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Darkness Falls: They mostly come out at night...

I ran into a problem this weekend and I had to abandon my game (running v3.5 on A19.5 stable, using Mod Launcher).

I was playing on DFalls-VSmall1, I went to Trader Joel (I think), then started exploring the town around the trader. As I followed the road northward (following the towns outer road) I received an error in the console, then as I kept driving North I started sinking into the ground, I backed up and went South, then hit an invisible wall, then I went East and hit an invisible wall.  I've had this once before and the fix was to exit and reload, then leave the area by moving toward a known good area and saving/reloading at the invisible walls until the issue goes way). This time I cannot reload, it is stuck at the respawning stage (the world never renders, I just see the default loading image after the music fades).

Player position is -436.3, 64.8, 2101.6 (which would be SE of the road I was on that triggered the error messages)

I received two console errors during load (in red text).

-397, 74, 2144 Block cntCollapsedSolarbank

-371, 66, 2128 Block rockResourceBroke2

(this is what I wrote down, hope I got the whole line)

I suspect there is a poi in this area that is not compatible and it broke something. If it is the map anyone should be able to reproduce it by starting at the trader closest to the player coordinates noted above and following the road northward.

I tried to force kill my player by ID, but nothing happened (well, I heard my player die, but nothing happened visually).

I also tried to teleport away, but still nothing (world never renders). I may have not entered in valid coordinates, so this could be user error.

I tried to remove the specific region file from the save directory, but the tool I used said I was at 4, -1 and there is no region file by that number in the save folder...so...yeah.

Not expecting a fix, but thought I'd report it in case it can be fixed for others.

I think I'll try an RWG 6k map next as long as I can get one with enough books in it (plus the three DF prefabs of course).

 
I ran into a problem this weekend and I had to abandon my game (running v3.5 on A19.5 stable, using Mod Launcher).

I was playing on DFalls-VSmall1, I went to Trader Joel (I think), then started exploring the town around the trader. As I followed the road northward (following the towns outer road) I received an error in the console, then as I kept driving North I started sinking into the ground, I backed up and went South, then hit an invisible wall, then I went East and hit an invisible wall.  I've had this once before and the fix was to exit and reload, then leave the area by moving toward a known good area and saving/reloading at the invisible walls until the issue goes way). This time I cannot reload, it is stuck at the respawning stage (the world never renders, I just see the default loading image after the music fades).

Player position is -436.3, 64.8, 2101.6 (which would be SE of the road I was on that triggered the error messages)

I received two console errors during load (in red text).

-397, 74, 2144 Block cntCollapsedSolarbank

-371, 66, 2128 Block rockResourceBroke2

(this is what I wrote down, hope I got the whole line)

I suspect there is a poi in this area that is not compatible and it broke something. If it is the map anyone should be able to reproduce it by starting at the trader closest to the player coordinates noted above and following the road northward.

I tried to force kill my player by ID, but nothing happened (well, I heard my player die, but nothing happened visually).

I also tried to teleport away, but still nothing (world never renders). I may have not entered in valid coordinates, so this could be user error.

I tried to remove the specific region file from the save directory, but the tool I used said I was at 4, -1 and there is no region file by that number in the save folder...so...yeah.

Not expecting a fix, but thought I'd report it in case it can be fixed for others.

I think I'll try an RWG 6k map next as long as I can get one with enough books in it (plus the three DF prefabs of course).
Was it in the desert?

If so, go to Mods\2-SphereIICore\Config, open blocks.xml and set caves to false.

Then regenerate the region and you should be fine.

 
I'm having issues installing DF on a linux dedicated server. Everytime i run the server, it has this error 

