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Darkness Falls: They mostly come out at night...

Once again, love this mod and why I still play 7DTD - thanks!

Had another weird event - playing 19.3 and DF3.3 using the mod launcher.  Level 62, about ten game days ago moved into a pre-fabbed player base I was thrilled to find (playing medium 1 world) and got set up, set up land claim block.  Had two other land claim blocks I'd left behind in prior bases, but I'd set the game to allow four of them, so well within my limit.  And this one was most recently placed.

Came back into base several days ago, and had 5 high-level military zombies sleeping in my crafting area - I blew in, they all woke up, had several very exciting minutes before I took care of them.  I checked the land claim block and turned on the visible boundaries to confirm the entire base was covered - it was.

Thought this was a one-time event, came home again and found several more rad zombies which of course I woke up again - this time I was careless and encumbered, and died.  Unfortunately I was returning from a raid on a huge building FAR away where I'd put down a bedroll in case I died, so I respawned with no vehicle 4 km away from my base with only my tool belt, no food and water.  That was a fun overnight trek back with several adventures.

This time I destroyed and re-installed the land claim block.  Since then I've been creeping back in each time, but no similar events in the last day or so.  I found a couple sleepers in another room of the base, but honestly I think these were left over from the second time above, and simply hadn't noticed them at that time.  

This has never happened to me before in vanilla, or in several DF play-throughs. Any idea why my land claim block is suddenly not working, after working as it was supposed to for the first week or so?   I'm baffled.  Thanks in advance for any help or guidance. 
If i remember right, there is a known vanilla bug where any land claim blocks after the first one do not prevent respawns. They just allow workstation pick up.

You could go back to your other land claim blocks and destroy them, so your only land claim block is in your new base. Then just to be safe, destroy and replace that one. If i am correct, you will no linger get respawns.

 
belowzeroes said: have you got a bed in the claim?

I have been experiencing the same behavior that is different from previous versions, only the one with a bed seems to work now. 

This may be the issue - I realize that both spawns actually took place after I'd returned from the other giant library building where I'd left the bedroll, so for the first time my active bedroll was out of the base.  I've replaced it, with no respawns since then, so hopefully this episode is over.

katarynna said: If i remember right, there is a known vanilla bug where any land claim blocks after the first one do not prevent respawns. They just allow workstation pick up.

You could go back to your other land claim blocks and destroy them, so your only land claim block is in your new base. Then just to be safe, destroy and replace that one. If i am correct, you will no linger get respawns.

I certainly can't rule this out - I'm headed back to destroy the one other land claim block I have in place.

Guys, thanks much for the knowledge and the help.  I find this board a great resource for learning and understanding this mod and this game. Much fun!

 
Hi all - I'm experiencing two potential bugs (and one thing I think needs to be tweaked) with a clean-install of Darkness Falls, restarted game from scratch, and NO OTHER MODLETS running:

1) Trader Caitlin for me is INVISIBLE. I can interact with her empty space. A co-op player with me sees her, I do not. 

2) As a mechanic class my questline seems to be broken. I have the wrench and got to the quest point where you have to repair it (needs repair kit). SO I did. And the questline did not advance. Do I need to do something special here?

3) Suggestion: Trader Jenn's compound guards are aiming too high. I assume that they are turrets with a different model, so if this is the case their cone of site is set directly ahead of them. They will shoot at very very distant zombies, but not at anything even at medium range. I watched zombies at medium range jump up ... this got them into the cone of fire and were shot at, but when they stopped the jump or walked closer, guards just would not see them at all. I feel like the cones of fire need to be brought down a smidge.

The mod is incredible. I can't see me playing vanilla again. Really nice job.

JaWoodle is why I started playing it. I'm glad he did.


1) Reboot your game/server.
2) No idea what the problem is here. Kickz just did it in his youtube series.
3) Guards are likely getting removed.

Once again, love this mod and why I still play 7DTD - thanks!

Had another weird event - playing 19.3 and DF3.3 using the mod launcher.  Level 62, about ten game days ago moved into a pre-fabbed player base I was thrilled to find (playing medium 1 world) and got set up, set up land claim block.  Had two other land claim blocks I'd left behind in prior bases, but I'd set the game to allow four of them, so well within my limit.  And this one was most recently placed.

Came back into base several days ago, and had 5 high-level military zombies sleeping in my crafting area - I blew in, they all woke up, had several very exciting minutes before I took care of them.  I checked the land claim block and turned on the visible boundaries to confirm the entire base was covered - it was.

Thought this was a one-time event, came home again and found several more rad zombies which of course I woke up again - this time I was careless and encumbered, and died.  Unfortunately I was returning from a raid on a huge building FAR away where I'd put down a bedroll in case I died, so I respawned with no vehicle 4 km away from my base with only my tool belt, no food and water.  That was a fun overnight trek back with several adventures.

This time I destroyed and re-installed the land claim block.  Since then I've been creeping back in each time, but no similar events in the last day or so.  I found a couple sleepers in another room of the base, but honestly I think these were left over from the second time above, and simply hadn't noticed them at that time.  

This has never happened to me before in vanilla, or in several DF play-throughs. Any idea why my land claim block is suddenly not working, after working as it was supposed to for the first week or so?   I'm baffled.  Thanks in advance for any help or guidance. 


I see other folks have said this seems to be a vanilla-related issue, but this is why you don't use POI's as bases. ;) I've been saying that since A16.

