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Darkness Falls: They mostly come out at night...

Did you delete the old mod folder first? Also, RWG could possibly break it.


Yeah I figured it out, had to delete everything from Darkness Falls and just go through the mod launcher this time and it worked perfectly. No idea what was wrong. Been playing it and it was fine, it was only after I updated to the most recent that it started doing that. And yes the mod folder was deleted. Almost like everything was not installing right.

 
[..]

V4.02-DEV-B1

[..]
- Swapped over Wasteland Treasures 1 and 4 so the perk isn't front-loaded.
 

Link: https://drive.google.com/file/d/1jniy58mFNsM5TpcgOlPmXV3_RlD6uadu/view?usp=sharing

IMPORTANT NOTE: Because I messed with perks, this could wipe your save. ONLY PLAY IF YOU HAVE A BACKUP!!!!!!!!
Installed, and as I had no skillpoints in Wasteland Treasures, the updated worked flawlesly. The better food gives correct numbers, and the dirt bike is no longer insane fast. And wow, the Hordes are really hard! In short: Well done, Khaine! 

Currently I translate the english texts into german (wow, tht's much!). Khaine, do you see a way to handle changes in existing texts? I would like to get informed about changes, as I only found 2 additional lines and no changes to wasteland treasures. Don't want to make mistakes ...

 
Installed, and as I had no skillpoints in Wasteland Treasures, the updated worked flawlesly. The better food gives correct numbers, and the dirt bike is no longer insane fast. And wow, the Hordes are really hard! In short: Well done, Khaine! 

Currently I translate the english texts into german (wow, tht's much!). Khaine, do you see a way to handle changes in existing texts? I would like to get informed about changes, as I only found 2 additional lines and no changes to wasteland treasures. Don't want to make mistakes ...
Use diffmerge.

It's a free app and you can compare my files easily to highlight changes. I use it to update the mod XML files between alpha versions.

 
Me and two friends started playing this a week ago and we really like it so far! It's far better than vanilla. However, many of the stuff seems poorly explained or outright confusing. The main issue we're having at this point is that none of us chose the Mechanic/Greasy Monkey so we can't craft tires and we're at lvl 55-ish and have found a total of 5 tires allowing us to craft a bike and a motor bike.

From what I can tell, we need to find 120 blank skill notes in order to craft a book. Those are rare too and it seems like we have to push missions and pray to rngesus to acquire more. Is there a wiki-page of some sorts where you can read up on stuff and have some general pointers?

Oh, is there any bug related to the drones btw? One of our friends picked one up three sessions ago and two times yesterday he died out of nowhere. No monsters around, he just kept taking damage and died. No status effect symbols and nothing else indicating damage. One time at the base on a roof top just browsing his inventory and the second time in a cellar in a house.

Oh, almost forgot. Have the markers for minerals changed? Iron is plenty as well as a good amount of nitrate. Coal is a bit scarce but manageable, lead however seems to be entirely missing more or less where we are atm. Invasions have been quite rough since we have to be super conservative with ammo running up to the invasion night (we use the standard 7 day cycle) since we're not able to craft much due to missing lead mostly for bullet tips.

 
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Me and two friends started playing this a week ago and we really like it so far! It's far better than vanilla. However, many of the stuff seems poorly explained or outright confusing. The main issue we're having at this point is that none of us chose the Mechanic/Greasy Monkey so we can't craft tires and we're at lvl 55-ish and have found a total of 5 tires allowing us to craft a bike and a motor bike.

From what I can tell, we need to find 120 blank skill notes in order to craft a book. Those are rare too and it seems like we have to push missions and pray to rngesus to acquire more. Is there a wiki-page of some sorts where you can read up on stuff and have some general pointers?

Oh, is there any bug related to the drones btw? One of our friends picked one up three sessions ago and two times yesterday he died out of nowhere. No monsters around, he just kept taking damage and died. No status effect symbols and nothing else indicating damage. One time at the base on a roof top just browsing his inventory and the second time in a cellar in a house.

