PC Deactivate digging down?

The true quote is "Minecraft meets Fallout meets The Walking Dead" and off the top of my head I can name elements present in the game from all three. Also sandbox mode is also known as creative mode. The main game mode has rules and restrictions so it isn't a true sandbox. It is open world and do determine your own objectives so it shares aspects of a pure sandbox but first and foremost it is an adventure RPG tower defense building and crafting hybrid game that is designed in a particular way. The design can be circumvented by entering Creative mode and turning it into a pure sandbox.

Minecraft

Voxel destructible terrain

Open world

Biomes

Crafting

Building

Fallout

Player progression

Quests

Perks

Trader NPCs

The Walking Dead

Zombie Apocalypse Setting

Zombie Threat

Work together with other players

Kill other players who threaten your community

 
Well maybe im missing somthing but cant someone else in your group host the unmodded game?
I find what you have said pretty confusing to be honest: your 'friends' dont want mods on MP, but also dont want the zombies to dig? At the min those two things are mutaly exclusive, dont understand why you would need to rent a server (or how that would fix whatever your problem actually is)

As far as the topic goes: tottaly in support of getting options for tweaking zombie ai in the game menu (as well as a bunch of other options).

I think a big part of the reason people are unwilling to modify thier game is that the game is unfinished and so has no actual mod interface (being able to toggle mods on and off from within the client is basic as ♥♥♥♥ functionality, not sure why its missing).
Well i doubt it works if i have an unmodded game trying to join a modded one someone else hosts. A server would be a solution. I just don´t see why i have to get one if the slider is generally the better option for everyone regardless of me and my group.

A ton of ppl don´t like the digging Z´s. Understandable as in a voxelbased game there would have been way better options. Like airvent, need for light, making it way harder to dig really deep, getting punished for not seeing daylight too long etc. etc.

And it seems that the digging Z´ do not go after you at bedrock. So the whole mechanic is pretty useless anyways. (didn´t try, but i recall a few saying that) But that could easily be just because it´s work in progress.

@Roland there is even a survival part. It´s just that it is still a joke and you said multiple time it won´t get harder. So yeah, it´s there, but it really isn´t. It´s like giving pacman a gun with one shot only and no additional ammo and then saying it´s a Shooter now.

Everyting is there. Barely. Just enough so they can say "it´s in the game".

 
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The devs vision would then be a default button
The devs have an obligation to balance and support all official setting they provide for the game. Case in Point: 25% loot no longer works and people expect the developers to fix it. If that option didn't exist on the menu they wouldn't have to worry about it. They have bigger fish to fry right now than to provide hundreds of iterations of gameplay options and then be inundated with demands to make sure they all work.

I bet those who create overhaul mods get lots of messages from people demanding that they fix this or that or rebalance this or that from their mod. Now imagine if a feature of that mod was an official option in the top menu? Instead of those messages going to the mod author they would be going to TFP.

I'm not against an option to disable digging but just giving you the dev's perspective. One last thing to consider is that the devs are experimenting with digging zombies. This is not necessarily the final version. They may decide that only dogs and crawlers can dig so that it isn't so common. They may decide to get rid of it completely.

 
The devs have an obligation to balance and support all official setting they provide for the game. Case in Point: 25% loot no longer works and people expect the developers to fix it. If that option didn't exist on the menu they wouldn't have to worry about it. They have bigger fish to fry right now than to provide hundreds of iterations of gameplay options and then be inundated with demands to make sure they all work.
Tell us about the Big Fish xD

If they got something more important to do atm, just tell us that we have to wait for fixes until the Big fish is fried. :smile-new:

 
@Roland there is even a survival part. It´s just that it is still a joke and you said multiple time it won´t get harder. So yeah, it´s there, but it really isn´t. It´s like giving pacman a gun with one shot only and no additional ammo and then saying it´s a FPS now.
Maybe it isn't as hard as you would like but it is a stiffer survival game than Minecraft which is the game you were referencing as a comparison. I do have hopes it will get harder and include things like food spoilage. It's a tough line to walk. If you emphasize survival then people complain that it is grindy and you have to micromanage your status effects too much. Just judging by the loudest shouting voices of late there are people who hate the part of the game when you are fighting to survive and they just want to rush as fast as possible to where they are thriving.

