The key part is not the actual usefulness of that. It's about the amount, and even quality of loot, we get in 7 minutes of playing. It's not that Im already set up or anything, its that if you get that in 7 minutes, imagine in 2 hours. Actually, I did the tutorial and killed 3 zombies before looting, so its about 4 minutes of looting.To be fair, that is a pretty small sample size you got going there, but even so...
Pretty sure in the last 50 working stiff crates I have found zero chainsaws. (Which you wont be able to use much until you get gas and repair kits going)
You got some metal (nice find)
a nearly broke wrench (which you cant repair yet),
some ammo (which you cant use yet)
a t1 battery (not worth its lead content, which you cant smelt or hook up to anything yet),
cooking pots (which cook basically nothing until you add perk or schematics),
And Military Armor parts? (good for about 150 dukes? aka 2-3 canned food) or save for way down the road, when you possibly might need them, maybe.
I mean ya, its good loot for just starting, but OP find? naw just lucky chainsaw and actually not that game changing for you.
As far as removing all that stuff from crafting I cant tell if that is sarcasm or what. If we were to believe that this is a normal looting find, the only thing that should be removed is more loot.
Congrats, now you are able to last 4 seconds during horde night(assuming you'll find actual gun to use that ammo as it only clogs your inventory now), can sell the parts for some dukes as you can't craft that armor, have completely no use at all for the battery for next 20-30 hours, have absolutely nothing you could use steel on for at least 10 hours and forged iron is pretty common, you know, so you're not forced to get int for forge anymore early game.Looting is still too hard.
View attachment 30224
Needed to play for almost 10 minutes to get this
View attachment 30225
Too slow. To compensate please, remove wrenches, ammunition, mods, and more things from crafting options. Crafters just want easymode.
already answered thatCongrats, now you are able to last 4 seconds during horde night(assuming you'll find actual gun to use that ammo as it only clogs your inventory now), can sell the parts for some dukes as you can't craft that armor, have completely no use at all for the battery for next 20-30 hours, have absolutely nothing you could use steel on for at least 10 hours and forged iron is pretty common, you know, so you're not forced to get int for forge anymore early game.
So out of all these items you've marked, you have use exclusively for 2.
Oh and wrenches are pretty common, literally in every 2nd house POI kitchen sink, so no idea why you're highlighting them.
The key part is not the actual usefulness of that. It's about the amount, and even quality of loot, we get in 7 minutes of playing. It's not that Im already set up or anything, its that if you get that in 7 minutes, imagine in 2 hours. Actually, I did the tutorial and killed 3 zombies before looting, so its about 4 minutes of looting.
You got loot that's 80% useless for you at that stage, its literally filler trash at this point and you're painting it like santa personally came and left his bag for you.already answered that
You alway answer ignoring what the other guy said. It's not about the usefulness of it at level 1, it's about stuff that should be "hard" to get appearing already at level 1. Example, yes, those steel bars are useless for me at level 1, but that wasnt my point. It's that crafting "is too easy" yet we need levels, perk points invested, time spent gathering and processing, to get steel bars. But at 7 minutes of "hard" looting I already have some. Same with ammo.You got loot that's 80% useless for you at that stage, its literally filler trash at this point and you're painting it like santa personally came and left his bag for you.
Well, totally disagree with that. You always use the argument of others wanting the game too easy. Well I think we shouldnt get fireweapons until later. And much less ammo so early. Guess it's you wanting the game too easy. (not really, just using the same stupid argument as you to show how easily it can be thrown)Also, have you missed the patch notes and all the discussions, where it was highlighted hundreds of times that ammo will be easier to get in A18, so using anything that isn't a shotgun or bow is actually viable and sustainable?
While I think the loot is too high and should be reduced, I know it is already in process. The point was to show how easy looting was, bc of the stupid crafting is easy argument. It takes longer and requires more investment to get stuff crafting than looting, and they go and remove crafting above QL3And if that's still a problem for you, why won't you reduce loot abundance?
There are all the options you'd ever need, use them.
With that argument, any desire, suggestion or complain about the game is anecdotal until you play 10k games in each version. It's not just 1 game, it's just the latest Ive started.1) Anecdotal evidence is anecdotal. Start 10,000 games and note what you've looted in the 1st ten minutes. That MIGHT be worth a thread. This is lazy and pointless.
