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Darkness Falls: They mostly come out at night...

Happy, happy chappy here. It verks I tell you, it verks.

Missing <property name="DescriptionKey" in items and missing "Stack of " in localization.

So that's me successfully fiddled with Darkness Falls - added longshaft back to pickaxe, added properties of knives to spears (hunting), increased slightly damage done/rate of fire of spears, possibly added back in jail bars (tbd), Sorcery - stacks and modslot stuff, bdubyas - new bike, using existing prefab/assetbundle, MeanCloud's Mining - copper n zinc to brass in all forges, plus removed the auto-miner (sort of), Ghillie suits as a mod rather than clothing.

Yay, now to see if I can stop messing around and actually play the game for a bit?

Thanks for your help man.

 
I have a save game question.  I have been playing the wandering horde version of DF which is a ton of fun but i have lost my last few DF games to various corruptions so i thought i would be smart and make sure to copy my save folder over to a different location after each session to make sure i don't lose the whole thing.  So i make a shortcut to the save game folder for 7daystodie in which my new game has a folder in it and i copy that folder religiously and paste the whole folder in a separate location.  Today i am farming notes and xp in the bunker and i get a fieldaccessviolation error that spams my screen in red and i cant get out, restarting doesnt help.  So i log out copy my game folder from the backup folder paste it back into the saved game folder to overwrite the corrupted game and instead of going back a few hours i end up with a completely new game on the same map named the same.  Any idea what i did wrong?

 
Log back in, do killall to kill the wandering trader that's causing the issue.

Log back out, get the latest update from gitlab or nexus that fixes the issue.

Done. :)

 
Ok thanks.  The most recent one i found on Nexus was Fawkes - Wandering Horde but on the install i am playing you sent me on patreon the mod folder just says Wandering Horde Random.  Is that the same thing?

 
Wandering Horde  Random is the random wandering horde modlet that makes then turn up more than once per day and with a varying amount of zombies.

 
@KhaineGB I have a few more general questions, would you mind helping with?

1. Is there a more appropriate place to ask such questions?

2. I am assuming that the player information displays are handled within the Xui xml?

3. Is there a place where I can find a list of data names that I reference to display certain information?

By that I mean I would like to be able to display say the current total reduction noise, where would I find the variable name would I need to pull from, other than looking through existing Xui (that might not contain such a variable, since I would only be seeking to display new information)?

4. Talking about noise reduction, specifically from items fitted to armor/clothing, are they meant to only mitigate the effect from the armor?

By that I mean, for example, say a fitting has a value of 5, which could be said to reduce noise by 5. Would that only reduce noise from armor with a high noise value, like steel with an example noise value of 6, resulting in a total noise of 1. Or could it be used with, leather armor with an example noise value 4, resulting in a total noise value of -1?

Ta.

5. Any thoughts on why this does not work?

As you can see I am trying to be able to pick up more things. I thought by using only items added by DF, ie DFxxxxx, I would get around any issues of wandering into a POI and just picking up all the stuffs lol.

Code:
	<append xpath="//block[@name='DFLockablePillCase']">
		<property name="CanPickup" value="true" />
	</append>


 
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Not sure what you're asking with the first 2 to be honest.

3) Most of that is handled in ui_display. Not everything can be displayed on the player UI unless you get crafty with cvars (which is a pain and sometimes a little buggy).
4) Yes, they only really work on armor.

5) CanPickup only works on stuff that you can hold E on and get a radial menu, like workstations.

 
Same way you do with vanilla. Start a game, alt-tab to steam when in-game, right-click your friend, select join, done.

Or make a server/rent a server.

 
I've searched this thread and not found a clear answer:  Why does the battery bank not display stored energy?    Is this just a bug you've decided to live with or can't fix?  None of the batteries I've found or crafted have any quality attribute, but AFAICT this is intentional.  It does work though- powers a couple of turrets and electric fences at night.  It's a little disconcerting to not see the power stored though.  I'm playing via Steam, single player, manual mod install.

Greatly enjoying your mod BTW!  :)

 
Can anyone give me a seed name for a map with plenty of towns in the forest biome? I can't get the nitrogen to work properly & I've tried quite a few without any luck. Thanks for any help. 

 
@KhaineGB  Loving the mod mate, and the any horde anywhere anytime addition but I've run into a problem that I'm unsure how to fix.   When placing an elevator base (applies to the 3x3, 5x5 lifts styles and the traditional block style) it won't allow any of the "floors" to be places above it. It gives the error "this is the wrong elevator" no matter what pieces are used. I've tried all the combos, turning occlusion on / off. Restarting the game client. Uninstall / re-install.   Could you possibly take a look at the code and see if something broke?  Thanks!

 
@KhaineGB  Loving the mod mate, and the any horde anywhere anytime addition but I've run into a problem that I'm unsure how to fix.   When placing an elevator base (applies to the 3x3, 5x5 lifts styles and the traditional block style) it won't allow any of the "floors" to be places above it. It gives the error "this is the wrong elevator" no matter what pieces are used. I've tried all the combos, turning occlusion on / off. Restarting the game client. Uninstall / re-install.   Could you possibly take a look at the code and see if something broke?  Thanks!


Yeah, apparently I broke something in 19.6 so just assume they don't work.Honestly, I don't want to mess with it to fix it after the issues I had with 19.6 in general. I will look into fixing it for the next major version.


 
Can anyone give me a seed name for a map with plenty of towns in the forest biome? I can't get the nitrogen to work properly & I've tried quite a few without any luck. Thanks for any help. 


Use Kinggen instead.
 

Download and use this list in KingGen. When your world is made, go to the folder for it and open prefabs.xml

Replace DFalls_settlement_caitlin with DFalls_settlement_trader

This will force caitlin to spawn in the correct biome.

If you don't do this, you won't have a caitlin.

https://cdn.discordapp.com/attachments/414452645521260546/875852831066824794/DFCPPOIs.txt

@KhaineGB  Loving the mod mate, and the any horde anywhere anytime addition but I've run into a problem that I'm unsure how to fix.   When placing an elevator base (applies to the 3x3, 5x5 lifts styles and the traditional block style) it won't allow any of the "floors" to be places above it. It gives the error "this is the wrong elevator" no matter what pieces are used. I've tried all the combos, turning occlusion on / off. Restarting the game client. Uninstall / re-install.   Could you possibly take a look at the code and see if something broke?  Thanks!


Something is definitely broken. I'm not planning to properly look into it after all the issues i've had with 19.6

I feel like it's kinda held together with duct tape, spit and hope right now. ;)

 
@khaineGB

I tried the WanderingHordeFrequency and for some reason i'm not getting a massive horde or the spider horde, i placed the folder in the Mods folder i'm a i doing something wrong? I looked through the forums didn't couldn't find installation guide for it, i looked at your modlet install video and did that exactly but nothing new ,same horde of DF only showing up. I even did a test game in admin and run the days to day 30 lvl'ed up to 43 and so on. Thanks for the help.

 
The spider horde was something I added to troll JaWoodle. It is not included.

Otherwise it's working fine for me. They don't start until after day 1.
oh so the spiders aren't included ☹️ but the installation I did is correct then Darkness Falls/Mods/WanderingHordeFrequency?

 
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