 
The devs have an obligation to balance and support all official setting they provide for the game. Case in Point: 25% loot no longer works and people expect the developers to fix it. If that option didn't exist on the menu they wouldn't have to worry about it. They have bigger fish to fry right now than to provide hundreds of iterations of gameplay options and then be inundated with demands to make sure they all work.
I bet those who create overhaul mods get lots of messages from people demanding that they fix this or that or rebalance this or that from their mod. Now imagine if a feature of that mod was an official option in the top menu? Instead of those messages going to the mod author they would be going to TFP.

I'm not against an option to disable digging but just giving you the dev's perspective. One last thing to consider is that the devs are experimenting with digging zombies. This is not necessarily the final version. They may decide that only dogs and crawlers can dig so that it isn't so common. They may decide to get rid of it completely.
@Roland, I think all zombies should definitely be able to dig down, I just think they shouldn't be able to hear or sense a player over 20 meters of solid rock.

 
The devs have an obligation to balance and support all official setting they provide for the game. Case in Point: 25% loot no longer works and people expect the developers to fix it. If that option didn't exist on the menu they wouldn't have to worry about it. They have bigger fish to fry right now than to provide hundreds of iterations of gameplay options and then be inundated with demands to make sure they all work.
I bet those who create overhaul mods get lots of messages from people demanding that they fix this or that or rebalance this or that from their mod. Now imagine if a feature of that mod was an official option in the top menu? Instead of those messages going to the mod author they would be going to TFP.

I'm not against an option to disable digging but just giving you the dev's perspective. One last thing to consider is that the devs are experimenting with digging zombies. This is not necessarily the final version. They may decide that only dogs and crawlers can dig so that it isn't so common. They may decide to get rid of it completely.
I agree, however Im curious as to how things are put together.

For example - aggression (zombies aggro range / stealth ratio) must have a numerical component, so if the base number (say 20 blocks @ 100% visibility), you could have that 20 as a global variable, which then gets defined or influenced by an option setting. having these global variables available to modders would be a help to both sides. For zombies to dig on their AI checkdown could contain a switch, run speeds are already a variable, gamestage is already a variable that plugs into zombie types etc, so splitting that out to allow influence....etc..etc..

Depending on how that is all put together, it may save more dev time putting the options together than it takes to manually tweak the game at every iteration and waiting for the feedback overload and tweaking it (yet again).

Not a complaint or a gripe or anything negative, just curious as to why a lot seems either hardcoded or forced into xml changes. The random elements (oh - adding a hidden random option in settings would rock) and player tweaks increase replayability - especially on a project where existing players have so many hours in already.

Either way keep up the good work.

 
i don't understand why people get so het up about things like this. OP asked for an OPTION to be added. Good Lord. I would like the option to turn off digging as well. I understand the devs having the prerogative to create whatever they like, but at the same time-have an interest in satisfying customers and keeping them coming back. If i want to play a shooter i have dying light and destiny. i come here to explore, be a little creative, get that feeling of satisfaction from progression AND be able to do what i want.
However dumb it might seem to everyone-one of the things i enjoy in this game is checking out the player made prefabs. Many of them are literally works of art. Once i'm able to do it-i'll pick one i think is amazing and "restore"/"fortify" it. i started that the other night and they dug through a very carefully crafted water tunnel/lake someone had made. In some of them i'm sure that could cause a collapse. And fixing water isn't so easy to do(This was day 2. So not "hiding out" on horde night)

So i just want it able to be turned off to keep from having cool things destroyed. I don't see any reason why we can't deal with z's where we choose to and i don't see why wanting a choice is grounds for so much salt
Thank you, this is exactly all I asked for, the OPTION. :)

Thank you everyone for your responses.

Cheers.

 
I do hope that TFP make it somewhat easier to mod this in for those players that want it, or, in they do decide on an expanded options screen sometime, an in-game option (though I highly doubt that).
Yeah I feel like this is the best compromise.

Give us a file to edit or something.

I get that TFP want zombies to dig and that's their product.

I completely support that.

I also know that a lot of people want a lower stress version of 7DTD and they are NOT WRONG for wanting that.

The more ways TFP give us to configure,Mod the game, the better.

Just throw us a bone TFP. The modders will do the rest.

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