Mythixdino
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1) Yep, looks complete. There's fertalizer as well to skip a growth stage, but it's currently bugged (fix scheduled for 4.1)I've been trying to track all of the farming changes being made to both DF and the base game, and I'm looking for a sort of compiled list of farm-related changes to A20.* that DF makes.
I know that it:
- adds harvestable trees and more crops
- adds an irrigation system
- crops require water to grow and consume it as they advance in growth stages
- adds a rain barrel that generates water to deal with the previous requirement
- sets the crop cycle to 2 full IRL hours
- adds scarecrows to keep farm chunks loaded on the server
- allows the 'action' (E) key to harvest without needing to punch
1) Is that list complete?
2) Does DF use the A20 mechanic that harvesting the plant destroys it and has a base 50% chance to yield a seed from the harvest? This is totally idiotic. Every generation of plants will produce half as many as the previous without some expert intervening. That's not how plants work of could ever work and is a feeble way of balancing a game that already has active people consuming multiple entire pigs per day. And it needlessly adds even more RNG to a game already overburdened with it. There's a mod that restores farming to A19 mechanics, and I will get started extending that mod to include DF crops unless someone tells me that there is a DF-specific harvesting mechanic that differs from A20. If someone has already made a mod that is compatible with DF that reverts harvesting crops to A19 rules (or anything less stupid than A20, low bar), I'd appreciate a pointer to it.
Thanks in advance,
BDF
Khaine, we all value your time and effort.
Regards,
BDF
I actually did not know this.Fun fact: You can report PM's and PM's are subject to the same forum rules as public posting.![]()
Good to know.Fun fact: You can report PM's and PM's are subject to the same forum rules as public posting.![]()
They do, plant them as usual.A noob question about agriculture. I understand biomes have specific minerals and agriculture associated with them. I want to know whether fruit plants can only be grown in the biome in which they are found. Put another way, can I plant apple trees in a desert biome and expect them to produce fruit consistently - as trees do not require irrigation to grow.
Biome's don't matter, for your own farming.A noob question about agriculture. I understand biomes have specific minerals and agriculture associated with them. I want to know whether fruit plants can only be grown in the biome in which they are found. Put another way, can I plant apple trees in a desert biome and expect them to produce fruit consistently - as trees do not require irrigation to grow.
YepBiome's don't matter, for your own farming.
I planted Apple seed's on ice, and my potato's and corn grows well at the ice biome too.
Don't forget to place a new scarecrow next to your water needed plant's, that let them grow even when you are far away.
@KhaineGB, it is intended that Z's attach the scarecrows ? They are good distraction targets.
Can this be a feature? That honestly sounds like a blast! could you imagine if too many demons stay in a spot too long on horde night a portal spawns.Hugh should have them as well.
However I did intend for all traders to at LEAST have wood, stone, clay and sand. So I'll be looking into that.
Other people have said removing the quest, rebooting the game and talking to him again fixes it. No idea why.
TFP always recommend a wipe when you update to a new alpha. There's not a lot I can do about it.