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Darkness Falls: They mostly come out at night...

Just wanted to say I watch Neebs Gaming and have been watching them religiously for over 5 years and imo their Darkness Falls series is one of their best 7 Days series so far, I'm quite jealous that you get to play with them 🙃. Thanks for making this man, keep up the amazing work! ☺️

 
Just wanted to say I watch Neebs Gaming and have been watching them religiously for over 5 years and imo their Darkness Falls series is one of their best 7 Days series so far, I'm quite jealous that you get to play with them 🙃. Thanks for making this man, keep up the amazing work! ☺️
I really liked when Dora and @KhaineGB were going at it :D

 
I downloaded a new install again, and now downloaded the newest B27 file and copied my 7D2D folder and moved the mod to the copied folder.

I opened the program again and still having the same dang issue...

image.pngAny ideas on fixing this?

 
So can you not go out during night time now? I was watching Guns,Nerds and Steel play the mod and he had those demons that are kinda translucent during his horde nights but never seen them otherwise. I have them on day 1 and 2 at night all around my base. They are pretty much unkillable. Is this how it's supposed to be?

 
I downloaded a new install again, and now downloaded the newest B27 file and copied my 7D2D folder and moved the mod to the copied folder.

I opened the program again and still having the same dang issue...

Any ideas on fixing this?


Copy your recent logfile into pastebin and post the link here.  That will help people to troubleshoot your issue.

 
Copy your recent logfile into pastebin and post the link here.  That will help people to troubleshoot your issue.
i went to C:\Users\[User]\AppData\Roaming\7DaysToDie\logs\ to look for log files, but I don't see any today I have gone in twice and played around and not getting any log files for it?  Anywhere else they could be?

 
Thanks, blind as a bat here i guess...

here is the log file it took me to - https://pastebin.com/zyFzvzBY
You have a bunch of stuff in \AppData\Roaming\7DaysToDie\Mods\ (the log has it as "\AppData\Roaming/7DaysToDie/Mods", which is weird).

Most of it looks like POIs, but there are some other things too (I don't know what they are, but judging from the names they're probably not merely POIs).

Best to move everything out of that folder.

 
You have a bunch of stuff in \AppData\Roaming\7DaysToDie\Mods\ (the log has it as "\AppData\Roaming/7DaysToDie/Mods", which is weird).

Most of it looks like POIs, but there are some other things too (I don't know what they are, but judging from the names they're probably not merely POIs).

Best to move everything out of that folder.
That did it!

Thanks much!

 
Probably noted elsewhere, but I understand 'simple' mod files can be placed under the appdata folder (\AppData\Roaming\7DaysToDie\Mods) as long as they do NOT require a DLL to function. Mods that DO use DLL's to function must be placed in the games installation folder. This is likely a permissions or security restriction and not a bug.

An example of this would the slot locking mod (very useful), which only uses xml to do it's thing, could be placed under appdata. But something like DLX weapon fixes would need to be installed in the game folder to work since it uses a DLL to function.

I don't think I have ever discovered anything unexpected in the appdata folder as some users have described (mods, poi's etc), but I also don't use third party tools to manage my mods. I'd guess some mod manager tools are putting stuff in appdata based on their own internal logic (meaning you will need to include checking appdata when refreshing your mods).

 
Probably noted elsewhere, but I understand 'simple' mod files can be placed under the appdata folder (\AppData\Roaming\7DaysToDie\Mods) as long as they do NOT require a DLL to function. Mods that DO use DLL's to function must be placed in the games installation folder. This is likely a permissions or security restriction and not a bug.

An example of this would the slot locking mod (very useful), which only uses xml to do it's thing, could be placed under appdata. But something like DLX weapon fixes would need to be installed in the game folder to work since it uses a DLL to function.

I don't think I have ever discovered anything unexpected in the appdata folder as some users have described (mods, poi's etc), but I also don't use third party tools to manage my mods. I'd guess some mod manager tools are putting stuff in appdata based on their own internal logic (meaning you will need to include checking appdata when refreshing your mods).


Installing to the game folder is needed for some dll containing mods but not for many, and not for Darkness Falls. It depends on the mechanism used to patch the game with the mods. In DF and many others you can place the mod folder anywhere you have read/write access and then reference it with a UserDataFolder parameter. Undead Legacy is an example of a mod that must be installed to the game folder (unless that has change recently but Subquake has said in the past that it won't).

 
So can you not go out during night time now? I was watching Guns,Nerds and Steel play the mod and he had those demons that are kinda translucent during his horde nights but never seen them otherwise. I have them on day 1 and 2 at night all around my base. They are pretty much unkillable. Is this how it's supposed to be?
Pretty much the way it works. After all the mod is named "Darkness Falls: They mostly come out at night..."

Your settings can make it "easier", but in general you have to be very careful if you go out at night before you have any kind of decent weapon and armor.

 
Hi Khaine, first of all, thank you for this mod and the support you're providing. I love playing Darkness Falls much more than I love the classic 7D2D.

I'm experiencing an issue, but I'm not sure if you can help me with it. When I attempt certain quests, I encounter a StackOverflow error at some point. This causes the POI to have no zombie spawns and no loot, and I have to restart the game because the world chunk won't load anymore, putting me at risk of falling into the void.

For example, I was doing an infestation cache quest in the Anarchy Highrise Lab and near the top of the building I had this error pop.

I'm currently on V21.1, but I also tested it on B26 and B27. Here's the log from when the issue occurred. Thanks in advance.

https://pastebin.com/qHKbQmAy 

 
The version for 20.6 is the only stable version. The Dev version is the unstable experimental version. Khaine has said that there will not be a stable version until after 21.2 stable due to the many bugs that version created.

 
Hey Guys, I am playing and havent had to many issues besides  Below: 

Playing on a multiplayer sever as the host, other players are experiencing zombies "teleport" to them. I retried on a normal server and no one is experiencing it. Is there something I need to do in order for a multiplayer game to work? 

 
Khaine said on page 441 :

Build 25 is up! Patch notes and stuff below. As per previous builds, A21.1 STABLE only. If by any chance 21.2 goes stable, tough, you still need 21.1. No 21.0. No A20.whatever. Only A21.1


So the next patch should work on 21.1 too no ?

 
Last edited by a moderator:
Hi Khaine, first of all, thank you for this mod and the support you're providing. I love playing Darkness Falls much more than I love the classic 7D2D.

I'm experiencing an issue, but I'm not sure if you can help me with it. When I attempt certain quests, I encounter a StackOverflow error at some point. This causes the POI to have no zombie spawns and no loot, and I have to restart the game because the world chunk won't load anymore, putting me at risk of falling into the void.

For example, I was doing an infestation cache quest in the Anarchy Highrise Lab and near the top of the building I had this error pop.

I'm currently on V21.1, but I also tested it on B26 and B27. Here's the log from when the issue occurred. Thanks in advance.

https://pastebin.com/qHKbQmAy 
Only time i've seen that is actually a TFP bug. There's some blocks it doesn't like when you try and "reset" the POI. May have to  check which POI it is.
 

Hey Guys, I am playing and havent had to many issues besides  Below: 

Playing on a multiplayer sever as the host, other players are experiencing zombies "teleport" to them. I retried on a normal server and no one is experiencing it. Is there something I need to do in order for a multiplayer game to work? 
I'd talk to your host. It sounds like there may be an issue with either RAM or CPU.
 

Khaine said on page 441 :

So the next patch should work on 21.1 too no ?
Yes. Still A21.1 only.

 
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