CyberGandhi
New member
Another issue I'm currently having is I can't make cement, when I do go to a forge and have the required perks, it's showing I have 0 stone when I do have stacks in my inventory.
I'll probably make the trash silent regardless tbh. I think that's a better solution.More Dev Build findings:
Level 5 of Stealth Assassin says Trash no longer makes noise when stepped on. This is true while you are sneaking, but it still makes noise when you are not sneaking. Many POIs will have trash surrounding the exit of a ladder which you can't sneak while climbing up. If you could clarify in the perk description that trash is only noiseless while sneaking, or make it so trash is noiseless regardless of sneak state that would be great.
You can turn all dyes into black dye via recipes except JaWoodlePurple, which only has a recipe for a bundle of purple dye. Any chance of a recipe to turn it into black dye like the other dyes?
I also just found the recipe for Super Corn in a random sink cabinet, I thought Super Corn was exclusive to Farmers not sure if it is supposed to be a random drop so just a heads up if that is the case.
Are you sure the perk doesn't have a red tick? Actually i'm pretty sure cement isn't locked. I'll have to checkAnother issue I'm currently having is I can't make cement, when I do go to a forge and have the required perks, it's showing I have 0 stone when I do have stacks in my inventory.
The concrete mixing perk is 0/1 with a red tick but I have science crafting 4, mining tools is 67, Im player level 76, and I completed my laborer class questline, so I should be able to make concrete, no?Are you sure the perk doesn't have a red tick? Actually i'm pretty sure cement isn't locked. I'll have to check
Yes, you can fill and wire the turrets up to fortify it. That's been a thing since A20 started but no one bothered.
sorry to keep bothering you but I did just check my game again, I have hammer and forge maxed out and advanced engineering maxed out but it’s still telling me I don’t have the required resources to craft it and shows 0 stone in my inventory.If you finished laborer then you may need the laborer specific perk for it, which I think is hammer and forge.
Yep, it is. Hammer and Forge 4. When you take laborer, you get locked out of other perks because people complained they "wasted points" buying them.
So I refund those points so people can just buy hammer and forge.
You mention "Stack" before, do you have stone at your inventory or stacked stone ?sorry to keep bothering you but I did just check my game again, I have hammer and forge maxed out and advanced engineering maxed out but it’s still telling me I don’t have the required resources to craft it and shows 0 stone in my inventory.
HI been playing your mod for while and saw that you have the dev build and figure id give it a go to test but i seem to be doing something wrong. When i start a new game it goes through the process of creating a new world but right as i would load in the debug menu pops up with prompts that is could not place certain things at POIs and and the the game is launching however the game crashes to desktop a few moments later. I might be picking the wrong map seed i assume? I can get the B9 version up and running again with no issues but I'm not sure if its the map i am trying to pick (DFmed no-cp) or if i did not install the mod correctly. Would a total uninstall and mod deletion help or am i not picking a map that is compatible with the dev build? I can try and get a screenshot of the debug menu before it crashes if that would help but i think im not doing something right on my end
I installed DF 4.1.0 B13 (along with the updated SCore DLL) today on Alpha 20.6. Seems to work well, I do get some missing POI errors and something about not being able to load SciFi blocks at startup.
No other anomalies other than the scrap iron tools never unlocked. I'm level 10+ and I still can't make them, I can't spend a point to unlock the skill, and I can't creative-mode in a schematic to unlock them.
One note: the new food costs are kind of... insane. Quadruple cost. So ~420 coin to make 20 points of food via cans. Over $1k coin per day minimum for food until your farm gets off the ground, and no sane way to choose any other class in single-player. I'm not sure what the rationale is but it hurts on week 1 really bad. I usually live out of the vending machine on week 1 and that's gone now. I'd say merely double price instead of quadruple seems more sensible, though I appreciate the parity between vending machine and trader now.
I spent two in-game days searching for apple trees but only found 2, but apparently orange trees were taking over the planet (boo RNG). If I hadn't spawned near a desert (yay for yucca) I'd have just cheesed it and died to regain food every few days. Am I missing some kind of new food meta? Aside from liberating a lot of potatoes I don't recall your videos doing much differently. The prices would work if you didn't need to cook 2 cans to not die of food poisoning. Oh, and I don't know if it's a bug or not but peas are still 70 coin, quite the bargain.
And that reminds me, the canned water is also painful. IMO it should only take 30 seconds to boil instead of a full minute, considering it's only 5 water per and you're looking at a fresh player with only a stone axe to cut a lot of wood for that. And run a second dedicated campfire or run it overnight just to grind out 15 cans for a day's worth of water.
Fixed locally.Having the same issue as above, Scrap Tool Crafting not unlocking at level 5.
I had this happen once and found out my armor was at 0% health/durability. So no actual armor.I literally get laceration on every 5-10 hits from mobs
Same here. I'm enjoying the extra orange tea but it's probably a bug.noticed that wild trees bear fruit again about every day.
Started a new map on V4.1.0-DEV-B13, Nomad difficulty, otherwise default settings apart from some max zombie counts, but noticed that wild trees bear fruit again about every day. Seems a bit too fast.
Is this intentional?
Infection: That's the point. In vanilla, it takes 7 REAL LIFE HOURS to kill you. I made it way faster. It's 3. I want it dangerous and dealy.I had this happen once and found out my armor was at 0% health/durability. So no actual armor.
Same here. I'm enjoying the extra orange tea but it's probably a bug.
One other thing about 4.1.0 B13. I did a Day 21 horde night, nothing too scary. Then a screamer showed up just after daybreak as I was cleaning up the remnant horde and that of course kicked off something far worse than the actual blood moon horde. But long story short, I promptly got an infection from the screamer horde, and it took until about 10:00 to finish all the respawns*. By that time, my infection had already gone over 10%. Luckily I already had some herbal antibiotics but if not what seems like 50% infection in a day would be a death sentence if you're out in the middle of nowhere relying on the ~1/12 stump drop rate. There's no way to keep up with that progression early game. I doubt much can be done about it (like a gamestage-linked progression rate). Yes the scout sells honey but it's not a guaranteed treatment anymore. Maybe that's just a zomboid-like "sucks for you not everyone makes it" thing.
I agree though, infection in vanilla is poorly implemented. Instead of TFP nerfing stumps, infection should be overhauled. It's deadly week 1 and 2 then just turns into a nuisance.
I also noticed a potential bug, when I built a player oven. It didn't seem to use my cooking pot/grill even though it calls for them in the recipe.
*Screamers should not summon other screamers--nor fully radiated enemies (dog, cop, screamer) before the GS calls for them to naturally spawn. It's been so long since I played vanilla though I don't recall if this is more bad vanilla decisions or editing of the allowed enemy list XML.
2.04 requires A20.6. That's why it's crashing.Having problems loading the game. Just uninstalled and reinstalled fresh. Was running version 4.03A just fine, with minor bugs. Tried to run 4.04 on Alpha 20.5 and couldn't finish loading the game. Got error: EXC NullReferenceException: Object reference not set to an instance of an object.