You may need to reinstlal. I changed how I patch the windows file so that window is NOT touched by me.
I've tried multiple times fresh new map, I guess the new version messed up some things. I ended up reverting back to 20.4. Also I wanted to ask something about crashes. Initially I had a 12k map then went to 8k thinking that might help. So the game is crashing due to running out of memory ( which is weird I have 32GB ). I'm playing 7D2D for a month now and I've heard people complaining about memory leaks and stuff. So far I fixed it with restarting the game every 2 hours or so. It usually happens when I travel a lot and that would explain it. Is there no other solution for this?
Yes, because scoutsmod is now in the main DLL file in 0-DarknessFallsCore. So it's no longer needed in 4.03AI have updated the game to a20.5 and downloaded df 4.03a.
But i also have a backup of df 4.03.
And that has a ScoutsMod folder but the 4.03a dont have it.
Is this ok?
You should have read the posting from Phil above.(even after reinstall of both client and server).
Same thing with DFNavezgane map.The initial go find the trader quest led me to Razor, and not a typical trader.
Has anyone else encountered (or not) this issue when playing the Vsmall1-CP map ?
Thanks
Not sure if this is just bad RNG or issue with VSmall1-CP map? Did a complete uninstall - yes, I watched the video - and then installed V403a. I started up a game using the Vsmall1-CP map. The initial go find the trader quest led me to Razor, and not a typical trader. When I speak to him he has no job , just tells me go see the scout, but no direction provided. Deleted the save and started another new game using the same VSmall1-CP map and encountered same issue - get directed to Razor who has no job, just tells me to go see scout. There is no immediately apparent trader or city in the distance, only thing near Razor is separated/isolated POI's of varying types in the forest
Has anyone else encountered (or not) this issue when playing the Vsmall1-CP map ?
Thanks
Not sure if this is just bad RNG or issue with VSmall1-CP map? Did a complete uninstall - yes, I watched the video - and then installed V403a. I started up a game using the Vsmall1-CP map. The initial go find the trader quest led me to Razor, and not a typical trader. When I speak to him he has no job , just tells me go see the scout, but no direction provided. Deleted the save and started another new game using the same VSmall1-CP map and encountered same issue - get directed to Razor who has no job, just tells me to go see scout. There is no immediately apparent trader or city in the distance, only thing near Razor is separated/isolated POI's of varying types in the forest
Has anyone else encountered (or not) this issue when playing the Vsmall1-CP map ?
Thanks
Sort of, but i'm not going to be doing it. It's just the action skills other folks re-wrote in A17 (I believe Jax updated it for A20), but then heavily modified for DF.I love so many of your mods! Unfortunately, my potato computer always crashes trying to load up Darkness Falls.
I really love the progression/perk system you use in Darkness Falls. Is it feasible to pull that out as a separate modlet? I do my own amateurish modlet making, but before I went trying to do surgery on this massive mod I wanted to ask if it would even be possible, haha.
My God... This game is bleeding a lot of memory, they really need to fix it. Thanks!Increase virtual memory. That helps. I get memory leaks and crashes if VM is too low with 96GB RAM.
Ah, I see. Thanks for the response! Time to roll up my sleeves.Sort of, but i'm not going to be doing it. It's just the action skills other folks re-wrote in A17 (I believe Jax updated it for A20), but then heavily modified for DF.
Do you STILL stream on TWITCH? I didn't see anyone by the name KhaineGB. This is a really old post sooo... I'm just *now* looking into Darkness Falls and reading the comments and responses. Friends are trying to get me to add it to my server.For those who don't know, I stream on twitch.
There's like 384 pages on here of comments and responses...
This is a mod I originally created to fix a few "issues" myself, my wife and some friends felt the game had. Turns out I really enjoy modding so I've expanded on it quite a bit. The intent is to drag out the early game, so it will take you longer than usual to get to Iron and Steel. I've also tried to inject a little realism by locking away quite a few recipes behind perks, since most normal folks wouldn't know how to do/make those things.
