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Darkness Falls: They mostly come out at night...

Can someone point me to a step by step guide as to where to go to and how to download and run the nitrogen world generator please. 

I saw the Farket one of the 18.2 version but I can't see the current version of it anywhere. 

 
Hi, i downloaded this mod. And i placed the files where it belongs. But the game doesn't start. Has this something to do with the 19.3 and 19.4 Alpha?

Or do i need to do something else?

 
Can someone point me to a step by step guide as to where to go to and how to download and run the nitrogen world generator please. 

I saw the Farket one of the 18.2 version but I can't see the current version of it anywhere. 


For download, i'm pretty sure the one in the mods section on here should work.

Hi, i downloaded this mod. And i placed the files where it belongs. But the game doesn't start. Has this something to do with the 19.3 and 19.4 Alpha?

Or do i need to do something else?
What's it doing?

 
I would get a clean 19.4 and make sure that works.

If it does, grab the mod from the Azure link instead of gitlab and see if that sorts it.

 
Hey Khaine, I'm not sure if this is the best spot to do it but I wanted to provide some feedback on my playthrough so far. I've managed to recover my 19.3 world (after around 6 hours of rebuilding, but saving 60 hours of previous work!) and these is a few of the things I've noticed during that time.

1) The Turbo doubling speed makes vehicle handling a little wonky. I found it helpful to increase the vehicle min/max torque and braking force (I doubled their numbers as well) and I find that I slide a lot less often when trying to take a corner.

2) Ammo stack sizes are all over the place. 7.62Ball stacks to 300 but 7.62Coil stacks to 600. Same with pistol (9mm/44mag) and the 44magCoil. Personally, I increased 9mm/44mag to 500, reduced 44magCoil TO 500. Lowered 7.62Coil to 300 and increased Shotshells to 250. This would give them all a similar weight in the real world.

3) Is it intentional that scouts spawn so frequently? I was doing some mining to recover lost materials and noticed every 30-40 ore I'd get a scout. I faced more zombies while mining than I did in my last BM Horde.

4) I read you disabled the brassCatcher for coil weapons and I was curious on your thoughts behind this. I can understand not having it for shotguns as it doesn't have a casing in the recipe but 44magCoil and 7.62Coil definitely do. Materials aren't hard to come by, it's just the time needed to craft the casings (which is relatively minor even still, with three different Advanced Forges processing tips, casings, and cement while I do trader missions) so it doesn't seem that significant to not allow people to use it if they invested points in to making the mod.

EDIT: 5) I just had TraderBob try to teach me DIYCrafting level 3, though the skill only goes to 2. He still takes Dukes when I attempt it but obviously nothing unlocks and I can repeatedly click the learn button. Checked the Dialogues and it shows "<action type="AddCVar, Mods" id="perkDIY" value="3" operator="set" />" which is why I assume that's happening? I'm definitely still a novice at modding though so I could be off.

That's about all that I can think of at this time, hopefully some of this proves useful. Oh, and not really a point of feedback but is there a certain mechanic that makes the radiated zombie dogs explode? I tried searching for info on it but couldn't find anything other than the video clip of you showing that they can/do. I've been terrified of them blowing up any time I fight one xD

Thanks again for all your hard work!

 
Last edited by a moderator:
I play with horde night turned off because 


thanks for the feedback Khissi.  I think I am going to turn it off this run too.  wandering hordes are a big enough pain in the butt now so that will probably be enough for me.  I even thought about a once a month horde but that's also a distraction like you were saying.  I do like the pull that blood moons give you and having to manage your time but I'm going to turn it off this run.

 
Apparently you can only edit your own comment once, or I'm missing something. In either case, this is in addition to my earlier comment (https://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/?do=findComment&comment=422233) as I found additional interesting things.

6) The CoilRifle and CoilSniper have a significant delay when releasing the zoom. No other weapon I've tried so far has the same delay. It feels very out of place. Not sure if that can be fixed though.

7) While on the topic of weapon oddities. The zoom on many guns is really strange. You are almost up inside the weapon the way the camera shifts, such as the CoilShotgun, 44Magnum (it's less noticeable with the red dot on), CoilPistol and CoilRifle w/red dot (zooms in a lot on the Rifle) and a few other I can't think of off the top of my head. I know adjusting camera zoom is tedious (a lot of small changes, launching the game and testing) but thought it was worth a shout in case it wasn't already somewhere on the list.

 
Hello everyone.

I am running Darkness Falls on a 7-day death server on a Windows system.

