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Darkness Falls: They mostly come out at night...

On a side note, is it possible to assign suppressed guns to the trader guards?


You can edit the XML to do it. Otherwise no.

Great Mod! Im currently playing on XLarge1 and i was wondering if there was a way to see the whole map as a picture like .jpg?


You could open  https://kui.github.io/7dtd-map/ and drop all mapfiles, eg from ...Steam\steamapps\common\DarknessFalls - A19.4\Mods\0-DarknessFallsCore\Worlds\DFalls-Large1\ - but you need to use chrome as browser.


^ I'd do that.

I am currently trying to update my 7 days to die server from DF 19.3 to DF 19.4. Upon finishing rendering configs, However, after 'initilization' I got a Unity box pop up with an ! over the 7Days icon, a red loading bar, then everything quits. 

Thank you for the mod, and thank you for your assistance in troubleshooting my issue. 


Test it in single player first, but likely a bad client download.

 
I'm playing DF-small1, as well, and have seen this happen.  However, I discovered that, crouching through a 1 block hole in a wall will help you see what you couldn't see before, such as panels placed in the wall that do NOT appear wonky.  So, there's a hole in the wall without the wavy cover that alerts you to the fact that there's a HOLE in the wall with your satchel in it.  Annoying, but not insurmountable.  So far, it's worked every time.  Some of the POI creators for Compo Pack chose to make the wall perfect rather than giving a tell-tale to let you see there might be something hidden there.
Ah yes, I didn’t think of trying that. Thanks.

 
Hey Khaine! Great mod mate, really good experience so far!

Couple of questions if you don't mind; 

1) Can I remove / disable the health bar on the UI for Z's etc? 

2) Can I remove / disable the shift + number functionality? Extra slots are great, and scroll wheel is fine IMHO, but shift is not a great choice of keys.

Cheers! 

 
You can edit the XML to do it. Otherwise no.


Any idea which file that configuration is in? Because my god they are loud (doesn't help I decided to live across the road from a trader)

Also, just finished The Reward quest, got enough Research Notes to make the technology book was thinking to myself "I'm in the end game now" only to see the level requirements for Tech crafting haha 

 
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Is it a bug or built in for during 'The Reward' quest all the Z's keep reloading every 4 - 8 seconds? I no sooner finish off a room when they re-spawn.

 
Test it in single player first, but likely a bad client download.
Thank you. I reinstalled 7 days and the mod on my side. That allowed me to access the server. However, upon logging into the server (hosted through ChicagoServers if that matters), everything was set back to day 1. 

I backed up all the data from the server before upgrading the mod to 19.4. What files would I have to transfer from the old server files to the new 19.4 DF server to bring everything back to where we previously were before the mod updated?

Again, thank you for the help.

 
Anyone got the 

ERR XML loader. Loading and parsing " failed Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster!

Reinstalled twice. Restarted pc. A19.4. Cannot figure this out.

 
I'm not sure if I'm missing something, but the silencer mod on the Coil Sniper floats above the actual gun in my game. I checked the files and it looks like it's missing offset data. I couldn't get it to a position that I liked in front of the gun, so I instead just moved it down and slightly behind (so it covers a few of the front coils instead of sticking off the end) to get it out of the way. Not sure if you are interested in the adjustments I made, but the offset I added was ".01115,-.0475,-.021"

It's not perfect but it's a lot less distracting.

 
Thank you. I reinstalled 7 days and the mod on my side. That allowed me to access the server. However, upon logging into the server (hosted through ChicagoServers if that matters), everything was set back to day 1. 

I backed up all the data from the server before upgrading the mod to 19.4. What files would I have to transfer from the old server files to the new 19.4 DF server to bring everything back to where we previously were before the mod updated?

Again, thank you for the help.


That i'm not sure. Never tried fixing a corrupt save.

Anyone got the 

ERR XML loader. Loading and parsing " failed Exception: Class 'BlockPlantGrowingWithWater, Harmony-0-DarknessFallsCore' not found on block cropsGrowingMaster!

