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Darkness Falls: They mostly come out at night...

Another farming thing:

Carrots and tomatos never grow to final state, they stay in grown state. I've planted them on the same test farms with others, so they share the same ground and same water supplies. I harvest other stuff already 3 times, but ALL carrots and tomatoes are still just "grown".

 
Another farming thing:

Carrots and tomatos never grow to final state, they stay in grown state. I've planted them on the same test farms with others, so they share the same ground and same water supplies. I harvest other stuff already 3 times, but ALL carrots and tomatoes are still just "grown".
When you plant it, you can read "growing" and when it has germinated, "grown".

Sorry, my english is bad... use Google Translator.

 
When you plant it, you can read "growing" and when it has germinated, "grown".
Yep, when planted their state is "seed", evolving to "growing" and finally "grown".

I of course ment they stay in "growing" state and never reach "grown".

They've been working fine for me and other folks because I know people have been using them to make ink
But they don't work for me. In two separate games, one single player and another one multiplayer.

 
Btw. since i read Growing/Grown.

Could you maybe made it that all plants got the same label ? Basicly the Grown label could be removed. So you just get Seed,Growing while plants which are able to harvest don't get anything extra.

And i notice that you can pickup some cultivated plants with E but you only get 1, when i punch it to harvest i geting the amount based on the skill.

I think it was Goldenrod at last, not sure about others.

And i don't know if anything changed with the latest releases, didn't played for 2 weeks so far.

 
Really enjoy the mod,thanks. How to make Laserworkbench when you need 5Xenergy cells to make it.And to make energycells you need a LWB...

A bit lost since Ive never seen any EC drop?

Rgds ,

L

 
I would say, you level is higher then your day progress at the game so far.

Keep looting, special at these Lab POI, and you will find them one day.

 
If you've been looking in the XML, you might have noticed the min/max speeds are higher than most of the other vehicles.

I SUSPECT  that there might be a hard-coded limit on vehicle speed now. What i'll probably do in the future is look at maybe rebalancing vehicle speeds a little and their accompanying storage to compensate.

I was unsure if the vehicle spike mod would work, but tbh, vehicle mods aren't supposed to work at all, so eh. I'll worry about it in A20. ;)
I suspected the same thing with regards to vehicle speed.

What I am noticing though, is that even with the higher speeds (15, 20), the muscle car is slower than the rest, even slower than the minibike (7, 10). If I had to guess, I would suspect that the mass of the car is set to be much higher than the other vehicles. Can't change those numbers in the XML as far as I know though, so can't really test it.

One thing I forgot to ask in the first post is about the quality of the muscle car. Right now it is set to have 3 tiers. Is the idea that you are supposed to upgrade it on the workbench? That works, but the car itself doesn't give a quality rating nor is it hinted at anywhere in the game that I saw.

In any case, pretty minor stuff, but it does make using the muscle car less attractive to use over the 4x4.

 
Btw. since i read Growing/Grown.

Could you maybe made it that all plants got the same label ? Basicly the Grown label could be removed. So you just get Seed,Growing while plants which are able to harvest don't get anything extra.

And i notice that you can pickup some cultivated plants with E but you only get 1, when i punch it to harvest i geting the amount based on the skill.

I think it was Goldenrod at last, not sure about others.

And i don't know if anything changed with the latest releases, didn't played for 2 weeks so far.


I am pretty sure those labels are hard-coded depending on if it's Class=PlantGrowing or Class=PlantGrown.

And yes, the perks don't work if you press E to pick up plants. I have a potential workaround for that (going to turn all plants into loot containers you open with E and get bonuses based off the perk that way).

Also that workaround means you wont need to punch your planted crops so you don't accidentally punch a seedling into next week, so win/win. :)

Really enjoy the mod,thanks. How to make Laserworkbench when you need 5Xenergy cells to make it.And to make energycells you need a LWB...

A bit lost since Ive never seen any EC drop?

Rgds ,

L


Run bunkers. Do buried supplies quests. T5 buried supplies can have energy cells in them.

I suspected the same thing with regards to vehicle speed.

What I am noticing though, is that even with the higher speeds (15, 20), the muscle car is slower than the rest, even slower than the minibike (7, 10). If I had to guess, I would suspect that the mass of the car is set to be much higher than the other vehicles. Can't change those numbers in the XML as far as I know though, so can't really test it.

One thing I forgot to ask in the first post is about the quality of the muscle car. Right now it is set to have 3 tiers. Is the idea that you are supposed to upgrade it on the workbench? That works, but the car itself doesn't give a quality rating nor is it hinted at anywhere in the game that I saw.

In any case, pretty minor stuff, but it does make using the muscle car less attractive to use over the 4x4.
Oh yeah. I forgot I increased the mass on the object in unity to fix some issues with getting up hills and such. May need to mess with the speed later, but that'll probably be for A20.