Also, I started playing in Alpha 8, so I wanted to try and bring back a few things from that era. Hub city, sharp rocks and sticks are pretty good examples, and I want to try and incorporate more features from that era of gameplay. I will also be trying to add in new zombies/enemies to make the "end game" more difficult.
Features.
- 8 Classes to choose from, with 6 quests each!
- 96 slot backpack! 12 slot crafting queue!
- Custom UI! Food/Water bars next to the hotbar.
- Increased zombie spawn/respawn rate!
- Night time is now dangerous. The ferals come out to play...
- Zombie Behemoth (male and female) added!
- Scrap Iron Tools added. Iron requires level 15.
- Titanium added! Can be found as trophies, underground and above ground. Used to make tools, weapons and blocks.
- Forge Ahead & Leather Tanning books are back! (can also be purchased as perks)
- Wrench is now a perk and a schematic, but crafted and repaired with Iron.
- All common books added as perks, so you have the choice of finding the book or spending points.
- Action skills are back!
- Skill books added for all 100 level skills.
- Generic skill point book added so you have ways to get skill points.
- Skill notes! Find a recipe you already have? Scrap it into a skill note and craft that into something more useful.
- Extra crops! Grow apple, orange banana and coconut trees, plus wheat, carrots and tomatos!
- More food! Way too much to list, but bread is now an option. So are sunday roast dinners. YUM!
- Animal Coops and Snares from Valmod added.
- Clay bowls are back, and used for more than just pretty plants!
- Craftable Small Engines and Lead Batteries!
- Several new guns! Like the P225 Pistol, AR-15 Automatic Rifle, Winchester Rifle and Combat Shotgun.
- Gun crafting! Gun parts are back and require the rare, find-only Lathe to be crafted.
- Arrows can now use cloth fragments instead of feathers. Sticks and Sharp Stones have also made a return!
- Tree sap is now a thing! Try left-clicking on non-dead trees with jars or bowls...
- Sterile Bandage! New healing item to fill the void between normal Bandages and First Aid Bandages.
- Working sinks and ovens! Both types craftable, so pick whichever matches your kitchen.
- 5 new workstations. The Advanced Forge (required to smelt steel, but no fuel needed!), the Mortar and Pestle and two workbenches! There is also the rare, loot-only, Lathe!
- Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
- Lockpicks added! Now you can lockpick all safes and most doors.
- Steel crossbow added that takes steel, exploding and titanium bolts. Both crossbows can be scoped.
- Combat axe added. There's also a titanium version.
- Trader's are no longer protected! Take care of your local business!
- Guards added to the trader, with a Guard Captain NPC! Talk to them to buy quest starters, which can earn you skill notes! (Single player only due to server bugs)
- Larger player-crafted storage (kitchen cabinets, lockable!).
- Time REMOVED from under the compass and on the map. Added to the trader window (under restock time).
- Junction box added for invisible wires. Unlocked via electricity perk.
- Bomber zombies added! These @%$*#!s are designed to tear your base to bits. You have been warned!
- 7 Day hordes re-done (less game stages so difficulty should ramp up faster and ferals appear sooner).
- Writing Desk, Ink and Quill available! Used together, these halve the cost of creating skill books and class papers.
- Grass spawns reduced for better performance/easier to see things.
- Traders now have more basic materials for building.
- Localization HEAVILY edited to show where items are crafted, including if they can be made in multiple workstations (one will have a reduced resource cost) and what tools may be needed.
- Compo pack added!
- Hornet from A15 and earlier is back, with it's original sounds and model! Keep an eye out for them in forest biomes.
- Trader Caitlin has arrived! She has her own POI, her own voice, lives in the wasteland and carries the most powerful items.
No, mostly due to lack of time.Do you STILL stream on TWITCH? I didn't see anyone by the name KhaineGB. This is a really old post sooo... I'm just *now* looking into Darkness Falls and reading the comments and responses. Friends are trying to get me to add it to my server.
I'll give the maps another pass at some point.