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Darkness Falls: They mostly come out at night...

ok, question for you all. 

My friend has a computer in his house, he set up a DF server and it works amazingly well, for everyone but him and his wife.

they were able to log in at first, but once he restarted the server (day 5) now him and his wife both are no longer able to get back in ( i will try and have him send me a screen grab of the exact issue, but its something about the game no longer recognizing him or his wifes steam account. they can start and log into personal games, just not the new server.

Any ideas?

 
Just curious... For me, I never use the traders for anything other than missions or solar. I get WAY better stuff looting than trading. I wonder if it would be fun if the loot was all just "regular stuff" and you had to loot and sell to save up for good stuff from the trader. Like better weapons and armor. I can find a level 59 swat helmet early game when the trader is still selling crappy stuff. I don't ever "trade" with the "traders". Do any of you? 

 
Just curious... For me, I never use the traders for anything other than missions or solar. I get WAY better stuff looting than trading. I wonder if it would be fun if the loot was all just "regular stuff" and you had to loot and sell to save up for good stuff from the trader. Like better weapons and armor. I can find a level 59 swat helmet early game when the trader is still selling crappy stuff. I don't ever "trade" with the "traders". Do any of you? 


Well, besides missions, I mainly use the trader for selling items. I don't usually bother with the solar. So Yeah, I don't really mind how the traders were reworked, as long as I can still buy my high end helicopter stuff from them and sell things.

 
Just curious... For me, I never use the traders for anything other than missions or solar. I get WAY better stuff looting than trading. I wonder if it would be fun if the loot was all just "regular stuff" and you had to loot and sell to save up for good stuff from the trader. Like better weapons and armor. I can find a level 59 swat helmet early game when the trader is still selling crappy stuff. I don't ever "trade" with the "traders". Do any of you? 
And if I did that, everyone would @%$# the loot is crap

 
Just curious... For me, I never use the traders for anything other than missions or solar. I get WAY better stuff looting than trading. I wonder if it would be fun if the loot was all just "regular stuff" and you had to loot and sell to save up for good stuff from the trader. Like better weapons and armor. I can find a level 59 swat helmet early game when the trader is still selling crappy stuff. I don't ever "trade" with the "traders". Do any of you? 
And they can sell receipts, skills and even mastery books.

 
In 4.1.1 VSmall1-NoPep(maybe also others) , the most nearest merchant from born position still has a chance is Anna,not regular white river merchants.

 
So I just found the legendary bow 1st ever seeing it which the name is (something) fail-not . Sorry I'm currently not playing. But it says in the description it never misses it mark. Its pretty strong (yes I'm doing bow and explosives only this run) but can't seem to figure out what exactly it does. Does anyone have insight on it? 

No it it's not homing but it's hella accurate for sure.  I know like the other legendary weapons (hammer gloves black sky shots it stop regen but they all have other perks to them) wondering what this one does. 

 
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Hazmat Suit crafting is listed as unlockable once you become Master Scientist but I'm playing with friends on a Server and my friend can craft them. She is playing as Mechanic & Survivalist classes. I don't understand why she's able to craft Hazmat Gear itself. (Radiation Ready mod is under Science Crafting and is fine though).

 
In 4.1.1 VSmall1-NoPep(maybe also others) , the most nearest merchant from born position still has a chance is Anna,not regular white river merchants.


Will have to look at that.

So I just found the legendary bow 1st ever seeing it which the name is (something) fail-not . Sorry I'm currently not playing. But it says in the description it never misses it mark. Its pretty strong (yes I'm doing bow and explosives only this run) but can't seem to figure out what exactly it does. Does anyone have insight on it? 

No it it's not homing but it's hella accurate for sure.  I know like the other legendary weapons (hammer gloves black sky shots it stop regen but they all have other perks to them) wondering what this one does. 


It's not homing for sure. Just SUPER tight spread on the crosshair so you're really likely to hit what you aim at.

Hazmat Suit crafting is listed as unlockable once you become Master Scientist but I'm playing with friends on a Server and my friend can craft them. She is playing as Mechanic & Survivalist classes. I don't understand why she's able to craft Hazmat Gear itself. (Radiation Ready mod is under Science Crafting and is fine though).
Unlocked for all is correct. I need to fix the master scientist localization.

