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Darkness Falls: They mostly come out at night...

No. I literally made it, did a quick test and then threw it on my google drive.

If it seems to fix the issue, i'll likely update the git.
Brilliant! :)  

One more question, in the meantime I've downloaded the Sorcery mod expansion, and they say they're compatible with DF.

Do you coordinate with each other after each DF update, or is it only on major versions?

I'm asking 'cause I wouldn't mind restarting a new game with both DF and sorcery active on the same version. :)  

 
No. I literally made it, did a quick test and then threw it on my google drive.

If it seems to fix the issue, i'll likely update the git.
is this how updates on your mod are handled in the future if you already use it? drag n drop no "re-overhaul"? so to speak

 
"summon the fallen trio" how do you finish this quest if you die? it doesnt show as failed quest but is still active exccept the fallen are no where to be seen when you go back to where you died. should i just cancel it?
Any Fallen killed in the wild will count toward the quest.

 
Brilliant! :)  

One more question, in the meantime I've downloaded the Sorcery mod expansion, and they say they're compatible with DF.

Do you coordinate with each other after each DF update, or is it only on major versions?

I'm asking 'cause I wouldn't mind restarting a new game with both DF and sorcery active on the same version. :)  


We talk a lot :)

is this how updates on your mod are handled in the future if you already use it? drag n drop no "re-overhaul"? so to speak
Nope.

 
Well I found something both odd and game-style changing today.

I went along the way of the hunter as my 2nd Class, and put a few extra points in the Assassin perk for the higher sneak speed.

Come to find out that with just 2 points in Assassin, while increasing sneak speed and sneak damage, made it impossible to sneak while inside.

Regardless of the fact I had only Padded Armor, AND a couple points in From the Shadows (?), AND had no trash around, the extra sneak speed caused ANY sneak movement to wake all Sleepers on the same horizontal level as me, and spiked the sneak meter to around 40-44.

Is there any way, even including console commands, that I can remove the Assassin points without having to respec absolutely everything?

 
Thx

IDK if it could be a difficulty issue either or not, because I was clearing one of the Utility buildings. It just seems that before I got further along in Hunter and put the points in, I've had no problems with other POI's sneaking around to get an angle for a Bow HS.

 
You are aware that at some POI are scripted events. Whatever you do you will wake sleeper. Special when you follow the way and didn't enter the POI from a different way.

Or maybe explain further what made you impossible to sneak ?

 
You are aware that at some POI are scripted events. Whatever you do you will wake sleeper. Special when you follow the way and didn't enter the POI from a different way.

Or maybe explain further what made you impossible to sneak ?
The extra sneak speed given by the Hunter's Assassin skill.

So now with the extra sneak speed, any sneak movement pushes the meter to around 40-ish, and wakes all sleepers on the same vertical (sry, said Horiz before) level as me.

I used to be able to clear rooms indoors even when there would be a sleeper within 4 blocks or so.

 
Hallo, me again. Currently having fun with the mod. I've turned all the graphics settings up but things like gunsafes, wallsafes, vendingmachines etc are still showing very low quality. What am I missing? Textures are fine in vanilla. I've selected the Ultra setting, but it's not changing those items. Below is a screenie of a wall safe in Darkness Falls (3.5) and then a gunsafe in 19.6 Vanilla.
What have I done wrong? lol :)

F4sdIff.jpg

FwuGH2c.jpg

 
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I am a long time 7dtd player who is using this mod for the first time and I love it!!  We recently got a smoking hot gaming computer and the performance even at most demanding settings is awesome.

My one issue is with gun scrapping.  It is my understand that guns should scrap to parts, but mine all scrap to 3 pieces of scrap iron. I have tried it on the workbench, with guns I buy, guns I find, and guns I craft. They all only scrap to iron. Am I missing something?

 
I have been running into strange behavior recently.

For example, I read a workbench schematic and it does nothing (except vanish). I have workbenches 1 but not workbenches 2. So far, I have read two workbench schematics and have had them vanish without doing anything.

I see nothing in the dark falls items.xml that could account for this. So presumably the problem happens somewhere else.

Is it possible that, despite the DF items.xml, the base game's workbench schematic is still dropping?

 
I have been running into strange behavior recently.

For example, I read a workbench schematic and it does nothing (except vanish). I have workbenches 1 but not workbenches 2. So far, I have read two workbench schematics and have had them vanish without doing anything.