 
Greeting.I like this mod so much,but i have some questions .Is that the doors in the buildings are randomly locked?  How to disable this function because it change the fixed route. 

 
Would it be possible to make it so mods could be added to sentry guns? Or make a sentry guns in the laser and coil gun version? To make them harder to use  up the power requirements a great deal. Possibly add in a VERY late stage "reactor" power generator that uses the Uranium as the fuel source?

BTW, this mod is AWESOME!!! I love it and will have a VERY hard time going back to vanilla 7d2d.

 
Last edited by a moderator:
Hello, great mod Khaine. 

I got an issue with it now in running it on my desktop as opposed to laptop however. 

I'm getting the following error message:

'Could not load file or assembly 'SharpSvn.dll' or one of its dependencies. The specified module could not be found" comes up when I try to run the Darkness Falls mod'

Can someone help me with that comes up please? How do I fix it please?

 
Refugee, you are missing a file or files from the 2010 C++ package. You can get that file and any others that are missing from these links:
LINKS:

(x86): https://www.microsoft.com/en-us/download/details.aspx?id=5555

(x64): https://www.microsoft.com/en-US/Download/confirmation.aspx?id=14632

Download the version according to the type of Windows 10 you have and install it. Also, make sure your Win10 is up to date as well.

I have a few questions,

1. I am trying to make a POI with this mod installed but I cant seem to figure out how to add in guards like the ones at the traders. Suggestions?

2. Can they be re-armed with heavier weapons and armor?

3. Are there "companion" or people that can be hired to explore with you?

4. Can the random Survivors that appear all over the place be interacted with in any way?

 
Refugee, you are missing a file or files from the 2010 C++ package. You can get that file and any others that are missing from these links:
LINKS:

(x86): https://www.microsoft.com/en-us/download/details.aspx?id=5555

(x64): https://www.microsoft.com/en-US/Download/confirmation.aspx?id=14632

Download the version according to the type of Windows 10 you have and install it. Also, make sure your Win10 is up to date as well.

I have a few questions,

1. I am trying to make a POI with this mod installed but I cant seem to figure out how to add in guards like the ones at the traders. Suggestions?

2. Can they be re-armed with heavier weapons and armor?

3. Are there "companion" or people that can be hired to explore with you?

4. Can the random Survivors that appear all over the place be interacted with in any way?
I've tried to download both links but it says 1 is already installed. (setup has detected) 😕

 
Greeting.I like this mod so much,but i have some questions .Is that the doors in the buildings are randomly locked?  How to disable this function because it change the fixed route. 


Nope. Can't be disabled. Those were added because people wanted to be able to lockpick doors.

So get lockpicking or smashing. Personally, I prefer it because it makes the POI's more random.

Would it be possible to make it so mods could be added to sentry guns? Or make a sentry guns in the laser and coil gun version? To make them harder to use  up the power requirements a great deal. Possibly add in a VERY late stage "reactor" power generator that uses the Uranium as the fuel source?

BTW, this mod is AWESOME!!! I love it and will have a VERY hard time going back to vanilla 7d2d.


Nope.

Ok, this is going to be difficult to explain, but i'll try without the tech babble. Placed guns (not junkies) are blocks. Blocks can't have the same effects as the guns that you carry, hence why gun mods won't work. It's also why laser versions won't work because they won't be able to apply the laser buff to demons.

As for the reactor. I tried. I broke the electric system BADLY. I'll revisit it in the future.

Hello, great mod Khaine. 

I got an issue with it now in running it on my desktop as opposed to laptop however. 

I'm getting the following error message:

'Could not load file or assembly 'SharpSvn.dll' or one of its dependencies. The specified module could not be found" comes up when I try to run the Darkness Falls mod'

Can someone help me with that comes up please? How do I fix it please?
Pretty sure that's a Visual Studio Redsitributable issue...
 

Refugee, you are missing a file or files from the 2010 C++ package. You can get that file and any others that are missing from these links:
LINKS:

(x86): https://www.microsoft.com/en-us/download/details.aspx?id=5555

(x64): https://www.microsoft.com/en-US/Download/confirmation.aspx?id=14632

Download the version according to the type of Windows 10 you have and install it. Also, make sure your Win10 is up to date as well.

I have a few questions,

1. I am trying to make a POI with this mod installed but I cant seem to figure out how to add in guards like the ones at the traders. Suggestions?

2. Can they be re-armed with heavier weapons and armor?

3. Are there "companion" or people that can be hired to explore with you?

4. Can the random Survivors that appear all over the place be interacted with in any way?


1) You want blocks called DFspawnGuard and you have to add them to the prefab/POI.
2) No.
3) No. I had issues with the AI so that functionality is disabled and will likely remain so until A20.
4) Nope. Not yet anyways.

I cannot spend points on the tech-branch although I am lvl 126, see screenshot. What do I miss here?

View attachment 17870 

TIA, Fal
That's because you need to make the appropriate item for those perks, which is unlocked via tech crafting.

 
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