ArgumentNullException: Could not open display (X-Server required. Check you DISP LAY environment variable)
Parameter name: Display
at System.Windows.Forms.XplatUIX11.SetDisplay (System.IntPtr display_handle) [ 0x0042a] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUIX11..ctor () [0x00077] in <6528e4a6660e47ef95c4 a290865951bf>:0
at System.Windows.Forms.XplatUIX11.GetInstance () [0x00018] in <6528e4a6660e47 ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUI..cctor () [0x00099] in <6528e4a6660e47ef95c4a2 90865951bf>:0
Rethrow as TypeInitializationException: The type initializer for 'System.Windows .Forms.XplatUI' threw an exception.
at System.Windows.Forms.Theme.get_MenuAccessKeysUnderlined () [0x00000] in <65 28e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.SystemInformation.get_MenuAccessKeysUnderlined () [0x0 0005] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Control..ctor () [0x000ea] in <6528e4a6660e47ef95c4a29 0865951bf>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control..ctor()
at System.Windows.Forms.WindowsFormsSynchronizationContext..cctor () [0x00000] in <6528e4a6660e47ef95c4a290865951bf>:0
Rethrow as TypeInitializationException: The type initializer for 'System.Windows .Forms.WindowsFormsSynchronizationContext' threw an exception.
at System.Windows.Forms.Control..ctor () [0x00014] in <6528e4a6660e47ef95c4a29 0865951bf>:0
at System.Windows.Forms.ScrollableControl..ctor () [0x00000] in <6528e4a6660e4 7ef95c4a290865951bf>:0
at System.Windows.Forms.ContainerControl..ctor () [0x0000e] in <6528e4a6660e47 ef95c4a290865951bf>:0
at System.Windows.Forms.Form..ctor () [0x00007] in <6528e4a6660e47ef95c4a29086 5951bf>:0
at WinFormConnection..ctor (WinFormInstance _owner) [0x0004d] in <858b342e2ec8 4f598a70e52b667e9627>:0
at (wrapper remoting-invoke-with-check) WinFormConnection..ctor(WinFormInstanc e)
at WinFormInstance.windowThreadMain () [0x00000] in <858b342e2ec84f598a70e52b6 67e9627>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x 00014] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionCo ntext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <567df3e0919241ba98db88bec4 c6696f>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext ex ecutionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <567df3e0919241ba98db88bec4c6696f>: 0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext ex ecutionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <567df3e0919241ba 98db88bec4c6696f>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledE xceptionEventArgs)

(Filename: <6528e4a6660e47ef95c4a290865951bf> Line: 0)




and reaches this part 

2021-06-15T14:19:14 72.678 INF Block IDs with mapping
2021-06-15T14:19:14 72.679 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?

before stopping by itself.

 
Are you adding the flag "-nographics" ? The launcher script should do that for you, but if it's continuing on maybe you just need to wait a while. Mine takes a few minute before it moves on.
yes i'm using the same startserver script from a copy of my working vanilla server.

Mono path[0] = '/df/7DaysToDieServer_Data/Managed'
Mono config path = '/df/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /df/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.169 seconds
UnloadTime: 0.835979 ms
2021-06-15T14:18:01 0.001 INF [GSM] Singleton Initialized...
2021-06-15T14:18:01 0.005 INF Start harmony loading: /df/7DaysToDieServer_Data/../Mods
2021-06-15T14:18:01 0.014 INF DLL found: /df/7DaysToDieServer_Data/../Mods/0-DarknessFallsCore/Harmony/Harmony-0-DarknessFallsCore.dll
2021-06-15T14:18:01 0.028 INF DLL found: /df/7DaysToDieServer_Data/../Mods/2-SphereIICore/Harmony/Harmony-0-SphereIICore.dll
2021-06-15T14:18:01 0.030 INF DLL found: /df/7DaysToDieServer_Data/../Mods/Extra Tool Slots/Harmony/Harmony-Extra Tool Slots.dll
2021-06-15T14:18:01 0.032 INF DLL found: /df/7DaysToDieServer_Data/../Mods/Larger FOV/Harmony/Harmony-Larger FOV.dll
2021-06-15T14:18:01 0.033 INF DLL found: /df/7DaysToDieServer_Data/../Mods/ScoutsMod/Harmony/Harmony-ScoutsMod.dll
2021-06-15T14:18:01 0.035 INF DLL found: /df/7DaysToDieServer_Data/../Mods/TE_MenuMusic/Harmony/Harmony-TE_MenuMusic.dll
2021-06-15T14:18:01 0.036 INF DLL found: /df/7DaysToDieServer_Data/../Mods/TE_NewBlockTextures/Harmony/Harmony-TE_NewBlockTextures.dll
2021-06-15T14:18:01 0.050 INF Found harmony interfaces: 9
Loading Patch: DFCore_Init