I see nothing in the dark falls items.xml that could account for this. So presumably the problem happens somewhere else.

Is it possible that, despite the DF items.xml, the base game's workbench schematic is still dropping?
The same thing happened to me all the time (latest version, no other mods back then).

I think they'll only unlock when you have the other prerequisites, IIRC.

 
The same thing happened to me all the time (latest version, no other mods back then).

I think they'll only unlock when you have the other prerequisites, IIRC.


My experience is that when you are missing the prerequisites you get a red checkmark on the perk. This means that you have the perk, but you cannot use it until you satisfy its prerequisites.

However, in this case, that has not happened.

(It does not really help that you, the player, cannot tell from the "schematic" that it's a "perk schematic". But, here, I have reason to believe that that particular schematic should be a "perk schematic".)

 
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However, in this case, that has not happened.
I'm not talking about the red checkmarks, in my case I'd read (e.g.) "Minibike for Dumb@%$#s" several times, but I wouldn't get the check in the perks list (or maybe the next level... can't remember).

Edit: I also made sure I read the skill books from a belt slot, as per instructions.

 
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I'm not talking about the red checkmarks, in my case I'd read (e.g.) "Minibike for Dumb@%$#s" several times, but I wouldn't get the check in the perks list (or maybe the next level... can't remember).

Edit: I also made sure I read the skill books from a belt slot, as per instructions.
i feel like ive never noticed any change when i used belt read books like that myself. ofcourse i could just be a blind fool . wish there was a pop up rather than just a sound that could be mistaken for an error lol

 
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i feel like im missing something. with DF backpack being like 96 or something. having pack mule maxed only brings it to half way about 54 cleared to reduce encumber chance. are there any added things (perks or something related) i missing or am i just stuck with that. i mean its still a larger bag so thats good 😃

 
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Hallo, me again. Currently having fun with the mod. I've turned all the graphics settings up but things like gunsafes, wallsafes, vendingmachines etc are still showing very low quality. What am I missing? Textures are fine in vanilla. I've selected the Ultra setting, but it's not changing those items. Below is a screenie of a wall safe in Darkness Falls (3.5) and then a gunsafe in 19.6 Vanilla.
What have I done wrong? lol :)




That wall safe looks normal to me... so I don't get the issue. However it's possible you dont have enough video RAM so the game is enabling texture streaming by default.

I am a long time 7dtd player who is using this mod for the first time and I love it!!  We recently got a smoking hot gaming computer and the performance even at most demanding settings is awesome.

My one issue is with gun scrapping.  It is my understand that guns should scrap to parts, but mine all scrap to 3 pieces of scrap iron. I have tried it on the workbench, with guns I buy, guns I find, and guns I craft. They all only scrap to iron. Am I missing something?


Gun's don't scrap to parts in DF. That's vanilla.

I have been running into strange behavior recently.

For example, I read a workbench schematic and it does nothing (except vanish). I have workbenches 1 but not workbenches 2. So far, I have read two workbench schematics and have had them vanish without doing anything.

I see nothing in the dark falls items.xml that could account for this. So presumably the problem happens somewhere else.

Is it possible that, despite the DF items.xml, the base game's workbench schematic is still dropping?


I may need to check that workbench schematic and make sure it's doing what it's supposed to do.

What it's supposed to do is unlock the workbenches perk.  If it's just unlocking a cvar (like vanilla), that's not intended.

i feel like im missing something. with DF backpack being like 96 or something. having pack mule maxed only brings it to half way about 54 cleared to reduce encumber chance. are there any added things (perks or something related) i missing or am i just stuck with that. i mean its still a larger bag so thats good 😃
You're definitely missing something. It's possible to unlock all but 1 slot in the backpack with 3 pack mule + other things.

 
That wall safe looks normal to me... so I don't get the issue. However it's possible you dont have enough video RAM so the game is enabling texture streaming by default.

Gun's don't scrap to parts in DF. That's vanilla.

I may need to check that workbench schematic and make sure it's doing what it's supposed to do.

What it's supposed to do is unlock the workbenches perk.  If it's just unlocking a cvar (like vanilla), that's not intended.

You're definitely missing something. It's possible to unlock all but 1 slot in the backpack with 3 pack mule + other things.
alright. thanks sir ill keep searching. pocket mods are helping. 

 
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