This could just be my odd luck, but using the ratchet, impact driver, and laser tool, I get next to no batteries and engines ever, but with the most basic wrench, I get 1 to 2 on nearly every vehicle. Not sure if that's a setting that's bugged or what, just figured I'd point it out.
This could just be my odd luck, but using the ratchet, impact driver, and laser tool, I get next to no batteries and engines ever, but with the most basic wrench, I get 1 to 2 on nearly every vehicle. Not sure if that's a setting that's bugged or what, just figured I'd point it out.
This could just be my odd luck, but using the ratchet, impact driver, and laser tool, I get next to no batteries and engines ever, but with the most basic wrench, I get 1 to 2 on nearly every vehicle. Not sure if that's a setting that's bugged or what, just figured I'd point it out.
Just a quick note, I haven't been able to get sap from any trees, no matter the size, whether I'm doing right or left click, no matter the distance from the tree. Not game breaking, but damn if I don't miss my steady supply of Megacrush.
I had started using silver as well, but the save in which I was doing that bugged out and I had to start over.. on the next, I didn't find a rachet til like day 5 and had ran out of room for the engines and batteries, which is when I noticed the difference.Funny you should say that - I've been experiencing the similar (but didn't know about the basic wrench). I thought the drop rates were nerfed - I ended up using the silver I'd found to make engines eventually as I'd had just 1 engine out of 40 or so vehicles. Just tried the standard wrench and 4 batteries / 1 engine out of 6 vehicles.
Glad I could be of help.for god´s sake, and i thought im fkn stupid not getting any engines anymore...
just tested this, 4 cars, 3 batteries and 1 engine
Fixed issue thanks to a helpful player
Cool. Can you share the solution? Others may find it helpful in future.
Was it similar to the issue of not having Steam running?
I found this also, but taking 2 consecutively does still work.... I thought maybe it was intentional and just needed a localization edit.Honey does not seem to cure infection (on B30).
It was either one, or both of these. I disabled EAC and then used the test map, and it ran smooth.I had this, because I forgot to disable EAC in the game launcher.
Could also be because the test build of DF can only run on the premade DF maps supplied with the mod.
They always were a tough drop. I usually end up buying mine from tradersI haven't found a tool and die set yet and I'm on day 38 at level 126, I am pretty sure this isn't normal. Getting tons of lathes, welding torches, calipers, tanning racks and from the loot table, they should be as frequent as lathes..
I fixed the issue with the creative menu but haven't looted one yet.
Currently using B30 no other mods installed.
The drop % on pretty much everything is currently botched, I think he said it's fixed in the builds that aren't public yet. I've gotten both the chassis and parts for the gyrocoptor 20 times over before I got a single tool & die set.Hi KhaineGB,
I haven't found a tool and die set yet and I'm on day 38 at level 126, I am pretty sure this isn't normal. Getting tons of lathes, welding torches, calipers, tanning racks and from the loot table, they should be as frequent as lathes..
I fixed the issue with the creative menu but haven't looted one yet.
Currently using B30 no other mods installed.
Buff.xml
<buff name="buffOxygenOptimizationLvlUp" hidden="true" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="1"/>
<effect_group>
<requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bioboosts" operation="set" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifySkillSDX, SCore" tag="perkTranshuman" operation="add" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message="Your Skill In Transhuman Has Increased!"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="levelup" play_in_head="true"/>
</effect_group>
</buff>
<buff name="buffGottaGoFastLvlUp" hidden="true" remove_on_death="false">
<stack_type value="ignore"/>
<duration value="1"/>
<effect_group>
<requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$techboosts" operation="set" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifySkillSDX, SCore" tag="perkGottaGoFast" operation="add" value="1"/>
<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message="Your Skill In Gotta Go Fast Has Increased!"/>
<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="levelup" play_in_head="true"/>
</effect_group>
</buff>
progression.xml
<perk name="perkTranshuman" parent="skillBioBoosts" name_key="perkTranshumanName" desc_key="perkTranshumanDesc" base_skill_point_cost="0" min_level="0" max_level="5" icon="ui_game_symbol_run">
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$techboosts" operation="Equals" value="0" desc_key="reqNoTechBoost"/></level_requirements>
<perk name="perkGottaGoFast" parent="skillTechBoosts" name_key="perkGottaGoFastName" desc_key="perkGottaGoFastDesc" base_skill_point_cost="0" min_level="0" max_level="5" icon="ui_game_symbol_run">
<level_requirements level="1"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="2"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="3"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="4"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>
<level_requirements level="5"><requirement name="PlayerLevel" target="self" operation="GTE" value="125" desc_key="reqPlayerLevel125"/><requirement name="ProgressionLevel" progression_name="attTechnology" operation="Equals" value="1" desc_key="reqattTechnology"/><requirement name="CVarCompare" cvar="$bioboosts" operation="Equals" value="0" desc_key="reqNoBioBoost"/></level_requirements>