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/data-0x55edd7373e50.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/data-0x55edd746db10.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/kernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/kernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libdl
Adjusting 20 to 100
Done with 20 to 100
Adjusting 1 to 10
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Adjusting 2 to 1
Done with 2 to 1
Adjusting 2 to 1
Done with 2 to 1
Adjusting 3 to 1
Done with 3 to 1
Patching...
Patch done
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Patching UpdateWheelsCollision()
Patching...
Adjusting 6500 to 13000
Done With Patching UpdateWheelsCollision()
Patching OnCollisionForward ()
Patching...
Adjusting 0.8 to 10
Done With Patching OnCollisionForward ()
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/data-0x55edd7823170.so
Patch 1
Patching...
Patch done
Patch 2
Patching...
Patch done
Patch 3
Patching...
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Patch 5
Patching...
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Patch 6
Patching...
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Patch 7
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Patch 8
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Patch 9
Patching...
Patch done
Patching PUBLIC_SLOTS()
Adjusting 10 to 15
Adjusting 20 to 30
Done With Patching PUBLIC_SLOTS()
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Loading Patch: SphereIICore_Init
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Loading Patch: SphereII_CaveProject+SphereII_CaveProject_Init
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Loading Patch: SphereII_RemoveTraderProtection+SphereII_RemoveTraderProtection_Start
Loading Patch: Khaine_ExtraForgeSlotsPatch+Khaine_ExtraForgeSlots_Init
Adjusting 6 to 12
Done with 6 to 12
Done with 3 to 6 [1]
Done with 3 to 6 [2]
Done with 3 to 6 [3]
Loading Patch: LargerFOV_Init
2021-06-15T14:18:04 2.886 INF Pre-initiliazing configuration values
2021-06-15T14:18:04 2.886 INF /df
2021-06-15T14:18:04 2.889 WRN Loading Patch: mythixscoutsmod+scoutsmod
2021-06-15T14:18:04 2.896 WRN @1
Scoutsmod patch 2
Patching...
Patch done
2021-06-15T14:18:04 2.931 INF Awake IsFocused: True
2021-06-15T14:18:04 2.931 INF Awake
2021-06-15T14:18:05 3.143 INF Version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5, Build: Linux 64 Bit
2021-06-15T14:18:05 3.144 INF System information:
2021-06-15T14:18:05 3.188 INF OS: Linux 5.4 Ubuntu 20.04 64bit
2021-06-15T14:18:05 3.188 INF CPU: Intel(R) Xeon(R) Gold 6140 CPU @ 2.30GHz (cores: 2)
2021-06-15T14:18:05 3.188 INF RAM: 3936 MB
2021-06-15T14:18:05 3.189 INF GPU: Null Device (128 MB)
2021-06-15T14:18:05 3.190 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2021-06-15T14:18:05 3.190 INF Last played version: Alpha 19.5
2021-06-15T14:18:05 3.191 INF Local UTC offset: 8 hours
2021-06-15T14:18:05 3.201 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile ./7DaysToDieServer_Data/output_log__2021-06-15__14-18-00.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml
2021-06-15T14:18:05 3.203 INF Parsing server configfile: /df/7DaysToDieServer_Data/../serverconfig.xml
2021-06-15T14:18:05 3.278 INF Parsing server configfile successfully completed
2021-06-15T14:18:05 3.279 INF Starting dedicated server level=Navezgane game name=My Game
2021-06-15T14:18:05 3.279 INF Maximum allowed players: 8
2021-06-15T14:18:05 3.279 INF Game mode: GameModeSurvival
2021-06-15T14:18:05 3.279 INF Dedicated server only build
2021-06-15T14:18:05 3.280 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-06-15T14:18:05 3.281 INF Starting PlayerInputManager...
2021-06-15T14:18:05 3.545 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2021-06-15T14:18:05 3.572 INF Starting UserProfileManager...
2021-06-15T14:18:05 3.698 INF Occlusion: Awake
2021-06-15T14:18:05 3.701 INF Texture quality is set to 3
2021-06-15T14:18:05 3.767 INF [MODS] Start loading
2021-06-15T14:18:05 3.768 INF [MODS] Trying to load from folder: 0-DarknessFallsCore
2021-06-15T14:18:05 3.782 INF [MODS] Loaded Mod: Darkness Falls Core (3.4)
2021-06-15T14:18:05 3.783 INF [MODS] Trying to load from folder: 1-DarknessFallsConfig
2021-06-15T14:18:05 3.784 INF [MODS] Loaded Mod: Darkness Falls Config (1.8)
2021-06-15T14:18:05 3.784 INF [MODS] Trying to load from folder: 2-SphereIICore
2021-06-15T14:18:05 3.785 INF [MODS] Loaded Mod: 0-SphereIICore (19.0.0.1187)
2021-06-15T14:18:05 3.785 INF [MODS] Trying to load from folder: Extra Tool Slots
2021-06-15T14:18:05 3.786 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/Extra Tool Slots/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.786 INF [MODS] Loaded Mod: Extra Tool Slots (1.0)
2021-06-15T14:18:05 3.786 INF [MODS] Trying to load from folder: Larger FOV
2021-06-15T14:18:05 3.786 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/Larger FOV/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.786 INF [MODS] Loaded Mod: Larger FOV (1.0)
2021-06-15T14:18:05 3.786 INF [MODS] Trying to load from folder: ScoutsMod
2021-06-15T14:18:05 3.787 INF [MODS] Loaded Mod: ScoutsMod (1.0)
2021-06-15T14:18:05 3.787 INF [MODS] Trying to load from folder: TE_MenuMusic
2021-06-15T14:18:05 3.787 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/TE_MenuMusic/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.787 INF [MODS] Loaded Mod: TE_MenuMusic (1)
2021-06-15T14:18:05 3.787 INF [MODS] Trying to load from folder: TE_NewBlockTextures
2021-06-15T14:18:05 3.788 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/TE_NewBlockTextures/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.788 INF [MODS] Loaded Mod: TE_NewBlockTextures (A19 b177)
2021-06-15T14:18:05 3.788 INF [MODS] Initializing mod code
2021-06-15T14:18:05 3.788 INF [MODS] Loading done
2021-06-15T14:18:05 3.789 INF [MODS] Loading localization from mod: Darkness Falls Core
2021-06-15T14:18:05 3.881 INF [MODS] Loading localization from mod: 0-SphereIICore
2021-06-15T14:18:05 4.030 INF Loading permissions file at '/root/.local/share/7DaysToDie/Saves/serveradmin.xml'
2021-06-15T14:18:05 4.054 INF Loading permissions file done.
2021-06-15T14:18:06 4.123 INF Looking for mods dll at /df/7DaysToDieServer_Data/Managed/Mods.dll
2021-06-15T14:18:06 4.123 INF Trying to add mods.dll
2021-06-15T14:18:08 7.118 INF UMA Overlay loading took 963 ms
2021-06-15T14:18:09 7.120 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
0|Load new texture arrays complete. Elapsed time: 00:00:09.0774879
2021-06-15T14:18:19 18.031 INF WorldStaticData.Init() needed 10.906s
2021-06-15T14:18:19 18.042 INF Started Telnet on 8081
2021-06-15T14:18:20 18.144 INF Started Terminal Window
2021-06-15T14:18:20 18.172 INF Awake done in 15241 ms
ArgumentNullException: Could not open display (X-Server required. Check you DISPLAY environment variable)
Parameter name: Display
at System.Windows.Forms.XplatUIX11.SetDisplay (System.IntPtr display_handle) [0x0042a] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUIX11..ctor () [0x00077] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUIX11.GetInstance () [0x00018] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUI..cctor () [0x00099] in <6528e4a6660e47ef95c4a290865951bf>:0
Rethrow as TypeInitializationException: The type initializer for 'System.Windows.Forms.XplatUI' threw an exception.
at System.Windows.Forms.Theme.get_MenuAccessKeysUnderlined () [0x00000] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.SystemInformation.get_MenuAccessKeysUnderlined () [0x00005] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Control..ctor () [0x000ea] in <6528e4a6660e47ef95c4a290865951bf>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control..ctor()
at System.Windows.Forms.WindowsFormsSynchronizationContext..cctor () [0x00000] in <6528e4a6660e47ef95c4a290865951bf>:0
Rethrow as TypeInitializationException: The type initializer for 'System.Windows.Forms.WindowsFormsSynchronizationContext' threw an exception.
at System.Windows.Forms.Control..ctor () [0x00014] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.ScrollableControl..ctor () [0x00000] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.ContainerControl..ctor () [0x0000e] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Form..ctor () [0x00007] in <6528e4a6660e47ef95c4a290865951bf>:0
at WinFormConnection..ctor (WinFormInstance _owner) [0x0004d] in <858b342e2ec84f598a70e52b667e9627>:0
at (wrapper remoting-invoke-with-check) WinFormConnection..ctor(WinFormInstance)
at WinFormInstance.windowThreadMain () [0x00000] in <858b342e2ec84f598a70e52b667e9627>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)

