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Darkness Falls: They mostly come out at night...

Given that there's a LOT of custom code not loading there, you didn't properly replace the main assembly_csharp.dll file.
Sorry yes, I'm an idiot,  last night I was way tired, after work, and was updating my server at the same time. I somehow confused 3.5 client with 3.6. thanks for your help.

 
Posted this in my discord earlier.
 

Just done some further testing on my youtube series save.

A19.6b7 - Works fine.
A19.6b8 - Won't even load.

Why won't it load? Power. So I went into b7, picked up ALL my power stuff (generator, switches, fence posts) and then tried to load b8...

...which got me into game...

And reset my character.

I 100% know I haven't changed anything that could break saves, which means this is on TFP's end. Therefore, you WILL NEED A NEW SAVE going to 19.6. This is unavoidable.


Oof. I'm sorry, man. That's harsh, but it's not on you.

Thanks for keeping this mod going even with setbacks like that. I really enjoy playing it!

 
Is it my imagination, or does the small backpack not do anything? I have all 5 levels of Pack Mule unlocked, and I just crafted and used the small backpack. Prior to using it, I verified exactly how many encumbered slots there were. Then after I used the small backpack, I closed and re-opened my inventory, and the same number of encumbered slots are there. Did I do something wrong? Does the small backpack need to be used from the toolbar, even though it doesn't mention that in the item text, or does it not do anything when a certain number of points are already put into Pack Mule?

 
Is it my imagination, or does the small backpack not do anything? I have all 5 levels of Pack Mule unlocked, and I just crafted and used the small backpack. Prior to using it, I verified exactly how many encumbered slots there were. Then after I used the small backpack, I closed and re-opened my inventory, and the same number of encumbered slots are there. Did I do something wrong? Does the small backpack need to be used from the toolbar, even though it doesn't mention that in the item text, or does it not do anything when a certain number of points are already put into Pack Mule?
I think the small backpack is the one we start the game with. You would want to use the larger backpacks to increase unencumbered carrying capacity.

 
I think the small backpack is the one we start the game with. You would want to use the larger backpacks to increase unencumbered carrying capacity.
Is it? OK, odd that it's able to be crafted then...I guess it's maybe there in case if you die before using it or something. Thanks for the info.

 
Is it my imagination, or does the small backpack not do anything? I have all 5 levels of Pack Mule unlocked, and I just crafted and used the small backpack. Prior to using it, I verified exactly how many encumbered slots there were. Then after I used the small backpack, I closed and re-opened my inventory, and the same number of encumbered slots are there. Did I do something wrong? Does the small backpack need to be used from the toolbar, even though it doesn't mention that in the item text, or does it not do anything when a certain number of points are already put into Pack Mule?
It doesn't. It's the one you start the game with.

Originally you used to equip your backpack like any other item, and drop it on death. So I left that in so the player could make a new one in-case they couldn't get their bag back.

I should probably remove it tbh. (the recipe that is)

 
It doesn't. It's the one you start the game with.

Originally you used to equip your backpack like any other item, and drop it on death. So I left that in so the player could make a new one in-case they couldn't get their bag back.

I should probably remove it tbh. (the recipe that is)
You can set the game to lose everything on death, so IMO it probably doesn't hurt to leave it in. Maybe just make an addition to the item text saying that it's the same backpack you get when starting the game? I mean, it's cheap as hell, so making a 2nd one accidentally isn't a bad thing, it just may prevent some confusion.

But regardless, thanks for confirming!

 
You can set the game to lose everything on death, so IMO it probably doesn't hurt to leave it in. Maybe just make an addition to the item text saying that it's the same backpack you get when starting the game? I mean, it's cheap as hell, so making a 2nd one accidentally isn't a bad thing, it just may prevent some confusion.

But regardless, thanks for confirming!
It's a buff now, so you wont lose it on death.

 
Just wanted to re-state that your mod has enabled me to put almost as much time into 7D2D, as i have into skyrim. I can't see myself going back to vanilla if i have a choice, so again ty for a wonderful upgrade (imo) to the game. 

Still sadpanda that we won't ever get succubus pets :(

Though on a related note, i heard that you can hire guards for your home/base? I've played semi-deeply into the mod (days wise) a cple times now, and i have yet to find how to do that. Is that feature still in the game, or was it removed awhile ago? Also, is it possible for your mod to make the area covered by the land-claim blocks bigger? A cple of the houses that i liked living in were a bit too big for the block to cover, and i'd always end up with a part of the front or back yard/property not claimed.

And finally.. i have yet to get so far into the mod that the succubus shows up on horde nights, but i do know that their regen can only be (temp) stopped by laser weaponry. Is it possible for you to add laser auto-turrets to the game to cover that eventuality? (would not mind in the least if you made them reasonably resource intensive to craft)

 
Also, is it possible for your mod to make the area covered by the land-claim blocks bigger? A cple of the houses that i liked living in were a bit too big for the block to cover, and i'd always end up with a part of the front or back yard/property not claimed.
That's actually already available in vanilla... it's in the MP setting before you start the game.  :nod:

 
Hi.  Loving the mod

I have a problem with a quest though. I'm trying to complete the farmer quest and it says to gather farm plots. But I can't figure out how.  If I destroy them they just break.  There is no option to pick up.  

How do I gather them? 

 
You can't hire guards to cover your base. There WERE random survivors you could hire, but they were removed due to AI issues. I hope to revisit that later.

Claim area from the claim blocks should be in the main menu. Of course, you can just set the claim amount higher. 😛 I set it to 3.

No. I wont be adding laser turrets. Blocks can't apply buffs to entities from shooting them. Only when walked on.

Hi.  Loving the mod

I have a problem with a quest though. I'm trying to complete the farmer quest and it says to gather farm plots. But I can't figure out how.  If I destroy them they just break.  There is no option to pick up.  

How do I gather them? 
Make them

 
my friends and I are loving this mod, very well done.  We just have a question regarding the screamer scouts.  Is there a way to decrease the amount that spawn.  Every day we head to a new town and are usually greeted with 1 or 2.  Not a huge problem but lately that number has increased to be between 7 and 10.  Just curious and all, we are only on day 31, this seems a little too much, or is it?  

 
Hi KhaineGB,

Is there anyway I can get my grubby little mits on previous versions of this mod, cos I stupidly had the mod launcher set to auto update mods and well yeah 3.6 seems to have arsed up, cos i get into the game but I am reset to naked!!!

On EP23 right now and got to say I am loving it, very refreshing delivery you have.

Ta

Edit - As sods law would have it, this must have dropped overnight, just when I was messing about trying to patch mean.clouds mining mod (to add copper and zinc), so first off I was trying to debug my patch.....grrrrr. Glad that it 'might' not be my issue, but the updates... would be great to get say 3.4 or 3.5 to check, and well finish pratting about with that play through for a while before jumping into a new one.

Thanks again.

 
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Hello KhaineGB. I have 2 questions. Can you tell me how to add modslots (the standard is not enough for me) (I used to use the mod but after 19.6 it stopped working) . Tell me where and what to change or the code. And 2 question how can I raise the shooting range above 80? Faced with the fact during the game that there is little damage, and I would like to get the opportunity to at least loot things of the shooting range 80+

 
Hello KhaineGB. I have 2 questions. Can you tell me how to add modslots (the standard is not enough for me) (I used to use the mod but after 19.6 it stopped working) . Tell me where and what to change or the code. And 2 question how can I raise the shooting range above 80? Faced with the fact during the game that there is little damage, and I would like to get the opportunity to at least loot things of the shooting range 80+
I don't think that ink color is the best way to get a reply!

 
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