So I have logged over 800 hours in 7d2d including two main mods: Valmod/WoTW. I very much enjoy the game and I think mods really add valuable skill trees. Regardless there is a critical flaw of the game of day 7 exploits. Without adding any spoilers, these exploits are designed to get you through a day 7 without spending resources and generally not killing zombies. This seems contrary to the theme of 7d2d. The goal should be to encourage survivalists to build a fort and defend it.
I would suggest the following modifications be considered:
This is just my opinion. I like the game but I feel it would be better for game play to fight and defend my fort. If on the other hand the designers want a more survivalist experience where you pick and choose how you spend your limited resources then leave the exploits in but it makes a day 7 pointless.
Ed
I would suggest the following modifications be considered:
- During a day 7 the zombies block damage would be elevated significantly, enough to cause them to collapse a medium size house after 3-4 hours of attack.
- This increase would be limited for custom POIs with a land block
- Loot from Zombies killed in a day 7 should be spiked to include ammo, building repair resources, and medicine. It should be balanced so that day 8 should be able to get you repaired and restocked leaving 6 days of leveling and exploring.
- My understanding is there are already AI changes being considered to address the current AI exploits.
This is just my opinion. I like the game but I feel it would be better for game play to fight and defend my fort. If on the other hand the designers want a more survivalist experience where you pick and choose how you spend your limited resources then leave the exploits in but it makes a day 7 pointless.
Ed