 
What's the storage container with the most slots that I can make in DF ? I'm using writable storage which has a good number of slots but I'm sure I once saw a video with someone using something (cupboards?) with way more slots.

Cheers.

 
In version 4.1.1, there are many 120 slot lockable storage options:


I should have just gone straight to your channel, I even remember watching that video when you posted it 🤣

Then I'd have known I should be looking for 'lockable' in the crafting menu not 'storage'. What a noob mistake 😂😂🤣

Thank you :)

 
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I should have just gone straight to your channel, I even remember watching that video when you posted it 🤣

Then I'd have known I should be looking for 'lockable' in the crafting menu not 'storage'. What a noob mistake 😂😂🤣

Thank you :)


Haha, you are forgiven ;)

Yeah, when I played DF my second time I could not remember "lockable" either, and recall making some cupboards and various other items, like the writable ones. All had less than I remembered. I was quite worried at the time that Khaine had removed them. That lockable word is key. At the time I wished "storage" was the key word! :D

 
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Possible spoiler re:Demon Lords follows, be advised.

Are Demon Lords supposed to be emitting some kind of aura in a massive radius?

I'm getting 4 status effects at the same time for no apparent reason, and it seems to be when I come within some large radius of a Demon Lord, even if they are through many solid blocks and at a different elevation.  The effects show as 'buffDamagePlayerName', 'buffArmorPlayerName', 'buffHealingPlayerName', and 'buffSpeedPlayerName'. They are actually massive debuffs to all of those... -50 armor, -50 speed, -2 health/sec.

I urge you to reconsider this effect, if it is intended, to at least limit it to line of sight. As is, it makes being in the same building as a Demon Lord impossible. There is no counter to the effect, and no chance to engage the source. It's basically a huge area denial that makes running missions impossible.

 
Possible spoiler re:Demon Lords follows, be advised.

Are Demon Lords supposed to be emitting some kind of aura in a massive radius?

I'm getting 4 status effects at the same time for no apparent reason, and it seems to be when I come within some large radius of a Demon Lord, even if they are through many solid blocks and at a different elevation.  The effects show as 'buffDamagePlayerName', 'buffArmorPlayerName', 'buffHealingPlayerName', and 'buffSpeedPlayerName'. They are actually massive debuffs to all of those... -50 armor, -50 speed, -2 health/sec.

I urge you to reconsider this effect, if it is intended, to at least limit it to line of sight. As is, it makes being in the same building as a Demon Lord impossible. There is no counter to the effect, and no chance to engage the source. It's basically a huge area denial that makes running missions impossible.
Yes they are.

It's an end game boss that  only spawns at GS800+

No it's not being reconsidered. Adapt, die or just run.

 
I urge you to reconsider this effect, if it is intended, to at least limit it to line of sight. As is, it makes being in the same building as a Demon Lord impossible. There is no counter to the effect, and no chance to engage the source. It's basically a huge area denial that makes running missions impossible.
Its just as khaine wrote, it's an endgame superboss. At that stage, if you're not OP yourself (laser equipment is OP) then your skill level doesn't reflect the difficulty you're playing on. In other words
C8A6LdPWsAEpcbv.jpg


 
Possible spoiler re:Demon Lords follows, be advised.

Are Demon Lords supposed to be emitting some kind of aura in a massive radius?

I'm getting 4 status effects at the same time for no apparent reason, and it seems to be when I come within some large radius of a Demon Lord, even if they are through many solid blocks and at a different elevation.  The effects show as 'buffDamagePlayerName', 'buffArmorPlayerName', 'buffHealingPlayerName', and 'buffSpeedPlayerName'. They are actually massive debuffs to all of those... -50 armor, -50 speed, -2 health/sec.

I urge you to reconsider this effect, if it is intended, to at least limit it to line of sight. As is, it makes being in the same building as a Demon Lord impossible. There is no counter to the effect, and no chance to engage the source. It's basically a huge area denial that makes running missions impossible.


In my initial testing with this minion, the AOE was not that big. If I recall it was 10 blocks which is quite large, just "Massive" seems a bit of an exaggeration? :)

 
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