It's not clear if this has happened since the latest version was updated, but multiple occurrences of "DemonLord" in multiplayer can be quite server intensive.
In addition, the fire ball of the "Succubus" seemed to be fired in a strange direction, but it was quite unstable as an invisible ball was fired at us.
Are these problems due to our server environment?
In addition, the fire ball of the "Succubus" seemed to be fired in a strange direction, but it was quite unstable as an invisible ball was fired at us.
Are these problems due to our server environment?