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Dead Rising - Relentless Zombies, Weapons Madness, Challenging Survival, and More!

Hahaha well, it is easier somewhat for sure as it's better to get started but raiding POIs can be the tricky bit. Almost like a war of the walkers style mod before the 5.3 release, where you could get guns and kill stuff and build a nice base without so much grind.

 
Yeh that's the bit I'm enjoying, too. I don't have time to hit pois daily; the constant harassment from biome Zed's is actually one of the key features I think... There are some learning curve (books) and balance (stews) issues, but otherwise I'm having a blast. I haven't played straight to day 7 in a VERY long time, and I did that Saturday with this mod.

 
Yup I did see you'd done an entire first 7 days on there, I added it to the first page for an official GuppySeries :D I'm glad it gave you so much enjoyment though, means I'm doing something right ;)

Ducks back behind the monitor in an attempt to fix GuppyBug #1

 
So I updated, and I've ZERO CLUE if it's the mod or not, but I can no longer buy things I should be eligible for. But honestly, I spend so little time in the perk/skill system I could be missing something...

unknown.png


...can't buy it. Or any 1 pointer for that matter.

 
Gup, is this from a new game? I will have a look on one of my games too just to make sure there's no typo somewhere :D

 
Same game from original, this started after the update.

Could just be a Guppy thing, don't look too hard. Adreden is also doing a playthrough, I'll ask him.

 
OK cool, yup if he is having same issue I wonder if something broke, but the weird thing is if those perks worked before they still should as the only changes made were to the entityclasses file. Maybe I need to include a newer assemblycsharp file and rebuild it as I know DMT sometimes has issues randomly on build :)

 
Bug: Guppy's Shopping Cart requires a workstation called guppyAutoWorkbench, which you haven't included in the mod that I could see.

 
How do you unlock the forge? I went through the XML's, couldn't find a path to unlock it. But I admit, I'm not terribly good at perk/skill xml's.

NM, found it. Magazine. =)

 
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Yup a magazine will unlock it :) I was thinking perhaps to make it available slightly more early on though, if you didn't get one in your first 7 days. I think the magazine is more uncommon than everything else so may need to look at it.

 
Yup a magazine will unlock it :) I was thinking perhaps to make it available slightly more early on though, if you didn't get one in your first 7 days. I think the magazine is more uncommon than everything else so may need to look at it.
I've found a working chem station and working table saw, but 1) I don't know the poi's that well to have them memorized to know where to find these things, and 2) I really haven't traveled much. JUST went into the wasteland on purpose today, forgot vultures weren't so passive in there, and got eaten up, but I only did that because I discovered I had the stuff and skill to make a bicycle, so I'm traveling in style now.

Can you still wrench workstations? I may try with the table saw, since it's useless to me anyway... if so, how do you do it? Something about an LCB?

 
Bug: Guppy's Shopping Cart requires a workstation called guppyAutoWorkbench, which you haven't included in the mod that I could see.
I think I did address this one already, in the ConfigMod it's altered I believe but not too sure. I'll check the recipes :D

EDIT: Yup, here it is

Code:
       <!-- Alter recipe for Guppys Shopping Cart so that it takes less time and uses the backpack. -->
<remove xpath="/recipes/recipe[@name='vehicleGuppyShoppingCartPlaceable']" />
<append xpath="/recipes">
	<recipe name="vehicleGuppyShoppingCartPlaceable" count="1" craft_time="200">
		<ingredient name="shoppingCartEmpty" count="1"/>
		<ingredient name="smallEngine" count="1"/>
		<ingredient name="resourceLeather" count="15"/>  
		<ingredient name="resourceMechanicalParts" count="4"/>
		<ingredient name="vehicleWheels" count="4"/>
	</recipe>  
</append>
- - - Updated - - -

I've found a working chem station and working table saw, but 1) I don't know the poi's that well to have them memorized to know where to find these things, and 2) I really haven't traveled much. JUST went into the wasteland on purpose today, forgot vultures weren't so passive in there, and got eaten up, but I only did that because I discovered I had the stuff and skill to make a bicycle, so I'm traveling in style now.
Can you still wrench workstations? I may try with the table saw, since it's useless to me anyway... if so, how do you do it? Something about an LCB?
When you wrench a workstation, if it's one you find in the world you will get workstation parts for that particular one.

- Destroyed stations give 2 parts

- Working stations give 5 parts

Collect 25 parts for a workstation and you can build your own one without the need for a perk or magazine.

If you have built a workstation and already have it in the world, you can wrench it up to pick it up. No need for LCB :D

 
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Oh sweet. That'll help quite a bit, AND I like it.

...kinda like dismantling them a few times gives you the knowledge.

 
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Dead Rising 1.1.0 Update Released



Greetings :D v1.1.0 is now live and has the following changes!

NEW MODLETS:

+ The Mechanical Traps modlet has been added to this pack. You can find a new Fox's Guide on How to Trap a Zombie in loot which allows you to build and assemble 5 new traps on the workbench.

+ Spike Traps, Bear Traps and more!

CHANGES

+ Toolmaking Today books reduced in Working Stiffs loot. We want tools from those boxes rather than repeated books.

+ Medical Journals books reduced in Pop'n'Pills cases. We want more meds!

+ Forge book is now more likely to show up, approximately 3x more likely.

 
Oh nice, I've still no forge or workbench. :)

But I'm surviving (well, 7 deaths?) fine and those things wouldn't have changed my deaths, so... (Shrug)

 
Wondering where am I supposed to craft an iron fireaxe? Can't use the workbench or forge. I've read the book so I'm just not sure where to craft it? Enjoying the mod otherwise. :encouragement:

 
Wondering where am I supposed to craft an iron fireaxe? Can't use the workbench or forge. I've read the book so I'm just not sure where to craft it? Enjoying the mod otherwise. :encouragement:
You need to follow one of the mod pack's quest lines ( quest_meleeweapons4 ) to craft items. The station needs an anvil among other items, and is called the Weapon Anvil. Works like a workbench essentially. Build it in your inventory, place and use.

 
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