I had this bug on the small DF map, started another plsythrough on same map and it was workingHas anyone figured out if there is a way to fix the bug with Razor not giving any quests or do I need to start a new play through?
Also Khaine you are the man. This is my first time playing DF and it is unbelievable the amount for work and creativity you put into it.
Ok so some friends and I are trying to play Darkness Falls using a Nodecraft server. Individually we've each installed the mod on our personal computers without issue and have been able to play solo. I was tasked with installing the mod onto the server which I did exactly like I did for my single player game. I uploaded the zip file and then unzipped it into a fresh install of 7 Days. I'm having an issue starting the server up with the pre-generated worlds though. If I used DFalls-Navezgane or just Navezgane as the map everything is fine. When I try to load the NoCP worlds (I've tried small, medium, and large) I used to get the following error:
ERR Loading prefab "remnant_skyscraper_01" failed: Block "bedrollArmyGreen" (12517) used in prefab is unknown.
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
I got this error as well.
The server seems to recover with,
"WRN Could not load prefab 'remnant_skyscraper_01'. Skipping it"
What map are you using? Have you tried to create your own?
I managed to fix that error with an XML edit. The blocks.xml file in the mod folder is just missing an entry. The server still crashed when trying to load the NoCP maps. I managed to get the server to start with the DFalls-Navezgane but it would crash soon after a second person joined the server. My friend group moved on to another hosting service and haven't had an issue so whatever was going on it was with our host.
当看到我最后一次空投有多远时,我注意到我正在跟踪大约1.5公里外的敌人。以前从没见过这种事。我猜这是一个我忽略的尖叫,但不知道为什么我会在那么远的地方看到它。也许因为它们没有消失,它仍然认为它在能力范围内?View attachment 23566
哦,我已经修改了配置文件中的一些东西,但def。与技能无关,只有一些积木和物品。
In my opinion, the damage of robot fort is very low. Why did Sir choose to use it? Is there any unique ability?当看到我最后一次空投有多远时,我注意到我正在跟踪大约1.5公里外的敌人。以前从没见过这种事。我猜这是一个我忽略的尖叫,但不知道为什么我会在那么远的地方看到它。也许因为它们没有消失,它仍然认为它在能力范围内?View attachment 23566
哦,我已经修改了配置文件中的一些东西,但def。与技能无关,只有一些积木和物品。
I've played Insane difficultly ,A20 is easier than A19(V3.6) I think.
Was fixed in the release version.ryan8438 said:Problem with robotic sledge tracking only one zombie:
First time playing DF in A20, started this game with the .36 DF version. I set up a normal little combat base with a straight run one block wide leading to my sheltered fighting position, and attached a half-height block to the side of the run to put my robotic sledge on - something I've done many times in the past. (The half-height block makes the sledge sit lower than the zombie, so it doesn't hit demolishers in the chest). However....
First zombie runs past, the sledge knocks him off, everything good. Now... The sledge rotates down, still looking at the first original zombie, while a bunch of other zombies run past, unmolested. When the first zombie runs past again, the sledge tracks him and knocks him off. So it seems clear the sledge gets fixated on only one zombie at a time, and ignores the rest. Not very helpful.
Any idea what the problem is, and how I fix it? Thanks.
Still getting bad stuttering/lag in poi's until i kill the poi's zom's and any zom's from outside coming for me. With the amount of hostile's i've seen spawning in (first time i loaded up V4 and went to jen's place, there was a group of around 10 right across from her, in an open field. Along with several more around the other walls) i'm fairly sure the # of spawns in the immediate world is what's causing the hiccups. Or at least being a big contribution to it.
Also have a question. Ever since i started playing DF, i've wondered if the pre-gen maps (small/medium/large) will always send you to the same trader when you start, or is it a random choice? I like playing on the medium/large maps, but i'm admittedly picky about the trader i want to start/stick with initially, as well as finding certain poi's that i like making homes out of. So if it's a random trader to start with, i can just re-make my world until i find the combo of trader/home that i want.
Robotic drone do heal animate and cooldown but no healing effect with bandage ,first aid bandage, I guess all healing stuff.
pear smoothie shows add 10 water , but add 15 in fact.
I can't even get through the treasure maps, I get more than I can accomplish, heh. Any way to edit/mod in a tone down? There shouldn't be this many treasure maps in 1 city, haha. Sure, I could drop them and forget, but trying to keep immersion as much as possible. Cant' even scrap them.
Am I just getting lucky or are the maps dropping like candy? I'm playing at 100% loot (no respawns).
I did something a bit dumb I think. I unlocked three classes in one night (including Laborer) and did their quests. Then I noticed I had like 12 skill points to spend, which I did, on random stuff I wanted like Fast Eddie. Only later did I notice some perks I'd unlocked earlier in the game (like Concrete Mixing) had 'unchecked' themselves. Now I'm level 70 and cannot make concrete blocks. What I think happened is the <perks> that have class lockouts (eg: "no Laborer class") that I had unlocked got refunded and their requirements changed (to not exclude the Laborer class). Now I have to find cobble again as I cannot make concrete shapes until I level up some more. I think this mechanic is by design.
Lesson: when you unlock new classes (ie: Laborer), check your perks and re-unlock any you still want if they got 'refunded'. Or use it as a chance to re-spec.
Feedback: having fun, died twice now, both times because I failed to run away when things got crazy and got trapped with busted legs and empty mags (both times very frustrating too). Was using a steel club until about level 70, now considering switching to a coil pistol and just playing John Wick style.
Query1: Are blood moons harder in the snow biome compared to the forest biome for a given game stage? Reason I ask is I have my base and farm in the forest biome about 100m from a snow biome region and was thinking I could get better loot drops if my horde base was located in the snow biome (for the same risk).
Query2: Is there a storage mod for the motorcycle or 4x4? Reason is I need to move bases (about 3.5k away) and on a motor bike it will take many trips to move (I keep everything I find). I did notice a 'cube truck' in the vehicle list. Does it have more storage than the 4x4, or is it the same amount? I need a Z-Haul truck.