I totally agree with you, bc I like doing both. The problem, it's they have removed crafting above QL3, not looting, Im not asking to remove higher quality items from the lootpool.2) Crafting and looting don't have to be enemies, nor do the players that prefer one or the other. Trying to set them against each other with this kind of rhetoric is unnecessarily inflammatory and should be censured by the mods.
Answered already 3 times, but here I go again. It is not to show how useful it is at level 1. It is to show how easily you get stuff looting even the first 7 minutes of the game, while they nerf crafting bc its supposedly too easy.3) The loot isn't even impressive. The most useful thing you found was a trash wrench.
This thread is just garbage.
1) Anecdotal evidence is anecdotal. Start 10,000 games and note what you've looted in the 1st ten minutes. That MIGHT be worth a thread. This is lazy and pointless.
2) Crafting and looting don't have to be enemies, nor do the players that prefer one or the other. Trying to set them against each other with this kind of rhetoric is unnecessarily inflammatory and should be censured by the mods.
3) The loot isn't even impressive. The most useful thing you found was a trash wrench.
And what exactly should be "hard" to get again? T2 weapons and ammo for them are very common.You alway answer ignoring what the other guy said. It's not about the usefulness of it at level 1, it's about stuff that should be "hard" to get appearing already at level 1. Example, yes, those steel bars are useless for me at level 1, but that wasnt my point. It's that crafting "is too easy" yet we need levels, perk points invested, time spent gathering and processing, to get steel bars. But at 7 minutes of "hard" looting I already have some. Same with ammo.
You might have missed it, but since A18 players other then crafting are supposed to be viable, that means scavenging for weapons and ammo should also be viable - mining and crafting ammo still gives you incomparably more, you are simply not forced into doing it if you want to get anywhere. Firearms and weapon balance overall also changed massively, which you seem to ignore constantly, its no longer A17 problems, we have A18 now, things changed, it would be nice if you've noticed that already.Well, totally disagree with that. You always use the argument of others wanting the game too easy. Well I think we shouldnt get fireweapons until later. And much less ammo so early. Guess it's you wanting the game too easy. (not really, just using the same stupid argument as you to show how easily it can be thrown)
So lower your loot settings.While I think the loot is too high and should be reduced, I know it is already in process. The point was to show how easy looting was, bc of the stupid crafting is easy argument. It takes longer and requires more investment to get stuff crafting than looting, and they go and remove crafting above QL3
Yeah I hate how you end up looting so much useless crap on day 1.Looting is still too hard.
View attachment 30224
Needed to play for almost 10 minutes to get this
View attachment 30225
Too slow. To compensate please, remove wrenches, ammunition, mods, and more things from crafting options. Crafters just want easymode.
In multiplayer, and on high difficulty setting, a concrete base would be torn apart on day 14. Just saying.It´s disgusting how many ammo and guns you get on day one. Also the early forge is a joke. TFP constantly cried how people just stand on top of a base on hordenight and now it is easier than ever to get a concrete base on day 14 with tons of ammo. WTF?
"voila"Lower your abundance of loot to 25% and viola!
Really? Im not sure beeing able to craft QL3 items again instead of assembling parts is tied to that option. Or maybe you havent read the 3 or 4 times Ive explained that already in this topic.Lower your abundance of loot to 25% and viola! Your beloved crafting playstyle if the only viable one again, because you'll never find enough to supply your basic needs.
Hmm, that might have slightly changed context of some of my posts in the past"voila"(for once a fault isn't in one of my posts ...) - "il viola" means "he raped". That said, totally agree with your arguments.
Which iron tool require parts at any quality again?Really? Im not sure beeing able to craft QL3 items again instead of assembling parts is tied to that option. Or maybe you havent read the 3 or 4 times Ive explained that already in this topic. But dont worry, you are not the only one not reading. I see 2 or 3 other posts saying again: that the loot I got is not useful on level 1, like I havent explained it 5 times already.
Balancing is done on default. Always. So yeah it matters.In multiplayer, and on high difficulty setting, a concrete base would be torn apart on day 14. Just saying.