dcsobral
Refugee
I decided to make my mods easier to download, so here they are: https://github.com/dcsobral/7d2d/releases/tag/4.1.0
Craftable Dyes
Yeah, make them craftable. I tried to make the ingredients make sense, so some of the dyes are actually more expensive than others. The cost matches the paint you get from scrapping them.
Dan's Better Drawers
The best craftable storage container in 7d2d got even better: more space, and less obnoxious sound!
Dan's Craftable Engines
Pretty simple: make engines craftable. Unlocks with advanced engineering, at the same level as wire relays.
Dan's Dangerous Zombies
All zombies do 2.5x as much damage as normal, and nothing else. For those that want more dangerous zombies without them being bullet sponges.
Dan's Electricity Blocks
This is based on the work of others (Untamedwolf, zilizgarcia1122), but it just wasn't quite right for my tastes. It provides a bunch of "junction box", plus a "top pole" electrical blocks, with the outgoing wire being invisible. For the most part they require more power than normal relays (2W) to account for the added benefit. Some are decorative, but the junction box block is the shape and stats of a reinforced concrete block, and upgrades to steel as well, making it a viable option to use as part of a wall. The top pole uses no power, but it's expensive to make.
There's two switches, which consume 1W in line with alpha 18.3 switches.
Dan's Headshot Zombies
This is a variation on Insane Zombies. Instead of increasing the amount of hit points, make body hits do only 20% damage, plus modifiers. The modifiers can easily make the damage decent, since I had no way of reducing the damage after all modifiers. The advantage is that bleeding, burning and explosion damage are unaffected. In addition, I've added 200% to headshot damage, so you start at 4x instead of 2x. Like on Insane Zombies, however, all zombies do 2.5x as much damage as normal.
Easier MP Horde Nights
Adjusts gamestage computation for parties, to keep things closer to the players actual gamestage.
FunSpotlights
Rotate spotlights at your heart's content! Unlocks common rotate options such as "on face".
Hair Of The Dog
Like beer/moonshine, but think the drunkness effect is crap? Remove it.
Insane Zombies
Multiplies zombies hit points by 2.5, multiply zombie melee damage by 2.5 (but not puke/explosion), and multiply headshots on zombies by 2.5.
I wanted something to make headshots very important, so I made difficulty Insane. At which point I realized that not only the gamestage skyrockets, but rage becomes insanely (pun intended) common, which is a problem since I wanted to do blades as melee weapon, and bleeding is a rage machine. This mod, when played at Nomad difficulty, gives the tougher zombies of Insane difficulty without any of the drawbacks, while keeping headshot at Nomad difficulty.
LiquidWater
This is an older mod, which add some solid blocks that expand to cover the terrain, and then turn into water. Just to make filling up spaces with water easier.
No Glancing Blows
Tired of not knowing whether you actually hit the zombie, or just pissed it off? This removes grazing hits from all weapons, so either you hit the zombies for real, or you don't at all. Makes it easier on vehicles too -- who hasn't hit them while fighting a zombie?
Craftable Dyes
Yeah, make them craftable. I tried to make the ingredients make sense, so some of the dyes are actually more expensive than others. The cost matches the paint you get from scrapping them.
Dan's Better Drawers
The best craftable storage container in 7d2d got even better: more space, and less obnoxious sound!
Dan's Craftable Engines
Pretty simple: make engines craftable. Unlocks with advanced engineering, at the same level as wire relays.
Dan's Dangerous Zombies
All zombies do 2.5x as much damage as normal, and nothing else. For those that want more dangerous zombies without them being bullet sponges.
Dan's Electricity Blocks
This is based on the work of others (Untamedwolf, zilizgarcia1122), but it just wasn't quite right for my tastes. It provides a bunch of "junction box", plus a "top pole" electrical blocks, with the outgoing wire being invisible. For the most part they require more power than normal relays (2W) to account for the added benefit. Some are decorative, but the junction box block is the shape and stats of a reinforced concrete block, and upgrades to steel as well, making it a viable option to use as part of a wall. The top pole uses no power, but it's expensive to make.
There's two switches, which consume 1W in line with alpha 18.3 switches.
Dan's Headshot Zombies
This is a variation on Insane Zombies. Instead of increasing the amount of hit points, make body hits do only 20% damage, plus modifiers. The modifiers can easily make the damage decent, since I had no way of reducing the damage after all modifiers. The advantage is that bleeding, burning and explosion damage are unaffected. In addition, I've added 200% to headshot damage, so you start at 4x instead of 2x. Like on Insane Zombies, however, all zombies do 2.5x as much damage as normal.
Easier MP Horde Nights
Adjusts gamestage computation for parties, to keep things closer to the players actual gamestage.
FunSpotlights
Rotate spotlights at your heart's content! Unlocks common rotate options such as "on face".
Hair Of The Dog
Like beer/moonshine, but think the drunkness effect is crap? Remove it.
Insane Zombies
Multiplies zombies hit points by 2.5, multiply zombie melee damage by 2.5 (but not puke/explosion), and multiply headshots on zombies by 2.5.
I wanted something to make headshots very important, so I made difficulty Insane. At which point I realized that not only the gamestage skyrockets, but rage becomes insanely (pun intended) common, which is a problem since I wanted to do blades as melee weapon, and bleeding is a rage machine. This mod, when played at Nomad difficulty, gives the tougher zombies of Insane difficulty without any of the drawbacks, while keeping headshot at Nomad difficulty.
LiquidWater
This is an older mod, which add some solid blocks that expand to cover the terrain, and then turn into water. Just to make filling up spaces with water easier.
No Glancing Blows
Tired of not knowing whether you actually hit the zombie, or just pissed it off? This removes grazing hits from all weapons, so either you hit the zombies for real, or you don't at all. Makes it easier on vehicles too -- who hasn't hit them while fighting a zombie?
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