Reinstalled twice. Restarted pc. A19.4. Cannot figure this out.


Something is installed wrong. You also don't say if this is single player or trying to connect to a server. But it's missing a major DLL file it needs in /Mods/0-DarknessFallsCore/Harmony.

In the literal don't have an item or am high enough sense, or there is an action that has been missed... I need a clue or something please


Body bags.

There's your clue. 😛

I'm not sure if I'm missing something, but the silencer mod on the Coil Sniper floats above the actual gun in my game. I checked the files and it looks like it's missing offset data. I couldn't get it to a position that I liked in front of the gun, so I instead just moved it down and slightly behind (so it covers a few of the front coils instead of sticking off the end) to get it out of the way. Not sure if you are interested in the adjustments I made, but the offset I added was ".01115,-.0475,-.021"

It's not perfect but it's a lot less distracting.


Already known. I'm remaking all the guns to use TFP's method so the attachments are included in the gun and then just turned on/off depending on if you have it installed or not. (except laser sight)

So it'll be fixed that way.

 
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Love the mod,  my thanks for all the hard work. 

I am having an issue i hope i can get some help or direction on, and that i'm not just completely incompetent with the search function.

Some trader guards aren't shooting. Its really bad with the trader bobs... (traders bob... whatever.), only one or two of his guards ever fire, but on close inspection it seems all the traders have atleast one guard  who doesn't, Jen and Hugh are the best though. If i punch them, they unload into me, but i can lead a zombie directly into their line of fire and nothing. I have seen the duplicate guard captain once or twice as well(only bob, and not always, used the "list entity" command to check a few times.)

Happens on all the maps i've tried, both large DF pregens, one of the mediums and one of the smalls, and over a couple dozen new games now. I get the occasional stutter, but no real lag, and if i alt tab out, my RAM usuage is only at 80 percent, not getting a lot of hard drive access either, so i don't think its RAM (Suggested early in this thread, i do only have 16gigs)

also is there supposed to be a guard in bobs who is on the outter wall but facing inward? even if he was covering the inside, kinda looks like all he'd do is shoot the roof.... almost makes me think its the prefab thats corrupt, but thats oddly specific...

My big worry isn't the guards, i run in an out of the trader as fast as possible, though i do fear a wandering horde spawning in at exactly  the wrong moment, My concern, this is the most visible symptom of a bigger problem that will rear its ugly head later in the game forcing me to start all over. though i haven't seen any other issues as of yet, ( though longest game was only to day 7, the blood moon massacred me)

Single player. tried reinstalling the mod. 19.4 with the 3.4 client. redownloading on a 'whim' isn't an option(i have AT&T, 'nuff said i think, just getting the mod was a real pain., still gonna give the mod launchers sync option a try latter today.)

also was wondering there will ever be ragdoll effects on the custom zombies(haven't searched for this)

again, Great work.

 


That i'm not sure. Never tried fixing a corrupt save.
The save is not corrupted. I had no issue loading into it before upgrading the game to 19.4. When my system was running 19.3, and my server was running 19.3, everything loaded fine. 

After overwriting the files via FTP transfer from 19.3 to 19.4, and fixing my client side issue, the game loaded me into a new game on my server. So there was clearly files from the old server that have been overwritten. Does every update mean that you have to start from scratch with this mod? Or can you explain to me which files from my old server I have to transfer back so that I can have all of my old servers progress back? I'm assuming that when I uploaded the new files, it replaced all of the data from my previous world. I am asking what files I would need from my 19.3 server so I can transfer them to my 19.4 server. Thank you.

 
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Is it normal i fall into Ground when im walking far South the game just dont let me go there and im respawn in Loop to specific spot i have to dig and fall till i die to go at my base...

Also the test quest from the spicy trader make crash the game im playing on server we have plan to go 19.4 but we are scared about corrupt our save game... Im still learning about this fantastic mod but im not that great when things dont work as we expect and degbug thank in advance excuse my poor english 

 
Love the mod,  my thanks for all the hard work. 