(Filename: <6528e4a6660e47ef95c4a290865951bf> Line: 0)

Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32
2021-06-15T14:18:21 20.047 INF [GSM] GameSparks Connected
2021-06-15T14:18:22 20.951 INF NET: Starting server protocols
2021-06-15T14:18:22 20.953 INF [NET] Disabling protocol: SteamNetworking
2021-06-15T14:18:22 20.964 INF NET: LiteNetLib server started
2021-06-15T14:18:22 20.966 INF StartGame
2021-06-15T14:18:22 20.967 INF NetPackageManager Init
2021-06-15T14:18:23 21.201 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.5
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 30
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 100
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 0
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId =
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = My Game Host
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = False
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDeferredLighting =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = /root/.local/share/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2021-06-15T14:18:23 21.301 INF [GSM] Skipping me
2021-06-15T14:18:23 21.303 INF StartAsServer
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Custom/Distortion': fallback shader 'Effects/Distortion/Free/CullOff' not found
2021-06-15T14:19:14 72.678 INF Block IDs with mapping
2021-06-15T14:19:14 72.679 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?


here's the full logs. it runs till here then stops by itself

 
then stops by itself
Like, as in, gets killed?

Keep in mind that this mod requires a minimum of like 6 gigs of RAM (not including swap) to run.

Also, don't post logs like that, it doesn't collapse and makes a yuuuge wall of text.

 
Last edited by a moderator:
Was it in the desert?

If so, go to Mods\2-SphereIICore\Config, open blocks.xml and set caves to false.

