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Darkness Falls: They mostly come out at night...

Alright you horrible lot. Build 26 is up and ready!
 

Couple of notes.
 

You should NOT need a new save. However, make sure you pick up all workbenches, coops, snares and beehives before you update. Put them back afterwards.

This is likely the last build before stable as we've covered most of the bad @%$#. So don't expect more for now. Just enjoy. :)
 

DF-V5.0.0-DEV-B26

- (IDC) Fixed NRE while scrapping items in the workbench.
- (IDC) Fixed stuttering issues and various others.
- Fixed Bundle of Flaming Arrows needing bundles of flaming arrows to be made, when it should be arrows, not bundles.
- Fixed Succubus Matriarch having too much bonus damage.
- Fixed missing mod slot on steel fireaxe.
- Fixed some farmed crops having the "Press E" prompt when they shouldn't because the game fails at doing what it's told to do. Are any of you surprised?
- Fixed mis-spelled display entry regarding cornmeal food poisoning.
- Fixed survivalist torch giving a NORMAL torch if you break it rather than pressing E to pickup.
- Changed hold-type on scrap and titanium spears so they can poke through doors properly.
- Changed Succubi fireballs to have a large spread so all 3 won't cluster together and just delete players.
- Changed vending machines to ONLY spawn broken versions outside of trader POI's. Why? Because of POI reset issues when starting quests in multiplayer.
- Added a delay to Succubi fireballs (no idea if they'll play the warning sound, but I did try).
- Adjusted heat amount on coop/snare/beehive.
 

Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B26.zip (you will need to copy and paste this)
Backup Download 1: https://drive.google.com/file/d/1lTXTtx5jcklcvU9hisuhM4mbydzom6IO/view?usp=sharing
Backup Download 2: https://drive.google.com/file/d/1_pqkw7lY1F05w5E0t5NJ1AS3oqrc_quW/view?usp=sharing

 
i have all so been getting this ( Nu[SIZE=14.6px]llReferenceException ) [/SIZE]spamming[SIZE=14.6px] my [/SIZE]command[SIZE=14.6px] [/SIZE]prompt[SIZE=14.6px] every 2 to 3 Sec's and i all so [/SIZE]verified[SIZE=14.6px] game files and that and still [/SIZE]didn't[SIZE=14.6px] work but i did not submit and i [/SIZE]accessed[SIZE=14.6px] the game log files and in my search for the issue and found it was linked to a folder named ( 7d2d darkness falls A21\Mods\IDCCore\Docs\Harmony\Workbenches ) i did not edit or mod this file in any way but i did know i had about 8000 cobble stones crafting from clay and stone so i [/SIZE]relogged[SIZE=14.6px] the game and none stop spammed my escape Key to slowly walk to my worktable after i got to it like 25 mins latter cuz i was in the back yard doing farming beforth the error spams Saga started but  any ways after i got to work table i stopped the cobble stone from crafting and like magic it stopped [/SIZE]
Yeah making cobblestone was what I noticed as well  thank you ^^

 
I had a question but I realized I was trying to use the wrong version of this wonderful overhaul mod. I'm indeed a doofus.

 
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ah, B26 is out (Khaine posted it on Twitter), so better get that instead.
I might just be dumb or something but i can't find b26 anywhere unless it's only in his discord.

I was hoping to get it loaded up so me and my buddy could play it as we have both been waiting for the update for a bit and just saw his lastest video

 
I might just be dumb or something but i can't find b26 anywhere unless it's only in his discord.

I was hoping to get it loaded up so me and my buddy could play it as we have both been waiting for the update for a bit and just saw his lastest video
Bit unsure if it's a good idea for me to post it, but I guess he wouldn't have posted it if he didn't want the info out, so I'll link it.

Note that this is still for A21.1 and doesn't work with A21.2.



 
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Thank you. I couldn't find this anywhere and was beginning to think i would havta wait longer. Not that i would mind cuz i know he's doing the best he can but also it's a really good mod

 
Hello Khaine (and the rest as well)! First off, let me say how much I am enjoying the mod, thus far. In truth, it brought me back to 7DTD A21 after seeing Cap00 playing through it, and I decided I'd give it a go. I did have a question, though, if I may. Often times I will let the night pass without being at my system. I don't explore /build a lot at night, and frankly it gives me a chance to get up, walk around, etc and so I use it to simulate sleeping in the game. My question is: is there a way to restore the sound you hear at 4AM? I used that as my way to come back and begin the day, but I have noticed that it's gone in DF. If there is, I would greatly appreciate a heads up as to how it can be done. Thank you! 😊

 
Hello Khaine (and the rest as well)! First off, let me say how much I am enjoying the mod, thus far. In truth, it brought me back to 7DTD A21 after seeing Cap00 playing through it, and I decided I'd give it a go. I did have a question, though, if I may. Often times I will let the night pass without being at my system. I don't explore /build a lot at night, and frankly it gives me a chance to get up, walk around, etc and so I use it to simulate sleeping in the game. My question is: is there a way to restore the sound you hear at 4AM? I used that as my way to come back and begin the day, but I have noticed that it's gone in DF. If there is, I would greatly appreciate a heads up as to how it can be done. Thank you! 😊
Science Crafting 3 (= mod crafting tier 2) has a mod that will restore the sounds and also do another useful thing. You can probably guess which mod it is (otherwise look under the mod tab in the metal workstation).