I am having an issue i hope i can get some help or direction on, and that i'm not just completely incompetent with the search function.

Some trader guards aren't shooting. Its really bad with the trader bobs... (traders bob... whatever.), only one or two of his guards ever fire, but on close inspection it seems all the traders have atleast one guard  who doesn't, Jen and Hugh are the best though. If i punch them, they unload into me, but i can lead a zombie directly into their line of fire and nothing. I have seen the duplicate guard captain once or twice as well(only bob, and not always, used the "list entity" command to check a few times.)

Happens on all the maps i've tried, both large DF pregens, one of the mediums and one of the smalls, and over a couple dozen new games now. I get the occasional stutter, but no real lag, and if i alt tab out, my RAM usuage is only at 80 percent, not getting a lot of hard drive access either, so i don't think its RAM (Suggested early in this thread, i do only have 16gigs)

also is there supposed to be a guard in bobs who is on the outter wall but facing inward? even if he was covering the inside, kinda looks like all he'd do is shoot the roof.... almost makes me think its the prefab thats corrupt, but thats oddly specific...

My big worry isn't the guards, i run in an out of the trader as fast as possible, though i do fear a wandering horde spawning in at exactly  the wrong moment, My concern, this is the most visible symptom of a bigger problem that will rear its ugly head later in the game forcing me to start all over. though i haven't seen any other issues as of yet, ( though longest game was only to day 7, the blood moon massacred me)

Single player. tried reinstalling the mod. 19.4 with the 3.4 client. redownloading on a 'whim' isn't an option(i have AT&T, 'nuff said i think, just getting the mod was a real pain., still gonna give the mod launchers sync option a try latter today.)

also was wondering there will ever be ragdoll effects on the custom zombies(haven't searched for this)

again, Great work.


Don't get used to the trader guards. They're likely getting removed because i'm tired of people complaining about them.

Stutter I found is mostly gone (I only get it while looting) with a ton of virtual memory and Dynamic Music OFF.

MOST custom zombies have ragdolls and vehicle collision in my local test build, so yes, but not for a while.

Is it normal i fall into Ground when im walking far South the game just dont let me go there and im respawn in Loop to specific spot i have to dig and fall till i die to go at my base...

Also the test quest from the spicy trader make crash the game im playing on server we have plan to go 19.4 but we are scared about corrupt our save game... Im still learning about this fantastic mod but im not that great when things dont work as we expect and degbug thank in advance excuse my poor english 


Sounds like you have a bad chunk.

The save is not corrupted. I had no issue loading into it before upgrading the game to 19.4. When my system was running 19.3, and my server was running 19.3, everything loaded fine. 

After overwriting the files via FTP transfer from 19.3 to 19.4, and fixing my client side issue, the game loaded me into a new game on my server. So there was clearly files from the old server that have been overwritten. Does every update mean that you have to start from scratch with this mod? Or can you explain to me which files from my old server I have to transfer back so that I can have all of my old servers progress back? I'm assuming that when I uploaded the new files, it replaced all of the data from my previous world. I am asking what files I would need from my 19.3 server so I can transfer them to my 19.4 server. Thank you.
Ah, I misunderstood.

You need to make sure your game name is the same as what you used in 19.3, as that decides where the save is stored and what it's called.

 
Ah, I misunderstood.

You need to make sure your game name is the same as what you used in 19.3, as that decides where the save is stored and what it's called.
No worries! I misunderstand things all the time haha. I never edited my game name within the XML files though, so all the information in it is 100% the same as it was before the upgrade. I checked all the lines in the mainconfig.xml just to be 100% sure. I will try re uploading my 19.3 server files back to the server just to see if anything changes in mainconfig.xml, but I won't be able to log into the server because I have no way of downgrading my client back to 19.3. 

Edit: Where would I be able to look in my server backup 19.3 files to find the name of my old game? 

 
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