Then regenerate the region and you should be fine.
I believe it was a desert biome area. I can make the suggested edit, but how can I regenerate the region in question? I used a tool to try to identify the region file, but it failed me (no corresponding coordinate file found).

BTW: I enjoy this mod, thanks for making it!

 
yes i'm using the same startserver script from a copy of my working vanilla server.

Mono path[0] = '/df/7DaysToDieServer_Data/Managed'
Mono config path = '/df/7DaysToDieServer_Data/MonoBleedingEdge/etc'
Preloaded 'libMagick.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libgetrss.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libMouseLib.so
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /df/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.169 seconds
UnloadTime: 0.835979 ms
2021-06-15T14:18:01 0.001 INF [GSM] Singleton Initialized...
2021-06-15T14:18:01 0.005 INF Start harmony loading: /df/7DaysToDieServer_Data/../Mods
2021-06-15T14:18:01 0.014 INF DLL found: /df/7DaysToDieServer_Data/../Mods/0-DarknessFallsCore/Harmony/Harmony-0-DarknessFallsCore.dll
2021-06-15T14:18:01 0.028 INF DLL found: /df/7DaysToDieServer_Data/../Mods/2-SphereIICore/Harmony/Harmony-0-SphereIICore.dll
2021-06-15T14:18:01 0.030 INF DLL found: /df/7DaysToDieServer_Data/../Mods/Extra Tool Slots/Harmony/Harmony-Extra Tool Slots.dll
2021-06-15T14:18:01 0.032 INF DLL found: /df/7DaysToDieServer_Data/../Mods/Larger FOV/Harmony/Harmony-Larger FOV.dll
2021-06-15T14:18:01 0.033 INF DLL found: /df/7DaysToDieServer_Data/../Mods/ScoutsMod/Harmony/Harmony-ScoutsMod.dll
2021-06-15T14:18:01 0.035 INF DLL found: /df/7DaysToDieServer_Data/../Mods/TE_MenuMusic/Harmony/Harmony-TE_MenuMusic.dll
2021-06-15T14:18:01 0.036 INF DLL found: /df/7DaysToDieServer_Data/../Mods/TE_NewBlockTextures/Harmony/Harmony-TE_NewBlockTextures.dll
2021-06-15T14:18:01 0.050 INF Found harmony interfaces: 9
Loading Patch: DFCore_Init

