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Darkness Falls: They mostly come out at night...

Hello. I'm unable to proceed with Eve's quest.
The lab under the well in KrunchMap-Small-8K we're playing in doesn't generate quest bags. Retrying the quest didn't help.

Since I'm playing on server multiplayer, I decided to set up a new world and play from the beginning.

I would appreciate it if you could tell me if there is any way to deal with it in case the same phenomenon occurs again.

 
That's right, quest 3. KrunchMap-Small-8K seems to have 2 locations, Eve and DFalls_Military_Bunker, but is there any chance of improvement if an error occurs if you take the quest again in a different location than where the bug occurred?

 
That's right, quest 3. KrunchMap-Small-8K seems to have 2 locations, Eve and DFalls_Military_Bunker, but is there any chance of improvement if an error occurs if you take the quest again in a different location than where the bug occurred?
That the courier satchet don't spawn or not shown at the compas is a common issue with the bunker.
At the discord people mention, that te admin of you should get a courier satchet over the creative menu, and place it somewhere at the bunker.

Then you should get the required object from the satchel for the quest.

 
Do guards at trader still exist?  This is the first time playing darkness falls and I've been to 5 different traders and none of them have guards, just empty turrets.

 
No guards.

At the trader POI are turrets you can fill with ammo and need to connect it with the generator ( i think, never did it myself).

 
No guards.

At the trader POI are turrets you can fill with ammo and need to connect it with the generator ( i think, never did it myself).
Thanks,  I kept thinking my version or mod was broken since I am seeing so many videos about guards but I haven't seen one yet.

 
That the courier satchet don't spawn or not shown at the compas is a common issue with the bunker.
At the discord people mention, that te admin of you should get a courier satchet over the creative menu, and place it somewhere at the bunker.

Then you should get the required object from the satchel for the quest.
If I go to the quest after spawning the Courier Satchel in the creative menu, will there be White River Supplies inside? Thank you very much for your great idea. If the same problem occurs in the next world, I will suggest it to my friends who are renting servers.

 
Hey there!

My husband and I are super excited to play this mod - we've watched streamers play it, and we're really impressed at all the work that had to go into the creation of it. Thanks, Khaine, for doing this.

The question I have has to do with mods. My husband has ophidiophobia (phobia of snakes) that prevents him from playing 7D2D unless we mod out the snakes. We've written a super basic mod that does this in vanilla, but haven't tried to use it in Darkness Falls.  Is it possible to mod out an animal like this, or will we break the game by mucking about with this? We could post/DM the modlet code if that helps. 

Thanks!

 
You would need to change animalsnake and animalbigsnake in all spawning instances (which I think is just entitygroups) to something else.

But i'll say what I say to everyone.

Tell him to get over it. I have to deal with severe phobias of heights, which translates to the skyscrapers in game, and I just get on with it.

 
in a private multiplayer game with friends, one guy (not the server host) was laborer and on stage 2 of his class quest.  while doing an unrelated tier 1 clear quest, he died.  now he says he can't find his laborer class quest anywhere in his quest log, and he can't progress in his class.  we think it was related to the death during the T1 quest but are not 100% certain.

is there any way to fix this, to reset his progress or just grant him the laborer class quest rewards?

 
in a private multiplayer game with friends, one guy (not the server host) was laborer and on stage 2 of his class quest.  while doing an unrelated tier 1 clear quest, he died.  now he says he can't find his laborer class quest anywhere in his quest log, and he can't progress in his class.  we think it was related to the death during the T1 quest but are not 100% certain.

is there any way to fix this, to reset his progress or just grant him the laborer class quest rewards?
From the FAQ over there at discord: 
Q: How do I get a class quest back if I accidentally dropped it?


 

Use the following command: givequest questID Replace questID with: X is the quest level



Code:
quest_classtraininghunterX
quest_classtraininglaborerX
quest_classtrainingmechanicX
quest_classtrainingcivilianX (Scavenger)
quest_classtrainingscientistX
quest_classtrainingsecurityX
quest_classtrainingsurvivalistX

 

You need admin permissions and you can't use this command for another player without a server manager.


 
Last edited by a moderator:
hello again, in the first mission of anna that sends us to the bunke we were killing some zombies to investigate a little before starting the mission. we had some explosions and destruction of the environment and therefore the administrator gave an error and the game crashed. When you enter again and take the mission, the poi is not reset and the mission, being to collect supplies, the first bag that a zombie drops, the supplies are inside and you complete the quest. if you go to give it to anna she gives you the same one again, it's a loop. Is there any way to reset that poi or the mission or something? without that we can no longer follow the story.

Sorry for Google translate and very Thnaks

 
You will get the mission again from Anna until you complete it.
Like all mission, once activation it should reset the POI.

Maybe ask the admin, that he should identify the chunk where the bunker is in, and delete the chunk at the server.

 
 Right, now git has finished screwing me in a variety of different ways, Darkness Falls V4.04 is now up! Patch notes and crap as follows.
 

V4.04

- Updated for A20.6.
- Should include the fixed twitch file if I copied the right one, because twitch nerds apparently can't live without twitch integration.
- Potentially fixed CompoPack breaking traders.
- Moved all CompoPack files into their own folder so players can just delete that if they don't want it in DF.
- Fixed Beehives producing too much honey.
 

Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip)
Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip)
 

In light of the compopack TOS change, it is currently still included in this version of the mod. However, it WILL be removed for 4.1. I decided to do this so that folk's won't be forced to restart their games because of something I did.
 

So just to make it clear, because someone always asks, NO YOU DO NOT NEED TO RESTART! It is RECOMMENDED, just because TFP always recommend it going between alpha subversions, but your 4.03A DF save will work on 4.04 (tested on my youtube series).

 
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