<fierce grin>
:rapture: cool.
Seriously, I'm really loving the desperation.
Things I particularly love:
Things I think missed:
Things I want back:
Did charging always do extra damage? Am I imagining it? I see the perk's gone, even though I never took it, am I running on
?
:rapture: cool.
Seriously, I'm really loving the desperation.
Things I particularly love:
- mobs running away
- scary boars. scary zed rage.
- low-power primitive bows, really putting the arch in archery there. This might be my favorite.
Things I think missed:
- when she was eight my niece might have hit harder with a club than a no-perks character can manage in A18. Maybe the wooden club's always been this way, my startup benchmark was starter perks and iron club by 9.
- crapshoot tedium on starter quests seems even worse. I've been doing bows a long while now, have plenty of practice spotting nests, seriously, make sure the needed resources are within a few meters, the mechanics intro's the point, not the unreliability of loot hunting, right? Time enough to learn about that later.
Things I want back:
- Encumbrance was fine. I almost always had better things to do with my perk points, the desperation's gone now, and with it the satisfaction of making hard choices well.
- Getting to forge+tools was Your First Big Project. Maybe I'll figure out the replacement.
Did charging always do extra damage? Am I imagining it? I see the perk's gone, even though I never took it, am I running on