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/data-0x55edd7373e50.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/data-0x55edd746db10.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/kernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/kernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libdl
Adjusting 20 to 100
Done with 20 to 100
Adjusting 1 to 10
Done with 1 to 10
Adjusting 2 to 1
Done with 2 to 1
Adjusting 2 to 1
Done with 2 to 1
Adjusting 3 to 1
Done with 3 to 1
Patching...
Patch done
Patching...
Patch done
Patching UpdateWheelsCollision()
Patching...
Adjusting 6500 to 13000
Done With Patching UpdateWheelsCollision()
Patching OnCollisionForward ()
Patching...
Adjusting 0.8 to 10
Done With Patching OnCollisionForward ()
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/data-0x55edd7823170.so
Patch 1
Patching...
Patch done
Patch 2
Patching...
Patch done
Patch 3
Patching...
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Patch 5
Patching...
Patch done
Patch 6
Patching...
Patch done
Patch 7
Patching...
Patch done
Patch 8
Patching...
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Patch 9
Patching...
Patch done
Patching PUBLIC_SLOTS()
Adjusting 10 to 15
Adjusting 20 to 30
Done With Patching PUBLIC_SLOTS()
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Loading Patch: SphereIICore_Init
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Loading Patch: SphereII_CaveProject+SphereII_CaveProject_Init
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
Done with patching PlayerMoveController.Update
Loading Patch: SphereII_RemoveTraderProtection+SphereII_RemoveTraderProtection_Start
Loading Patch: Khaine_ExtraForgeSlotsPatch+Khaine_ExtraForgeSlots_Init
Adjusting 6 to 12
Done with 6 to 12
Done with 3 to 6 [1]
Done with 3 to 6 [2]
Done with 3 to 6 [3]
Loading Patch: LargerFOV_Init
2021-06-15T14:18:04 2.886 INF Pre-initiliazing configuration values
2021-06-15T14:18:04 2.886 INF /df
2021-06-15T14:18:04 2.889 WRN Loading Patch: mythixscoutsmod+scoutsmod
2021-06-15T14:18:04 2.896 WRN @1
Scoutsmod patch 2
Patching...
Patch done
2021-06-15T14:18:04 2.931 INF Awake IsFocused: True
2021-06-15T14:18:04 2.931 INF Awake
2021-06-15T14:18:05 3.143 INF Version: Alpha 19.5 (b60) Compatibility Version: Alpha 19.5, Build: Linux 64 Bit
2021-06-15T14:18:05 3.144 INF System information:
2021-06-15T14:18:05 3.188 INF OS: Linux 5.4 Ubuntu 20.04 64bit
2021-06-15T14:18:05 3.188 INF CPU: Intel(R) Xeon(R) Gold 6140 CPU @ 2.30GHz (cores: 2)
2021-06-15T14:18:05 3.188 INF RAM: 3936 MB
2021-06-15T14:18:05 3.189 INF GPU: Null Device (128 MB)
2021-06-15T14:18:05 3.190 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2021-06-15T14:18:05 3.190 INF Last played version: Alpha 19.5
2021-06-15T14:18:05 3.191 INF Local UTC offset: 8 hours
2021-06-15T14:18:05 3.201 INF Command line arguments: ./7DaysToDieServer.x86_64 -logfile ./7DaysToDieServer_Data/output_log__2021-06-15__14-18-00.txt -quit -batchmode -nographics -dedicated -configfile=serverconfig.xml
2021-06-15T14:18:05 3.203 INF Parsing server configfile: /df/7DaysToDieServer_Data/../serverconfig.xml
2021-06-15T14:18:05 3.278 INF Parsing server configfile successfully completed
2021-06-15T14:18:05 3.279 INF Starting dedicated server level=Navezgane game name=My Game
2021-06-15T14:18:05 3.279 INF Maximum allowed players: 8
2021-06-15T14:18:05 3.279 INF Game mode: GameModeSurvival
2021-06-15T14:18:05 3.279 INF Dedicated server only build
2021-06-15T14:18:05 3.280 INF Not running in Big Picture Mode, no on-screen keyboard available
2021-06-15T14:18:05 3.281 INF Starting PlayerInputManager...
2021-06-15T14:18:05 3.545 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2021-06-15T14:18:05 3.572 INF Starting UserProfileManager...
2021-06-15T14:18:05 3.698 INF Occlusion: Awake
2021-06-15T14:18:05 3.701 INF Texture quality is set to 3
2021-06-15T14:18:05 3.767 INF [MODS] Start loading
2021-06-15T14:18:05 3.768 INF [MODS] Trying to load from folder: 0-DarknessFallsCore
2021-06-15T14:18:05 3.782 INF [MODS] Loaded Mod: Darkness Falls Core (3.4)
2021-06-15T14:18:05 3.783 INF [MODS] Trying to load from folder: 1-DarknessFallsConfig
2021-06-15T14:18:05 3.784 INF [MODS] Loaded Mod: Darkness Falls Config (1.8)
2021-06-15T14:18:05 3.784 INF [MODS] Trying to load from folder: 2-SphereIICore
2021-06-15T14:18:05 3.785 INF [MODS] Loaded Mod: 0-SphereIICore (19.0.0.1187)
2021-06-15T14:18:05 3.785 INF [MODS] Trying to load from folder: Extra Tool Slots
2021-06-15T14:18:05 3.786 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/Extra Tool Slots/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.786 INF [MODS] Loaded Mod: Extra Tool Slots (1.0)
2021-06-15T14:18:05 3.786 INF [MODS] Trying to load from folder: Larger FOV
2021-06-15T14:18:05 3.786 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/Larger FOV/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.786 INF [MODS] Loaded Mod: Larger FOV (1.0)
2021-06-15T14:18:05 3.786 INF [MODS] Trying to load from folder: ScoutsMod
2021-06-15T14:18:05 3.787 INF [MODS] Loaded Mod: ScoutsMod (1.0)
2021-06-15T14:18:05 3.787 INF [MODS] Trying to load from folder: TE_MenuMusic
2021-06-15T14:18:05 3.787 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/TE_MenuMusic/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.787 INF [MODS] Loaded Mod: TE_MenuMusic (1)
2021-06-15T14:18:05 3.787 INF [MODS] Trying to load from folder: TE_NewBlockTextures
2021-06-15T14:18:05 3.788 WRN Unknown element found: DMT (file /df/7DaysToDieServer_Data/../Mods/TE_NewBlockTextures/ModInfo.xml, line 10)
2021-06-15T14:18:05 3.788 INF [MODS] Loaded Mod: TE_NewBlockTextures (A19 b177)
2021-06-15T14:18:05 3.788 INF [MODS] Initializing mod code
2021-06-15T14:18:05 3.788 INF [MODS] Loading done
2021-06-15T14:18:05 3.789 INF [MODS] Loading localization from mod: Darkness Falls Core
2021-06-15T14:18:05 3.881 INF [MODS] Loading localization from mod: 0-SphereIICore
2021-06-15T14:18:05 4.030 INF Loading permissions file at '/root/.local/share/7DaysToDie/Saves/serveradmin.xml'
2021-06-15T14:18:05 4.054 INF Loading permissions file done.
2021-06-15T14:18:06 4.123 INF Looking for mods dll at /df/7DaysToDieServer_Data/Managed/Mods.dll
2021-06-15T14:18:06 4.123 INF Trying to add mods.dll
2021-06-15T14:18:08 7.118 INF UMA Overlay loading took 963 ms
2021-06-15T14:18:09 7.120 INF UMA Slot loading took 2 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
0|Load new texture arrays complete. Elapsed time: 00:00:09.0774879
2021-06-15T14:18:19 18.031 INF WorldStaticData.Init() needed 10.906s
2021-06-15T14:18:19 18.042 INF Started Telnet on 8081
2021-06-15T14:18:20 18.144 INF Started Terminal Window
2021-06-15T14:18:20 18.172 INF Awake done in 15241 ms
ArgumentNullException: Could not open display (X-Server required. Check you DISPLAY environment variable)
Parameter name: Display
at System.Windows.Forms.XplatUIX11.SetDisplay (System.IntPtr display_handle) [0x0042a] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUIX11..ctor () [0x00077] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUIX11.GetInstance () [0x00018] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.XplatUI..cctor () [0x00099] in <6528e4a6660e47ef95c4a290865951bf>:0
Rethrow as TypeInitializationException: The type initializer for 'System.Windows.Forms.XplatUI' threw an exception.
at System.Windows.Forms.Theme.get_MenuAccessKeysUnderlined () [0x00000] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.SystemInformation.get_MenuAccessKeysUnderlined () [0x00005] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Control..ctor () [0x000ea] in <6528e4a6660e47ef95c4a290865951bf>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control..ctor()
at System.Windows.Forms.WindowsFormsSynchronizationContext..cctor () [0x00000] in <6528e4a6660e47ef95c4a290865951bf>:0
Rethrow as TypeInitializationException: The type initializer for 'System.Windows.Forms.WindowsFormsSynchronizationContext' threw an exception.
at System.Windows.Forms.Control..ctor () [0x00014] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.ScrollableControl..ctor () [0x00000] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.ContainerControl..ctor () [0x0000e] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Form..ctor () [0x00007] in <6528e4a6660e47ef95c4a290865951bf>:0
at WinFormConnection..ctor (WinFormInstance _owner) [0x0004d] in <858b342e2ec84f598a70e52b667e9627>:0
at (wrapper remoting-invoke-with-check) WinFormConnection..ctor(WinFormInstance)
at WinFormInstance.windowThreadMain () [0x00000] in <858b342e2ec84f598a70e52b667e9627>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)