... At least it should restore the sounds. I only just got the mod in my current B26 game, so I haven't heard it yet. But it worked in several of my previous V5 games.

(Edit: yep, I just heard the night sound).

 
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Science Crafting 3 (= mod crafting tier 2) has a mod that will restore the sounds and also do another useful thing. You can probably guess which mod it is (otherwise look under the mod tab in the metal workstation).

... At least it should restore the sounds. I only just got the mod in my current B26 game, so I haven't heard it yet. But it worked in several of my previous V5 games.

(Edit: yep, I just heard the night sound).
I could just as easily use the debug menu to check the time or creation menu to add one of those items, add a vending machine like the ones in the traders, etc. The idea was to not do that and instead ask exactly what I did - is there a way to simply add that sound back in in order to hear it when not at the computer, without having to build all the stations, use debug/creation, etc etc etc. (As a somewhat casual player, it will be a while before I have all those stations to begin with)

I appreciate the help, but it doesn't answer the question as addressed to Khaine.  🙂

 
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Hello Khaine (and the rest as well)! First off, let me say how much I am enjoying the mod, thus far. In truth, it brought me back to 7DTD A21 after seeing Cap00 playing through it, and I decided I'd give it a go. I did have a question, though, if I may. Often times I will let the night pass without being at my system. I don't explore /build a lot at night, and frankly it gives me a chance to get up, walk around, etc and so I use it to simulate sleeping in the game. My question is: is there a way to restore the sound you hear at 4AM? I used that as my way to come back and begin the day, but I have noticed that it's gone in DF. If there is, I would greatly appreciate a heads up as to how it can be done. Thank you! 😊
No. It's because i'm using the built in twitch integration to hide the time. It also removes the sound.

I asked prime if that was intended and was told yes.

 
Hello Khaine.

If a player or zombie is set on fire, the flame graphic will not disappear even if you use a drink to extinguish the fire, die, or the flame duration ends.

Is this by spec or is it due to vanilla specs?

By the way, reloading the game fixes it.

 
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If a player or zombie is set on fire, the flame graphic will not disappear even if you use a drink to extinguish the fire, die, or the flame duration ends.

Is this by spec or is it due to vanilla specs?

By the way, reloading the game fixes it.


I'm actually seeing the opposite... when a zed is put on fire (burst gas pipe) the flame envelopment graphic disappears after about one second.  They're still taking the small amounts of flame damage for the duration, but there is no visual cue.  Other flame proc's like burning shaft mod all seem to act and appear as normal.  Not a problem - no fix needed, just an fyi

/still looking for a way to undo FPF's gas pipe flame nerf 😕

 
I'm actually seeing the opposite... when a zed is put on fire (burst gas pipe) the flame envelopment graphic disappears after about one second.  They're still taking the small amounts of flame damage for the duration, but there is no visual cue.  Other flame proc's like burning shaft mod all seem to act and appear as normal.  Not a problem - no fix needed, just an fyi

/still looking for a way to undo FPF's gas pipe flame nerf 😕
Code:
It seems that my personal environment is the cause.
Let's organize the environment again.

thank you.
 
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No. It's because i'm using the built in twitch integration to hide the time. It also removes the sound.

I asked prime if that was intended and was told yes.
I understand! Thank you for the response, Khaine, and for checking on that for me. That was very kind of you. Well, guess I'll do it the old fashioned way and watch the sun until such time as I can get some other kind of time telling device in a legitimate fashion. 😊

 
How do you repair titanium tools in B26? I can't make titanium stuff yet, but I've found titanium gloves and a titanium spear and could repair those with repair kits. I also found a titanium pickaxe, but I can't repair that.

 
Darkness Falls A21.1 (b16) workbench requirements met but not unlocking
I am high enough player level, tool crafting, and I am the Laborer Class and it is still showing a red check mark. I have no debuffs either.
The same problem is also happening for the The Forged Ahead. Forge is unlocked, but the BIg Forge has a red check (can still craft it though). Not sure about advanced forge as I am not level 30 to meet that requirement.
 
Darkness Falls A21.1 (b16) workbench requirements met but not unlocking
I am high enough player level, tool crafting, and I am the Laborer Class and it is still showing a red check mark. I have no debuffs either.
The same problem is also happening for the The Forged Ahead. Forge is unlocked, but the BIg Forge has a red check (can still craft it though). Not sure about advanced forge as I am not level 30 to meet that requirement.
Then try reading your CLASS perks.

 
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