Oh, almost forgot. Have the markers for minerals changed? Iron is plenty as well as a good amount of nitrate. Coal is a bit scarce but manageable, lead however seems to be entirely missing more or less where we are atm. Invasions have been quite rough since we have to be super conservative with ammo running up to the invasion night (we use the standard 7 day cycle) since we're not able to craft much due to missing lead mostly for bullet tips.
How comes the blank skill notes are rare? You get 3 of them every time you scrap any book or schematics, if you play with friends you should get enough really fast. And is it 120 blank skill notes you need on the writing station you need to craft a class book? I feel like it is less than that. And how comes you've got only five tires in 55 lvl? If you dismantle cars you should get them more consistently.

 It seems like a bug, haven't encountered that. Well, you can just fix him, that's minor problem.

 Lead is in snow biome because there is no burned one now.

 
Me and two friends started playing this a week ago and we really like it so far! It's far better than vanilla. However, many of the stuff seems poorly explained or outright confusing. The main issue we're having at this point is that none of us chose the Mechanic/Greasy Monkey so we can't craft tires and we're at lvl 55-ish and have found a total of 5 tires allowing us to craft a bike and a motor bike.

From what I can tell, we need to find 120 blank skill notes in order to craft a book. Those are rare too and it seems like we have to push missions and pray to rngesus to acquire more. Is there a wiki-page of some sorts where you can read up on stuff and have some general pointers?

Oh, is there any bug related to the drones btw? One of our friends picked one up three sessions ago and two times yesterday he died out of nowhere. No monsters around, he just kept taking damage and died. No status effect symbols and nothing else indicating damage. One time at the base on a roof top just browsing his inventory and the second time in a cellar in a house.

Oh, almost forgot. Have the markers for minerals changed? Iron is plenty as well as a good amount of nitrate. Coal is a bit scarce but manageable, lead however seems to be entirely missing more or less where we are atm. Invasions have been quite rough since we have to be super conservative with ammo running up to the invasion night (we use the standard 7 day cycle) since we're not able to craft much due to missing lead mostly for bullet tips.
1) You don't need to. Wrench tyres.

2) Scrap recipes you don't need.

3) Not that I know of.

4) Yes.

 
So how do you get eggs from the nests you can make or do they just make feathers ? How do you put animal feed in the chicken coop ?

I don't get why some starter classes you get nothing for doing some quests. Where are these entries if you want to edit them ?

thx

 
If you mean the chicken coop, it's random. It does drop eggs.

And why SHOULD you get something for every single quest? That's just silly. But every class gets something.

 
Hello Kaine, was wondering if it was possible for a auto ammo feed mod for the turrets could be done, where you put the ammo into the feed module and it auto feeds to the turrets as long as the turrets are linked to it? Or is that too far fetched for this game?  also side note you cant wear the nvg's you have to have it on your hot bar and scroll to it for it to work but cant equip it, was this intentional differing from A19 version?

 
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There is a vehicle in Bdub's vehicles, that comes with DF for A20. It's called the Willy Jeep (vehicleWillyJeep) - with a super charger mod  it seems to be very good at running over trees, boulders, fences and cars (boom!). Can make for some dramatic entrances in to weaker POIs. You might be able to reverse engineer it by going through the xmls.
Cheers, I will take a peek to see if I can find something.

Does this;

<property name="StickyMaterial" value="#Other/Items?Weapons/Melee/Spear/Materials/spearIron_sticky.mat" />
change the appearance of this;

<property name="Meshfile" value="#Other/Items?Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
?

The reason I ask is that I have made a laser spear and can do this;

            <property name="CustomIcon" value="titaniumSpear" />
            <property name="CustomIconTint" value="ca0000"/>
which I assume will change the appearance of the icon, but I would like to have some form of looking at the weapon in hand to visually let me know what I am wielding.