(Filename: <6528e4a6660e47ef95c4a290865951bf> Line: 0)

Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/Kernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32.so
Fallback handler could not load library /df/7DaysToDieServer_Data/Mono/libKernel32
2021-06-15T14:18:21 20.047 INF [GSM] GameSparks Connected
2021-06-15T14:18:22 20.951 INF NET: Starting server protocols
2021-06-15T14:18:22 20.953 INF [NET] Disabling protocol: SteamNetworking
2021-06-15T14:18:22 20.964 INF NET: LiteNetLib server started
2021-06-15T14:18:22 20.966 INF StartGame
2021-06-15T14:18:22 20.967 INF NetPackageManager Init
2021-06-15T14:18:23 21.201 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = False
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 15
GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 7
GamePref.BloodMoonRange = 0
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 1
GamePref.DropOnQuit = 0
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = My Game
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 19.5
GamePref.GameWorld = Navezgane
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 41
GamePref.LastGameResetRevision = 0
GamePref.LastLoadedPrefab =
GamePref.LastLoadedPrefabSize =
GamePref.LastLoadingTipRead = -1
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 30
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 100
GamePref.MaxUncoveredMapChunksPerPlayer = 131072
GamePref.NoGraphicsMode = True
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 1
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.75
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 0
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 1
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxBloom = True
GamePref.OptionsGfxBrightness = 0.5
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 30
GamePref.OptionsGfxDynamicMode = 0
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 65
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5
GamePref.OptionsGfxMotionBlur = 1
GamePref.OptionsGfxObjQuality = 3
GamePref.OptionsGfxOcclusion = True
GamePref.OptionsGfxQualityPreset = 2
GamePref.OptionsGfxReflectQuality = 1
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 0
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 1
GamePref.OptionsGfxSSAO = True
GamePref.OptionsGfxSSReflections = 1
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = True
GamePref.OptionsGfxTerrainQuality = 3
GamePref.OptionsGfxTexFilter = 1
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 1
GamePref.OptionsGfxViewDistance = 6
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.5
GamePref.OptionsGfxWaterQuality = 1
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.7
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.5
GamePref.OptionsMusicVolumeLevel = 0.6
GamePref.OptionsOverallAudioVolumeLevel = 1
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = False
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVoiceChatEnabled = True
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 100
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerId =
GamePref.PlayerKillingMode = 3
GamePref.PlayerName = Player
GamePref.PlayerSafeZoneHours = 5
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.RebuildMap = False
GamePref.SaveGameFolder = /root/.local/share/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription = A 7 Days to Die server
GamePref.ServerDisabledNetworkProtocols = SteamNetworking
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 8
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = My Game Host
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 2
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = True
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 8081
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = False
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDeferredLighting =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsImageEffects =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UserDataFolder = /root/.local/share/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 3
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 3
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2021-06-15T14:18:23 21.301 INF [GSM] Skipping me
2021-06-15T14:18:23 21.303 INF StartAsServer
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Custom/Distortion': fallback shader 'Effects/Distortion/Free/CullOff' not found
2021-06-15T14:19:14 72.678 INF Block IDs with mapping
2021-06-15T14:19:14 72.679 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?