But I run the server as a normal user of the Windows system, and run the server as a non-administrator user.

If you add Darkness Falls to the server, you cannot start the server. This is the Darkness Falls server version.

My situation is very special, I can only use the Windows system. Non-administrator users run the 7 Days to Die server.

Error content:

owYXM.png


Is there any solution?

 
Last edited by a moderator:
  hello everyone,

maybe someone encountered something similar and know solution?

  I wanted to make foundation, so I dig out first block of soil on area 15x15 and put the wood frames. One frame I couldn't put there, tried to take out frames around that spot but it not helped, still one frame I can't put on clear spot. After i took frames around that spot I tried to dig one block deeper, and I can fill the block under that spot. So i put all frames back but now I have 3 spots where frames can't be put. I stopped experimenting with that, so i won't get more dead spots. 

 I don't know is it mod's or vanilla's problem but if somebody knows how to fill the dead spot  with something please share it.

 I tried many different blocks but none worked.

 Playing 19.3 b6 with 3.3A mod.

 
Not sure if this is something that's only appeared in the latest version but when you switch to the M4A1 it plays the muzzle flash animation

 
Eve is in a POI in the snow biome.

And thank you for the donation :)

There IS a plan to have the traders send you to her eventually.


You are very welcome. I did end up finding Eve on the border of the snow and forest biomes. Your work is truly impressive and I added myself on Patreon. Best,

 
Hey Khaine, I'm not sure if this is the best spot to do it but I wanted to provide some feedback on my playthrough so far. I've managed to recover my 19.3 world (after around 6 hours of rebuilding, but saving 60 hours of previous work!) and these is a few of the things I've noticed during that time.

1) The Turbo doubling speed makes vehicle handling a little wonky. I found it helpful to increase the vehicle min/max torque and braking force (I doubled their numbers as well) and I find that I slide a lot less often when trying to take a corner.

2) Ammo stack sizes are all over the place. 7.62Ball stacks to 300 but 7.62Coil stacks to 600. Same with pistol (9mm/44mag) and the 44magCoil. Personally, I increased 9mm/44mag to 500, reduced 44magCoil TO 500. Lowered 7.62Coil to 300 and increased Shotshells to 250. This would give them all a similar weight in the real world.

3) Is it intentional that scouts spawn so frequently? I was doing some mining to recover lost materials and noticed every 30-40 ore I'd get a scout. I faced more zombies while mining than I did in my last BM Horde.

4) I read you disabled the brassCatcher for coil weapons and I was curious on your thoughts behind this. I can understand not having it for shotguns as it doesn't have a casing in the recipe but 44magCoil and 7.62Coil definitely do. Materials aren't hard to come by, it's just the time needed to craft the casings (which is relatively minor even still, with three different Advanced Forges processing tips, casings, and cement while I do trader missions) so it doesn't seem that significant to not allow people to use it if they invested points in to making the mod.

EDIT: 5) I just had TraderBob try to teach me DIYCrafting level 3, though the skill only goes to 2. He still takes Dukes when I attempt it but obviously nothing unlocks and I can repeatedly click the learn button. Checked the Dialogues and it shows "<action type="AddCVar, Mods" id="perkDIY" value="3" operator="set" />" which is why I assume that's happening? I'm definitely still a novice at modding though so I could be off.

That's about all that I can think of at this time, hopefully some of this proves useful. Oh, and not really a point of feedback but is there a certain mechanic that makes the radiated zombie dogs explode? I tried searching for info on it but couldn't find anything other than the video clip of you showing that they can/do. I've been terrified of them blowing up any time I fight one xD

Thanks again for all your hard work!


Apparently you can only edit your own comment once, or I'm missing something. In either case, this is in addition to my earlier comment (https://community.7daystodie.com/topic/4941-darkness-falls-they-mostly-come-out-at-night/?do=findComment&comment=422233) as I found additional interesting things.

6) The CoilRifle and CoilSniper have a significant delay when releasing the zoom. No other weapon I've tried so far has the same delay. It feels very out of place. Not sure if that can be fixed though.

7) While on the topic of weapon oddities. The zoom on many guns is really strange. You are almost up inside the weapon the way the camera shifts, such as the CoilShotgun, 44Magnum (it's less noticeable with the red dot on), CoilPistol and CoilRifle w/red dot (zooms in a lot on the Rifle) and a few other I can't think of off the top of my head. I know adjusting camera zoom is tedious (a lot of small changes, launching the game and testing) but thought it was worth a shout in case it wasn't already somewhere on the list.


