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Darkness Falls: They mostly come out at night...

so im having trouble getting crops to grow i till the land and plant but it will just stay as a seed never go to growing stage. It will do it even if use a bucket to place water within a 4 block distance. Also tried irrigation system and im pretty sure its set up right but thats not working as well. also if you place water are you not able to pick it back up.

 
Not being able to pick up placed water is intended to stop the infinite water nonsense.

You need water within 4 blocks. Plants CONSUME water, so you can't just put a block down and hope it works.

You need a water pump for the irrigation. The pump must be next to water. It does not consume the water, but plants will if they're too close.

Farming tutorial: 



 
Last edited by a moderator:
@KhaineGB : DF bugged out exactly at the worst moment... I was fighting a screamer horde but the console kept popping up making it impossible to fight.

Here's the screenshot of the log... can you make anything out of it? Thanks

6CBFA3FA149048C9B802EE6483FEE2C14E4F8DD9


 
Not without the actual log, no. Screenshots rarely tell me anything useful.
I think I found the relevant part in the Log: I see it's the same error repeating several times after a while:

2021-08-29T11:12:03 1536.161 INF Entity animalZombieDog 9015 killed by ⚜ JOST AMMAN ⚜ 3697
2021-08-29T11:12:06 1539.432 INF Scout spawned a zombie horde
InvalidCastException: Specified cast is not valid.
  at EntityBuffs.AddBuff (System.String _name, System.Int32 _instigatorId, System.Boolean _netSync, System.Boolean _fromElectrical, System.Boolean _fromNetwork) [0x0013d] in <4b1a8c809f0943a384283687c21422f8>:0 
  at MinEventActionAddBuff.Execute (MinEventParams _params) [0x00153] in <4b1a8c809f0943a384283687c21422f8>:0 
  at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x0002e] in <4b1a8c809f0943a384283687c21422f8>:0 
  at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <4b1a8c809f0943a384283687c21422f8>:0 
  at BuffClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00013] in <4b1a8c809f0943a384283687c21422f8>:0 
  at EntityBuffs.FireEvent (MinEventTypes _eventType, BuffClass _buffClass, MinEventParams _params) [0x00003] in <4b1a8c809f0943a384283687c21422f8>:0 
  at EntityBuffs.Update (System.Single _deltaTime) [0x00128] in <4b1a8c809f0943a384283687c21422f8>:0 
  at EntityAlive.OnUpdateEntity () [0x00019] in <4b1a8c809f0943a384283687c21422f8>:0 
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <4b1a8c809f0943a384283687c21422f8>:0 
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <4b1a8c809f0943a384283687c21422f8>:0 
  at World.TickEntitiesSlice () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.UpdateTick () [0x00026] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.gmUpdate () [0x00291] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.Update () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 
Can this help?

 
@KhaineGB IF or WHEN you fix that problem... could you please tell us here on the forum?

Sadly, I decided to uninstall DF since I can't play like that...

I basically lost my base (it was destroyed) because I died and couldn't fight due to the NRE/Exception spamming the console.

Thanks! ;)  

 
On 8/27/2021 at 11:28 PM, KhaineGB said:

Not being able to pick up placed water is intended to stop the infinite water nonsense.

You need water within 4 blocks. Plants CONSUME water, so you can't just put a block down and hope it works.

You need a water pump for the irrigation. The pump must be next to water. It does not consume the water, but plants will if they're too close.

Farming tutorial: 

unfortunately im a moron and all is this goes right over my head. perhaps maybe when i actually try farming it will make sense T_T

 
I think I found the relevant part in the Log: I see it's the same error repeating several times after a while:

2021-08-29T11:12:03 1536.161 INF Entity animalZombieDog 9015 killed by ⚜ JOST AMMAN ⚜ 3697
2021-08-29T11:12:06 1539.432 INF Scout spawned a zombie horde
InvalidCastException: Specified cast is not valid.
  at EntityBuffs.AddBuff (System.String _name, System.Int32 _instigatorId, System.Boolean _netSync, System.Boolean _fromElectrical, System.Boolean _fromNetwork) [0x0013d] in <4b1a8c809f0943a384283687c21422f8>:0 
  at MinEventActionAddBuff.Execute (MinEventParams _params) [0x00153] in <4b1a8c809f0943a384283687c21422f8>:0 
  at MinEffectGroup.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x0002e] in <4b1a8c809f0943a384283687c21422f8>:0 
  at MinEffectController.FireEvent (MinEventTypes _eventType, MinEventParams _eventParms) [0x00019] in <4b1a8c809f0943a384283687c21422f8>:0 
  at BuffClass.FireEvent (MinEventTypes _eventType, MinEventParams _params) [0x00013] in <4b1a8c809f0943a384283687c21422f8>:0 
  at EntityBuffs.FireEvent (MinEventTypes _eventType, BuffClass _buffClass, MinEventParams _params) [0x00003] in <4b1a8c809f0943a384283687c21422f8>:0 
  at EntityBuffs.Update (System.Single _deltaTime) [0x00128] in <4b1a8c809f0943a384283687c21422f8>:0 
  at EntityAlive.OnUpdateEntity () [0x00019] in <4b1a8c809f0943a384283687c21422f8>:0 
  at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <4b1a8c809f0943a384283687c21422f8>:0 
  at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <4b1a8c809f0943a384283687c21422f8>:0 
  at World.TickEntitiesSlice () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.UpdateTick () [0x00026] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.gmUpdate () [0x00291] in <4b1a8c809f0943a384283687c21422f8>:0 
  at GameManager.Update () [0x00000] in <4b1a8c809f0943a384283687c21422f8>:0 
Can this help?


This smells like a race condition.

Like maybe some members of the horde were still being created when they were being updated.

 
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