@KhaineGB
I'm not sure this is a bug, but it probably is:
v4.1.2 There are two recipes (Workbench and Metal Workstation) for Electrical Parts, one doesn't require Insulators (but this is the only recipe that uses these).
Sorcery 1.42 and DF 4.1.2 work together.KhaineGB made me think about it and made me wanted to do it.
Currently, does anyone know what is the highest version of DarknessFalls + Sorcery that is compatible, I actually tried with the sorcery 1.72 and everything seem to work together with the exeption that df map don't have the sorcery trader(and starting df "stuff") and sorcery map don't have df POI(that expected) but I can't know if it work perfectly if you simply spawn the sorcery trader in a premade DF map.
I did not play sorcery since the introdution of lighting element so there should be a lot of nice stuffs to look at.
That's what I was thinking but I checked mine and it didn't show any requirements. It doesn't have a check before, it's the shopping cart.Character level needs to be 40 for most (probably all) Masteries. I don't remember where this is mentioned, but I think it might be the Mastery's check-mark before spending points on it.
This is correct. It is 40 for all.Character level needs to be 40 for most (probably all) Masteries. I don't remember where this is mentioned, but I think it might be the Mastery's check-mark before spending points on it.
Thanks a bunch for the response. I am sure we will.The latest version 4.1.2 hardly increases loading time, as Khaine did some compression magic. 7d2d in general can stutter on bigger maps, so you could use a smaller map and your potato friend should nerf the graphic options. I had fun with 8Kmaps on a 10 yo Notebook with dedicated graphics (some mobile Nvidia-chip from 2012) and 16 gb RAM, even on multi. And he may be able to google tweaks for 7d2d on old machines (eg increase virtual memory - may slow down a bit, but still have fun!)