Hello, is there demon coming at some point in day 7 at night  ? Because so far this is way too easy. I go with saber and coil rifle at night 7 and we kill them all without the need of a safe base. We just kill them all in the street and use some jump to heal safely when needed. We re around level 110 now. So will I need a safe and strong base at some point ?


They're already in. Like gamestage 300+

If it's too easy, turn your difficulty up.

Anyone facing troubles with unable to interact with trader?


Reboot your game/server.

Anyboody knows how to prevent Spawned trader from dissappearing?
You don't. It's a problem with trader protection being off. Just wait.

 
2) No idea what the problem is here. Kickz just did it in his youtube series.


when I was watching the first couple the other day I was struck but what a good job he did explaining DF to beginners.  those two episodes, especially the first one, are a great tutorial.

also, did you change the lathe drop rate?  i saw a few youtubers getting it very early, sometimes week 1 with barely any lucky looter increase.  I got it myself on two restarts within the first couple game weeks.  just curious because that coil gun power spike is huge.

 
You don't. It's a problem with trader protection being off. Just wait.
 Thanks for replying. Sorry i dont understand what you mean. i prolly have to give more context. My friends and i are playing on a private server and we decided to spawn a trader at a town where there is an abandoned traitor joe. the trader that we spawned disappears sometimes, (Mostly when we all leave the base). The Guards are still there tho. And, we are unable to spawn a guard captain too. is there a way to fix this?

 
I did tweak it a little bit, yes

 Thanks for replying. Sorry i dont understand what you mean. i prolly have to give more context. My friends and i are playing on a private server and we decided to spawn a trader at a town where there is an abandoned traitor joe. the trader that we spawned disappears sometimes, (Mostly when we all leave the base). The Guards are still there tho. And, we are unable to spawn a guard captain too. is there a way to fix this?
If you CHOSE to spawn a trader with commands, then there's nothing you can do about it.

Traders use spawn blocks so they'll respawn.

 
I see thanks. anyway, we are facing a bug where the game hangs randomly. all the zombie & player (except ownself) stops moving and items cannot be interacted with. players can still move but not reflected in each others screen. its as if the world stop

 
I attempted to join the DF discord server and have no option to agree to rules to see other channels.

Under rules there's emojis of thumbs up and cat face at the top and then in other section an A. 

I selected thumbs up nothing happened, same with others.

Anything I'm not noticing?

 
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I attempted to join the DF discord server and have no option to agree to rules to see other channels.

Under rules there's emojis of thumbs up and cat face at the top and then in other section an A.

Anything I'm not noticing?


You had to go to Rules and Information and read that (because it tells you what colour reaction to pick) and then pick the correct one in wilderness.

How much more health and damage do zombies get from going from adventure to nomad?
They don't. ONLY insane adjusts that, and it's zombies do double damage. Zombie health is the same.

 
3) Suggestion: Trader Jenn's compound guards are aiming too high. I assume that they are turrets with a different model, so if this is the case their cone of site is set directly ahead of them. They will shoot at very very distant zombies, but not at anything even at medium range. I watched zombies at medium range jump up ... this got them into the cone of fire and were shot at, but when they stopped the jump or walked closer, guards just would not see them at all. I feel like the cones of fire need to be brought down a smidge.
We addressed this by building some small walls with barbed wire fencing that zombies could climb over. I think Jenn just has lazy and inattentive guards who are too cozy with the base's strong design. Getting the zombies up a meter or two a little ways out and making them pause for a moment to deal with the fence seems to get the guards' attention better.

 
You had to go to Rules and Information and read that (because it tells you what colour reaction to pick) and then pick the correct one in wilderness.


This is all I see under rules and information

Screenshot_20210211-123537.png

And not seeing a wilderness section

Screenshot_20210211-123733.png

 
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Hello!

A group of us started a server using the Darkness Falls mod a.19.  I was able to log in after a few attempt for a couple day, occasionally the game freezing up at the creating character loading stage.  Now I can't join at all. Any idea on what the issue could be?  I can log into a normal server without mods no problem.  Thanks for your time!

 


Also noticed when you "open" a drink to pour it out for example with murky water you get dysentery.

(Not sure why it quoted the last message you sent me sry bout that it wouldnt let me delete the quote)

 
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This is all I see under rules and information

View attachment 19323

And not seeing a wilderness section

View attachment 19324


If you're in decayed, then you need to read the channel description for it.

Hello!

A group of us started a server using the Darkness Falls mod a.19.  I was able to log in after a few attempt for a couple day, occasionally the game freezing up at the creating character loading stage.  Now I can't join at all. Any idea on what the issue could be?  I can log into a normal server without mods no problem.  Thanks for your time!


I legitimately don't know. For whatever reason, 19.3 is making servers run absolutely terrible and there's no reason for it. MOST people work ok, some don't. In most cases it's either corrupt chunks (for some reason) or not enough RAM.

Also noticed when you "open" a drink to pour it out for example with murky water you get dysentery.

(Not sure why it quoted the last message you sent me sry bout that it wouldnt let me delete the quote)
Huh. I'll need to look into that.

 
(disregard what was typed here before edit)

I regards to DF discord. I'm seeing this under decayed.

Screenshot_20210211-133250.png

 
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Well I can't do anything about it because, according to the server, you're not there.

So if you keep leaving/joining, you won't get fixed. If you're hiding in "offline" mode, you probably also won't get fixed.

 
How big is the download? I keep getting Network Errors on chrome during download, last one at over 2gb downloaded. How long did I have to go?

 
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