here's the full logs. it runs till here then stops by itself
Looks like you need the nodisplay option adding since it's looking for xserv.
 

I believe it was a desert biome area. I can make the suggested edit, but how can I regenerate the region in question? I used a tool to try to identify the region file, but it failed me (no corresponding coordinate file found).

BTW: I enjoy this mod, thanks for making it!
That I dont know. I know there's a tool online that'll read your save, generate a map, show all the regions and tell you their filenames so you know which one to delete.

 
I don´t know if this is the place to comment on this, sorry if this is the case, it happened to me playing in an online sv, and now I see it playing SP, when trying to do the initial mission with Eve it freezes and I only exit by restarting the game. Thanks for the help.

Screenshot_2.png

 
Okay so both DF and war3zuk's supply crates uses id 507, should I just change the id's or should I just trade in the crates for something like vinna storage expanded?

 
I don´t know if this is the place to comment on this, sorry if this is the case, it happened to me playing in an online sv, and now I see it playing SP, when trying to do the initial mission with Eve it freezes and I only exit by restarting the game. Thanks for the help.

View attachment 20357


It's been working for me but i'll double check it.

Okay so both DF and war3zuk's supply crates uses id 507, should I just change the id's or should I just trade in the crates for something like vinna storage expanded?
Why do you need to change the loot id? DF and War3zuk aren't compatible and DF already has larger storage. You shoudn't be trying to modlet an overhaul mod..

 
KhaineGB said:
Glad you're anjoying it.

And yes, that's very good luck. Don't expect it again. :D

Only demon ones should be doing that. It's not doing it for me or anyone else.


We had this happen a couple of times with regular zombies and animals. We made a new world and it hasn’t happened since. 
 

Also, I had an instance in the same bugged world where I suddenly became lvl 250 right after horde night with my team (we were only lvl70+).

 
@KhaineGBI noticed recently that all the NPC survivors have names like DFFemaleSurvivor or DFMaleBandit. I presume this is a bug, thought I'd mention it. I'm running v3.5 (downloaded May 30th). Probably a localization issue, but not something I know how to correct myself. I did load the localization.txt file into a spreadsheet and it looks to be fully populated (it has "Survivor" under the english column), but that is as far as I can take it.

Not a game ender as I rarely interact with the wandering NPC's.

 
@KhaineGBI noticed recently that all the NPC survivors have names like DFFemaleSurvivor or DFMaleBandit. I presume this is a bug, thought I'd mention it. I'm running v3.5 (downloaded May 30th). Probably a localization issue, but not something I know how to correct myself. I did load the localization.txt file into a spreadsheet and it looks to be fully populated (it has "Survivor" under the english column), but that is as far as I can take it.

Not a game ender as I rarely interact with the wandering NPC's.
Yep, just a localization bug. It's because I fixed a load of localization for the next major build and then included that into 3.5.

And forgot I renamed all the survivors/bandits in code. ;)

 
Yep, just a localization bug. It's because I fixed a load of localization for the next major build and then included that into 3.5.

And forgot I renamed all the survivors/bandits in code. ;)
HEHE, that sounds like really quick thing to fix (not!!!).

Presumably though, if I created lines for the names I see in-game I could add in the english text for each ("Survivor" or "Bandit" for example). Might just try it.

Thanks for the reply. Enjoy your day.

 
Yep, that's basically all you need to do. Grab one of my localizations that says survivor, one that says bandit, put the "name" in that shows on the HP bar, done.

 
Hi Khaine!, do you have any idea how the A20 is going to affect the mod? Do you have any changes / improvements thought for this version?

 
Keep in mind that this mod requires a minimum of like 6 gigs of RAM (not including swap) to run.
Actually not true.I play DF on a potato with 4 gigs.... A lot of fixing with the settings an lowered resolution needed. Resolution gives more impact  then settings.

Have the occassional freeze but can live with that since it freezes the whole world so no extra danger.

 
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