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Darkness Falls: They mostly come out at night...

just found a crossbow that is lvl 61 and its weaker than my current lvl 21 crossbow (no mods). i am confuzzled

curious. it works for me but what is the idea behind your leveling system compared to core's 1,2,3 etc starting at 11 i think

or is it just more levels? i didnt play core all too much before i discovered your mod so i cant compare it that much. maybe just more levels? lol

 
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Trader protection will still be off.

I have another plan that is going to require you to actually work. 😛


I currently spend some significant time reinforcing trader bases so that they can stand up to most early non-horde-night attacks long enough for me to take action if I am nearby.

But a random horde hitting that first night is rough when the guards are inactive (bears, nightstalkers or trader jen -- Edit: though today her guards seem to be awake, perhaps because I have been trying to ignore them...), which is why I was asking.

One issue is that vanilla trader bases tend to be flimsy when they're not indestructible.

 
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I don’t think the biological boosts ( the two made from demonic essence) are working at all. I’ve rank 5 for both but  For the accelerated healing, I regenerate no health after being injured by a enemy. And for the gotta go fast, there’s no noticeable increase in running or walking speed. At 50% increase walking speed and 100% increase running speed, those would be very noticeable increases if they were working. 
can anyone one else confirm or deny? 
 

side note, might of been a missed opportunity to name these perks. Demonic healing and speed demon

 
Accelerated healing should only kick in when you are lower than 50% health and regens you up to 80 or 90.

Other players have said Gotta Go Fast definitely works. 1 or 2 say it doesn't for some reason.

 
Accelerated healing should only kick in when you are lower than 50% health and regens you up to 80 or 90.

Other players have said Gotta Go Fast definitely works. 1 or 2 say it doesn't for some reason.


I do not know if this is related, but I have seen quests sometimes failing to progress when I was doing things which should have completed but did not have that particular quest actively selected.

And, there's a "mcdonald's" poi which has bushes which mostly do not render except when I am close to them.

And, in some densely packed pois, zombies vanish quite often (so I pump the zombie count up to its maximum, which mostly fixes that).

Anyways...

I am trying to say that the game seems to "unload" or "ignore" stuff some of the time, presumably for performance or stability reasons.

 
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A lot of those errors are also related to compo pack POI's.

Which is why I don't want it in the mod.

But you lot do, for some reason. ;)

 
I do not know if this is related, but I have seen quests sometimes failing to progress when I was doing things which should have completed but did not have that particular quest actively selected.

And, there's a "mcdonald's" poi which has bushes which mostly do not render except when I am close to them.

And, in some densely packed pois, zombies vanish quite often (so I pump the zombie count up to its maximum, which mostly fixes that).

Anyways...

I am trying to say that the game seems to "unload" or "ignore" stuff some of the time, presumably for performance or stability reasons.
a quest that always fails for me is the "im a lumberjack and thats okay" i kill them with an axe and it still doesnt register so i have to cancel it ><

 
A lot of those errors are also related to compo pack POI's.

Which is why I don't want it in the mod.

But you lot do, for some reason. ;)


Oh... I was just using a map distributed with darkness falls. I did not realize .. whatever I was supposed to have realized.

Edit: but I have also seen non-POI zombies (and other things -- demons, for example) just stand there, doing nothing when I would have expected them to be doing something. So I still think that while a redesigned POI might trigger those issues less often, they are still base game issues.

 
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Getting sap from trees is not working. With the only other way to make glue being bones this is an issue going forward.

 
It works for me, but for some reason it doesn't work on all trees. Still not sure why because i've checked the block names.

 
Getting sap from trees is not working. With the only other way to make glue being bones this is an issue going forward.
You can't get sap from any tree.

Be sure you try it at the right class of trees.

Just keep the bowls with you and try it somewhere else until you found the right trees.

 
You can't get sap from any tree.

Be sure you try it at the right class of trees.

Just keep the bowls with you and try it somewhere else until you found the right trees.
I also just found this out. I know it doesn't work on player planted trees...at least it didn't for me

 
I have been playing the fist of the north star mod in war of the walkers, but it does not work well in darkness falls. What would i have to do to make it compatible? I get a full discipline tree, and all the perks import well, and even a discipline icon, but punching zombies with the bare fists does not level it.  I am starting to into the xml adjustments but in this case i am completely lost as to what to mess with. 

DF does a lot of things really well. I find that thanks to the traders selling perks, i am inclined to actually go to trader and trader to do their quests just to buy perks. That fixes a balance issue with the main game that i did not realize existed. 

 
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