wanted to share it.

Suggestions:      If you decide to play it

Turn off anything that has to do with shadows. Fps boost
Set for Nomad at most in the beginning, keep loot, exp, damage, at default.
Set entities to Walk Walk Jog Run.
No loot respawn
Set Brightness to 0
Disable dynamic mesh, You won't be able to see that far, to use it
View distance medium  You won't be able to see that far, to use it
Paricles at 10%

This build was made specifically to focus and take advantage on these parameters. But once again
Dealer's choice.

Even if It takes longer to get to a distant destination, before being armored up, try to skirt the other
biomes.

It's not a hard mod per say, but It is meant to return to the feeling of the older alphas with better graphics
and ai. So I don't have to; "just go play an old version", I get the best of both worlds. It's more apocalyptic
in the environmental feeling.


This works on  B22 thru B27, Luckily the pois didn't change yet.
I will include my custom POI list: You can use it in Nitrogen to create your own maps. The list covers
b22 b24 b27. Created in excel, using grepwin and notepad+. The map was digitally drawn and edited in
photoshop and krita. Then imported into Nitrogen for Poi placement. Make you own maps if you wish.

I nearly forgot this is a 10k map.
I admit this is the one map I dont play ironman, or dead is dead, for me it's more fun.

There are three personal preferences that I removed before posting, the first is the "stone spear throw", because
the transform messes with the hold position of my bow, I've gotten accustomed to it but most would not like it.
The second is my cascading spawn, For Fps preservation. The third is the heat build up depending on street vs
terrain that is being walked on.

Installation

1 Rename your 7 Days To Die\data\config folder to Originalconfig
2 Copy my config folder to your 7 Days To Die\data folder.
3 Rename your 7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll file to originalAssembly-CSharp.dll
4 copy My Assembly-CSharp.dll to 7 Days To Die\7DaysToDie_Data\Managed\
4 Extract true 10k map.rar there is a world folder inside, Place the True10kfolder in your worlds folder
it will show up in the list the next time you start.


If you play it, and later decide to remove it just remove my config folder and Assembly-CSharp.dll and take
original off of the folder and file you renamed and its back to default.

It is considered Modded, and can be returned to eac default by renameing the file and folder back to their
respective names.

The prefablist.txt is my compiled list for Nitrogen, renaming the prefablist there and copying this one is all that
is needed. then start the prgram make your selections and gen your own custom map.

NitroGen_WorldGenerator was created by Cpt Krunch. Thanks Cpt for creating it.

Feel free to change anything in my map mod, it's there to give options. If there are any questions I will try to answer
them. Or any modder may also.

Have Fun, and remember don't take it seriously It is just 4 sheetz N Geegles.

preview.png

biomepreview.png

settings1.png

settings2.png

settings3.png

settings4.png

 
I added this poi to biome overlay picture. Because one of the forum questions iv'e read was

regarding requests for a poi map. this can be done by anyone for any of the maps that they

are playing on.

Then you can export it to a poster creator program and make a wall map. I use to do it a long

time passed.cityoverlaybiomes6144.png

 
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