I am only looking for xml help, as I am not about to learn all about unity to just do a spray job on a stick :)

My thinking is that the StickyMaterial changes the appearance somehow of the prefab?

Obviously I would need to be told the name of the mat file as I believe that stuff is erm inside other stuff n that sort of thing is hidden from me?

Ta very muchly for the mod and the help.

Oh and I got my first laser workbench last night from the bunker, YAY me.

I have no idea how stuff got strikes through it and I cannot get rid of it :(

 
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Hello Kaine, was wondering if it was possible for a auto ammo feed mod for the turrets could be done, where you put the ammo into the feed module and it auto feeds to the turrets as long as the turrets are linked to it? Or is that too far fetched for this game?  also side note you cant wear the nvg's you have to have it on your hot bar and scroll to it for it to work but cant equip it, was this intentional differing from A19 version?


Bit too advanced.

NVG's are a helmet mod now. Which is noted in the patch notes.

Cheers, I will take a peek to see if I can find something.

Does this;

<property name="StickyMaterial" value="#Other/Items?Weapons/Melee/Spear/Materials/spearIron_sticky.mat" />
change the appearance of this;

<property name="Meshfile" value="#Other/Items?Weapons/Melee/Spear/spear_steel_Prefab.prefab" />
?

The reason I ask is that I have made a laser spear and can do this;

            <property name="CustomIcon" value="titaniumSpear" />
            <property name="CustomIconTint" value="ca0000"/>
which I assume will change the appearance of the icon, but I would like to have some form of looking at the weapon in hand to visually let me know what I am wielding.

I am only looking for xml help, as I am not about to learn all about unity to just do a spray job on a stick :)

My thinking is that the StickyMaterial changes the appearance somehow of the prefab?

Obviously I would need to be told the name of the mat file as I believe that stuff is erm inside other stuff n that sort of thing is hidden from me?

Ta very muchly for the mod and the help.

Oh and I got my first laser workbench last night from the bunker, YAY me.

I have no idea how stuff got strikes through it and I cannot get rid of it :(
Look at the titanium spear. It's just a vanilla model recoloured.

 
Look at the titanium spear. It's just a vanilla model recoloured.
I may have failed to explain myself correctly.

To be clear, I am talking about the thing that you see moving when you poke something with the spear.

As mentioned the icon color is one thing, what I am after is the stuff you see in the main screen.

I have not been able to locate in the xml where a color is applied to that.

 
I may have failed to explain myself correctly.

To be clear, I am talking about the thing that you see moving when you poke something with the spear.

As mentioned the icon color is one thing, what I am after is the stuff you see in the main screen.

I have not been able to locate in the xml where a color is applied to that.


So am I. Look again 😛

Hello,

I notice that wit power tools I do not getting mining skill. This is only for me?


I assume you mean the auger? Cos I know that's been working

 
Still seeing the name "zombie stripper" appearing on cowboy/football player models (reasonably sure that wasn't intentional, but if so pls disregard)

Also still seeing quite a bit of lag inside allot of poi's in my starter town (seems to happen mainly in the "business" poi's as opposed to homes). Seems to happen most often when i'm inside the building and a group of wanderer's starts coming for me. I think it's improved since the base 4.0 release, but still noticeable.

Also still seeing quite a bit of over-stuffed WS loot crates, even in early days w/o any loot-enhancement perks / looter gog's. 

 
Still seeing the name "zombie stripper" appearing on cowboy/football player models (reasonably sure that wasn't intentional, but if so pls disregard)

Also still seeing quite a bit of lag inside allot of poi's in my starter town (seems to happen mainly in the "business" poi's as opposed to homes). Seems to happen most often when i'm inside the building and a group of wanderer's starts coming for me. I think it's improved since the base 4.0 release, but still noticeable.

Also still seeing quite a bit of over-stuffed WS loot crates, even in early days w/o any loot-enhancement perks / looter gog's. 
No, this was intentional. TFP have deleted them from the vanilla game, but Khane gave them another life in the DF

 
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