1) May go tweak this but I'm gonna wait and see since rumour is we're getting vehicle mods in A20. So maybe it'll get fixed in the DLL.
2) That's kinda intended. Coil is supposed to stack higher than normal ammo.
3) Yes. yes it is.
4) Because when I researched steel cased ammo, the general consensus is you CANNOT reload it without professional-grade equipment. That's why it doesn't work on coil rounds. Coilguns do get another mod that returns coilbatteries instead.

Make more forges.
5) Will have to check that.
6) Nope. Not something I can fix.
7) 44 magnum isn't mine. The shotgun is that way to properly line up the crosshairs with the iron sights or people complain (and no, the big long thing isn't part of the iron sights. That's the rail to install mods onto)

thanks for the feedback Khissi.  I think I am going to turn it off this run too.  wandering hordes are a big enough pain in the butt now so that will probably be enough for me.  I even thought about a once a month horde but that's also a distraction like you were saying.  I do like the pull that blood moons give you and having to manage your time but I'm going to turn it off this run.


I'm still toying with the idea of making horde nights every 14 days as default (to match IRL New Moon/Full Moon).

Hello everyone.

I am running Darkness Falls on a 7-day death server on a Windows system.

But I run the server as a normal user of the Windows system, and run the server as a non-administrator user.

If you add Darkness Falls to the server, you cannot start the server. This is the Darkness Falls server version.

My situation is very special, I can only use the Windows system. Non-administrator users run the 7 Days to Die server.

Error content:



Is there any solution?


Sounds like it doesn't have required access to the folder. May need to run it as admin.

  hello everyone,

maybe someone encountered something similar and know solution?

  I wanted to make foundation, so I dig out first block of soil on area 15x15 and put the wood frames. One frame I couldn't put there, tried to take out frames around that spot but it not helped, still one frame I can't put on clear spot. After i took frames around that spot I tried to dig one block deeper, and I can fill the block under that spot. So i put all frames back but now I have 3 spots where frames can't be put. I stopped experimenting with that, so i won't get more dead spots. 

 I don't know is it mod's or vanilla's problem but if somebody knows how to fill the dead spot  with something please share it.

 I tried many different blocks but none worked.

 Playing 19.3 b6 with 3.3A mod.


It's a vanilla problem with invisible blocks. Stick a grenade or something where the invisible block is and that might destroy it.

Not sure if this is something that's only appeared in the latest version but when you switch to the M4A1 it plays the muzzle flash animation
Well that's a new one! Eh, I wont worry about it tbh.

 
4) Because when I researched steel cased ammo, the general consensus is you CANNOT reload it without professional-grade equipment. That's why it doesn't work on coil rounds. Coilguns do get another mod that returns coilbatteries instead.
Thanks for taking the time to reply to my comment(s)! Saving the batteries is even better, as I've got something like 40 stacks of iron banked but my farm is slow to produce polymers. ^_^

 
The balancing in this mod is pretty broken. The first Day 7 came around and I was attacked by what I can only describe as a Day 2100 horde. Complete with radiated zombies, demons, bears and dogs and etc. Simply put any preparing I could have done was utterly irrelevant and a waste of time as there was no way I was going to survive that. It was so much that I honestly cannot tell if it was intentional or if my game is buggy.

 
The balancing in this mod is pretty broken. The first Day 7 came around and I was attacked by what I can only describe as a Day 2100 horde. Complete with radiated zombies, demons, bears and dogs and etc. Simply put any preparing I could have done was utterly irrelevant and a waste of time as there was no way I was going to survive that. It was so much that I honestly cannot tell if it was intentional or if my game is buggy.
I've been having the opposite experience, personally. My day 7, 14, 21, and 28 hordes were all so lackluster. I fought more zombies due to scouts (screamers) than I have seen in any of my horde nights 😕

 
The balancing in this mod is pretty broken. The first Day 7 came around and I was attacked by what I can only describe as a Day 2100 horde. Complete with radiated zombies, demons, bears and dogs and etc. Simply put any preparing I could have done was utterly irrelevant and a waste of time as there was no way I was going to survive that. It was so much that I honestly cannot tell if it was intentional or if my game is buggy.
I never saw bears or radiated on day 7 (dogs? not sure). Anyway, surviving outside is almost impossible. Thus, I look for a flat concrete building, climb up, whack some holes to shoot down and survive all boring blood moons ;)  Yep, that's cheesy, but it ousmarts the zombies logic.

 
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